Realistically ... what do you expect from TESV

Post » Thu Jun 10, 2010 1:14 am

well i wasnt thinking like simcity type running, i was thinking more like assassins creed where you upgrade the city in different ways maybe add to it a little like setting taxes or rates and the NPC's love you or hate you for it... but you really dont have to do anything with it if you didnt want to and it wasnt time sensitive you just went to your mansion and opened up the log book and set some stuff and you left and things happened... i think it would be cool but im not going to go cry in a corner if they dont put it in... infact i dont expect it at all just thought it would be cool

oh and i agree that PC's can run more than consoles well some PC's anyway... mine would be [censored]'en bricks if it tried to run OB let alone Skyrim...


Hm... I never understood the need to have these kind of leader roles in TES; people want armies and cities, and yet so far TES has exclusively been a "lone ranger" kinda game. I think adding a leadership aspect to the game would risk ruining it.
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brian adkins
 
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Post » Wed Jun 09, 2010 11:35 pm

A Vats type feature (maybe for finishing moves or magic)
A romance option
Companions with they're own side quests
Dual Wielding weapons
Prettier faces -> I doubt the Orcs will be prettier. Better, not prettier.
You will be the dragon born
The plot heavily involves tiber septim

I'd bet Skyrim doesn't have
Dismemberment
Best races with Morrowind style animation ->???
Your character starting in jail (betting they're going to change it up)
A survival game mode (like new vegas)


I bet that whole list is backwards, minus the items I removed from it.
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Multi Multi
 
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Post » Thu Jun 10, 2010 7:41 am

Fast Travel.

:hubbahubba:
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Nuno Castro
 
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Post » Thu Jun 10, 2010 6:15 am

What I expect to see from the next Elder Scrolls?

Bethesda listening to the critics of Oblivion and taking them to heart.
-Much more in depth, well written main quest line with far better pacing.
-NPC's acting much more naturally with the player and the world around them.
-A engine that will scale toward current, and next generation hardware. A solid looking and playing title on consoles.
-Extra attention to the PC version. Taking advantage of DX11 and modern PC hardware. Designed to have settings scaling towards future hardware. Extensive use of all modern graphics techniques proved by the PC.
-A PC UI that is different than the Console UI.
-hardcoe mode a la New Vegas.
-More extensive magic system.
-Game world around the same size of Oblivion, not any smaller.
-Gameplay that is the fine balance between usability/accessibility of Oblivion and the more traditional hardcoe aspects of Morrowind.
-Fast Travel :D
-No big expansions. Ad ons like Fallout 3's.
-The most immersive gaming environment I have ever played in. Thats what Bethesda does best.
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Steve Fallon
 
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Post » Thu Jun 10, 2010 1:00 am

I just hope they take a long hard look at the oblivion mod "Nehrim" and then make sure they can top that. It doesn't have to be as linear as that, but that mod does EVERYTHING better than Oblivion did.

Edit - By the way any elder scrolls fans who have not played Nehrim, it's an excellent German made total conversion...just excellent. Check it out.
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WTW
 
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Post » Thu Jun 10, 2010 6:00 am

i'd bet giving my colovian fur helmet to m'aiq that you WON'T be the dovahkiin.
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Alkira rose Nankivell
 
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Post » Thu Jun 10, 2010 10:19 am

What am I expecting towards Realism? Eating, drinking, sleeping becoming essentials. I loved it in FNV. Just adds Immersion on a whole new level.
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Maria Leon
 
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Post » Wed Jun 09, 2010 6:41 pm

I don't think the plot is about akavir, they already said on the GI cover that its an Aedra.
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Bethany Short
 
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Post » Wed Jun 09, 2010 10:09 pm


the way the story is told in oblivion is lame...i mean.. all the conversations you have are closes up on the npc ( plastic manequin npc) . You dont have cut-scenes and the lore may be rich...but its all about reading books...No emotion att all , i remember one quest..i had to save this guy from inside his painting.. once i managed to save him his wife gets close to him and say something like " ahh your safe!" no expression, no emotion... she was supposed jump on him..cry , hold him tigh,etc


I really don't know what the Morrowind fanatics have wrong with the face to face conversations, it only strengthens the feeling that you are actually the character. I mean really what is wrong with seeing someone face to face in a conversation? As for cut-scenes, every conversation is like a mini cut-scene and why do you need a cut-scene when Bethesda does such a great job having actions happen right in front of you in real time, like the collapsing Dagon statue at the shrine and the tunnel in Pale pass collapsing or Mehrunes Dagon blowing the roof off of the Temple. Yes the in-depth lore is mostly in the books. It only makes sense if the lore has something to do with events going on at the time of the game. It really seems unrealistic to walk down the street and hear a couple villagers saying "Oh yeah, Lorkhan's dead body is the two moons, isn't that cool?"

Now my biggest problem is you said there was no emotion. I heard plenty of emotion in her voice and a lot of people that don't work in the gaming industry don't realize that some things can't be implemented in a game because it just isn't reasonable/possible to put it in with the technology at the time. Oblivion was being built for a non-existent game console at the time and began being developed in 2002. There are just some things they couldn't put in like crying, which you never see in the game and hugging because putting in a hugging animation at that time would look awkward and fake and why put it in if it's just going to look bad? Now that Bethesda is using their own state-of-the-art game engine instead of Gamebryo, they can do things they couldn't previously do and I believe the game is going to look insanely beautiful, all the glitches that plagued Morrowind and Oblivion will be non-existent and this will be one of the best TES games ever.

As for the quest to save the guy from the painting....You did a quest where you travel into a magical painting world, fight your way through trolls painted by a would be thief to get back the Daedric artifact so that you can open a portal back into the real world. You finished that amazing quest with a fleshed out story and the one thing you took away from it is that the wife didn't hug the guy.....wow.

now you guys are going to say.... " but TES is all about exploration, story is supposed to be lame " meh! :yucky:

i really hope this time things will be different and we all will see strong unforgettable characters. epic beautiful stories...


I don't know of anyone that has ever said that it's all about exploration and that story is supposed to be lame. An RPG relies on three things, Story, World and Gameplay. Morrowind's story was off the charts, Morrowind's world was average only because the number of npcs tied into a city seemed to be a decent ratio and the world looked nice but it didn't seem really alive since everyone was a clone of each other and Morrowind's gameplay was really low due to the clunky combat and the fact that stabbing myself multiple times with a 6-inch blade would be less painful than watching the animations in that game.
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Fanny Rouyé
 
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Post » Thu Jun 10, 2010 1:28 am

I'm really hoping to see some graphics that push the limits. But I doubt it. Most likely I have a feeling it will end up looking like New Vegas with a bit more attitude.
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RUby DIaz
 
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