Realistically ... what do you expect from TESV

Post » Wed Jun 09, 2010 11:43 pm

If it turns out to only be an updated Oblivion, I'll surprisingly enough be satisfied. Although improvements are always welcome. One thing that would be nice, was something Lionhead did in Fable, being able to buy houses and rent them out so you can have a steady income. I always use glitches to get enough money in Oblivion. But what do I expect?

Free to do what you want.
Not being the Dragonborn.
****load of weapons and armors.
Replay value.
First-person and third-person perspective.

Maybe I'm just modest, but I like the way Oblivion were, and don't want to see that formula be too messed up.
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JaNnatul Naimah
 
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Post » Wed Jun 09, 2010 8:15 pm

No way, VATS was a solution to bring back the feel of turn based combat from the old Fallout games. TES has always been about real-time first person actions with statistics to back up damage, etc. It' would be a different type of game all together!

*edit*
spelling


Quite. There will be no VATS.
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Jason Rice
 
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Post » Wed Jun 09, 2010 9:50 pm

Realistically, I expect...

#1- To have the controls be similar to Oblivion, the graphics are better and the setting (obviously) is different.

#2- We'll only be able to buy houses in towns.

#3- If you kill a dude, you won't own his home. It will forever house his spirit apparently. (and yes, I mean ladies as well)

#4- No romance options.

#5- You'll still be running up mountains.

#6- Guards will scream "STOP RIGHT THERE, CRIMINAL SCUM!!" should you move a worthless spoon just a hair.

#7- Fast Travel shall still be there.


This will all be true.

Sadly even #7 will be true.

I'd like to add a Magical All Knowing Compass to the list as well.
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James Shaw
 
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Post » Thu Jun 10, 2010 10:10 am

Fallout was made by Obsidian, and you're very strange if you didn't like Oblivion.


I didn't dislike it, I just thought of it as a passable sort of "gaming gruel" to gulp down between better, more inspired releases.
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Rebecca Dosch
 
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Post » Wed Jun 09, 2010 9:20 pm

Again this isn't a wish list for Skyrim it's what you think the features will be if you had to bet ...

I'm still betting on some VATS like system for magic.

I think a romance option will be included because of the popularity of mass effect and the updated companion system in New Vegas.
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Janeth Valenzuela Castelo
 
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Post » Wed Jun 09, 2010 10:23 pm

Slightly improved graphics
new music
new textures
700 new NPC's
1-3 repeated NPC's
remarkably similar weapons to Oblivion's (maybe 1 new one, no more variety)
1 dragon as a boss
an additional gimmick for melee combat
faster arrows
less spell effects
slightly improved AI


Hmmm...
I must be feeling pessimistic, but im lost a bit of faith as well...
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Jade Barnes-Mackey
 
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Post » Wed Jun 09, 2010 6:05 pm

overall better than oblivion but it will still be simplified for console players.

closed off cites once again.............consoles

very small population of npcs...........consoles


Too bad you fail to realise that Morrowind is on a console also and it is highly revered.Get off your PC high horse my friend.

I expect:
Large world, which is Bethesdas specialty
Decent writing. Never thought Bethesda games had great writing, but it could be much much worse.
Some kind of combat.Thought this was a given.
Land, lots of land.We need somthing to venture on :tongue:
A game i'll spend hundreds of hours on, infront of my Xbox. Morrowind and Oblivion provided this, Daggerfall was also pretty great.

All in all, its an Elder Scrolls game, so i'll be buying it.I don't have high expectantions, but I do expect it to be amazing.Which is actually not that hard to accomplish for an Elder Scrolls game for me atleast.
I know when I buy it I will be doing this :clap: then this because of exhaustion from playing :snoring: .
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Matthew Aaron Evans
 
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Post » Thu Jun 10, 2010 6:48 am

i really hope bethesda starts working on the lore in a different aproach.... warning english isnt my native language but ill do my best...

the way the story is told in oblivion is lame...i mean.. all the conversations you have are closes up on the npc ( plastic manequin npc) . You dont have cut-scenes and the lore may be rich...but its all about reading books...No emotion att all , i remember one quest..i had to save this guy from inside his painting.. once i managed to save him his wife gets close to him and say something like " ahh your safe!" no expression, no emotion... she was supposed jump on him..cry , hold him tigh,etc


we dont have distinct characters.. like morrigan in dragon age or even better , viconia, jaheira, aerie or minsc from baldurs gate2 . ive played red dead redemption, mass effect, almost all final fantasy games, call of duty moder warfare 2 (captain john price!) , metal gear solid ( i wont ever forget kojima′s characters), warcraft 3 and starcraft 2 (arthas, kerrigan ) etc...in all of those games there are characters i remember, its like they exist somehow , i wish TES were a universe i could think about, that i could remember some strong characters, some amazing dramatic cutscenes like all those games... TES dont even have a single wallpaper featuring any character...

now you guys are going to say.... " but TES is all about exploration, story is supposed to be lame " meh! :yucky:

i really hope this time things will be different and we all will see strong unforgettable characters. epic beautiful stories...


I think you miss the point of the games, at the risk of sounding extremely cliche, the world is the character. oblivion isn't about 1 person except you, and how can you have a wall paper of yourself?

however, I do wish there was more life in the world, like in the quest you speak of, I wish she did hug her husband
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Marine x
 
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Post » Thu Jun 10, 2010 12:36 am

@MrSmileySmile:

I don't get it. Why is fast travel such a bad thing? It's an easy way to simply get where you want without having to make an effort getting there (once you've found a location). And who said that you have to use the fast travel function? If it's a problem, then don't use it.
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Cool Man Sam
 
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Post » Wed Jun 09, 2010 9:54 pm

I expect that there will be some swords, and maybe other weapons. Probably a few NPCs as well.
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krystal sowten
 
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Post » Wed Jun 09, 2010 8:04 pm

I expected 5 things of TES V before it's "official" announcement.
1. Better writing. The writing for Fallout 3 got infuriatingly dumb at times. Don't make break out the old Three-Dog pic that demonstrates that. You know the one.
2. Better and more varied voice acting. New Vegas made great strides in curing "Same Voice-itis" (although Yuri Lowenthal's voice does pop up a lot) and I'd hate for Bethesda to ignore this and use the same voice actors again.
3. Better animations. Bethesda's already acknoweledged this before New Vegas dropped. Maybe the demise of GameBryo will help them out here.
4. Better graphics. Like I said, GameBryo is svck-ish, hopefully this new one isn't. Not only were the graphics bad, but GameBryo really dragged everything down. It's responsible for things like the lack of horse-to-horse combat, diagonal walking animations, and other engine failures.
5. No dumbing down. If I hear anything about regenerating health, merging all the skills into just the classes of Mage, Warrior, or Thief, or anything else of the sort, I'll hate myself into a hate coma.

Looks like they might have two crossed off my list, so it's looking ok for now.
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Amber Hubbard
 
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Post » Thu Jun 10, 2010 12:42 am

I expect the game to be a compromise between MW and OB regarding story depth, dificulty, and originality.

I expect melee combat to be as complex as OB.

Realistically, that all I expect. Just easier to not have too many expectations or criteria; that way there are as many grading points for me.
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Phillip Brunyee
 
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Post » Thu Jun 10, 2010 9:37 am

I expect big(er) cities with filth and beggers. Basically Bravil Blood and Mud.
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Wayland Neace
 
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Post » Wed Jun 09, 2010 6:48 pm

I would bet that it doesn't have these things:
A Vats type feature (maybe for finishing moves or magic)
A romance option
Dual Wielding weapons
An invasion from akavir as the main plot
The plot heavily involves tiber septim
Dismemberment
Beast races with Morrowind style animation



It will likely:
Not have the same level scaling as oblivion.
Have more artifacts and hidden features.
Have levitation(high mountain ranges and cliffs call for levitation.
Fast travel AND a traditional morrowind style travel system.
Might have mark and recall(if so I hope we don't see Oblivions fast travel, unless the fast travel only works for major towns)
Have a wider variety or weapons and armor.

I'll probably think of more, but that's all I can speculate on atm.
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Eilidh Brian
 
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Post » Thu Jun 10, 2010 3:46 am

I think a romance option is very possible, given the most likely target audience


Then explain how this would work on a first person game? Or rather, on a Elder Scrolls game?
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Vickey Martinez
 
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Post » Thu Jun 10, 2010 8:56 am

So what do you honestly expect to see in TESV. If you had to put money down on it's features, content and appearance what would you wager, and what would you wager on. Try your best to subdue your overzealous expectations and think realistically.

I'll start:
EDIT: snip


I am hoping you are very, very wrong about several of these...
To be exact I bet, no I pray, that Skyrim won't have:
Romance
A VATS type feature
Dual Wielding Weapons (oh God, please no)
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chloe hampson
 
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Post » Thu Jun 10, 2010 7:41 am

@MrSmileySmile:

I don't get it. Why is fast travel such a bad thing? It's an easy way to simply get where you want without having to make an effort getting there (once you've found a location). And who said that you have to use the fast travel function? If it's a problem, then don't use it.


well marrowind didn't have fast travel, and since everyone wants skyrim to be morrowind version 2, no one wants fast travel. I've yet to read a logical argument about why people didn't like it
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dell
 
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Post » Thu Jun 10, 2010 5:45 am

well marrowind didn't have fast travel, and since everyone wants skyrim to be morrowind version 2, no one wants fast travel. I've yet to read a logical argument about why people didn't like it

The argument I've heard is about immersion. I don't agree with it, but it's there.
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daniel royle
 
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Post » Thu Jun 10, 2010 12:32 am

well marrowind didn't have fast travel, and since everyone wants skyrim to be morrowind version 2, no one wants fast travel. I've yet to read a logical argument about why people didn't like it


It's the same reason you don't have a "automatically kill enemy" button. It just removes a whole part of the game. If you want instant fast travel, you might as well make the map 1x1 miles sq.

The other thing is, by allowing instant fast travel from any location, they decided to remove all other forms of travel. So in addition to having a "kill enemy button" there are no weapons or offensive spells. Don't like the "kill enemy button?" Don't use it.
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Jessica Raven
 
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Post » Wed Jun 09, 2010 9:46 pm

Honestly:

-Much like how Cyrodiil was "Knights on horseback running around killing things," I expect Skyrim to be "Drunken vikings running around killing things."
-Lore will be kept "familiar" (using mostly elements from real life and traditional fantasy).
-The books will mostly be from previous ES games (if we have books at all).
-The UI will not be optimized for PC.
-No politics except that which is immediately relevant to the main quest.
-All evil options will be "stupid evil." There will be little or no grey areas.
-Cheery sunshine dunmer.
-Dark Brotherhood members who talk in that funny voice ("open... the black doooooor").
-Better graphics than OB
-Ridiculous ragdoll effects
-Better level scaling that OB and FO3
-Either childish dialogue ("Why do Khajiits lick their butts?") or pointlessly excessive cursing.
-Modding will still be possible.
-All DLCs, no expansion packs
-Dungeons will be more interesting than those in OB (I liked FO3's idea of giving many of the non-quest dungeons a story to discover).

I honestly lost most of my faith in Bethesda with OB. I loved Shivering Isles and KOTN, but those were meant to be exceptions to their preferred formula. I liked FO3, but much of the lore writing was done for them with previous Fallout games. Everything else still followed their "familiar" plan.
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jasminε
 
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Post » Wed Jun 09, 2010 6:49 pm

It's the same reason you don't have a "automatically kill enemy" button. It just removes a whole part of the game. If you want instant fast travel, you might as well make the map 1x1 miles sq.

The other thing is, by allowing instant fast travel from any location, they decided to remove all other forms of travel. So in addition to having a "kill enemy button" there are no weapons or offensive spells. Don't like the "kill enemy button?" Don't use it.


way to compare apples to oranges, a core component of the game is fighting, walking around endlessly for 300000 hours isn't

I don't understand how walking for 35 minutes so I could get to a caravan or location more than once was fun but maybe I'm just not as hardcoe as you elitist folk
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Ice Fire
 
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Post » Wed Jun 09, 2010 9:27 pm

Fast travel is optional. If you don't like it, don't use it. Seems simple enough to me.
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jessica sonny
 
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Post » Thu Jun 10, 2010 3:02 am

Let's not turn this into a "fast travel" debate please.
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Carlos Vazquez
 
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Post » Thu Jun 10, 2010 12:39 am

It's the same reason you don't have a "automatically kill enemy" button. It just removes a whole part of the game. If you want instant fast travel, you might as well make the map 1x1 miles sq.

The other thing is, by allowing instant fast travel from any location, they decided to remove all other forms of travel. So in addition to having a "kill enemy button" there are no weapons or offensive spells. Don't like the "kill enemy button?" Don't use it.


Well said (typed... actually). It is too unrealistic to just appear at random places instantly. Time passes, but that barely affects gameplay/makes the function reasonable. I don't want games with "kill the enemy" buttons.
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Darlene DIllow
 
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Post » Thu Jun 10, 2010 4:21 am

No way, VATS was a solution to bring back the feel of turn based combat from the old Fallout games. TES has always been about real-time first person actions with statistics to back up damage, etc. It' would be a different type of game all together!
Nothing turn based about VATS. VATS only brings back the concept of targeted shots from Fallout 1 & 2; and even that has scant little in common with targeted shots in Fallout. :(

Wrong! fallout 3 was made by Bethesda, Fallout : new vegas, Obsidian
Obsidian has at least one guy that worked on Fallout (that being Fallout 1 ~what else?); he did work on the Hub map.
As a company they only have their name on FO:NV.
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Killah Bee
 
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