[RELz] Really AEVWD - Thread #4

Post » Wed Aug 18, 2010 7:17 pm

It's a 7zip file, trying to open it with Winrar is unlikely to produce useful results. You can either unpack it manually with 7zip (www.7zip.org) or use BAIN to install it.
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Max Van Morrison
 
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Post » Thu Aug 19, 2010 12:42 am

It's a 7zip file, trying to open it with Winrar is unlikely to produce useful results. You can either unpack it manually with 7zip (www.7zip.org) or use BAIN to install it.

... or http://www.tesnexus.com/downloads/file.php?id=24701 it :)
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luis ortiz
 
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Post » Wed Aug 18, 2010 1:09 pm

... or http://www.tesnexus.com/downloads/file.php?id=24701 it :)


NiceOne, I am getting this error in omod script installer this..

RAEVWD

If I do seperate selection for meshes I get this error message..

invalid argument to copydatafolder

folder 07 shipsmeshes\meshes is not part of the plugin line 62


RAEVWD SI

Invalid argument to "for each datafile"

directory textures\loweres\architecture\citywall\citywall in not part of plugin on line 19


I have checked each folder and they do exist in download itself, but Ship meshes and SI CityWall are not installed because of omod error..
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Code Affinity
 
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Post » Wed Aug 18, 2010 9:38 pm

NiceOne, I am getting this error in omod script installer this..

I will check it out this evening (at work now)...
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Adam Baumgartner
 
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Post » Wed Aug 18, 2010 12:07 pm

I've played with this mod for a long time. It is a very good mod. Just an advice: go to your ini, and change uGridDistantTreeRange to 30, and uGridDistantCount to 50. It will let you see trees from really long distance, and hills won't be so bare with flora. Almost necessary for this mod, because of all the builings that stand out so much if trees are not shown from far.

And a question: there was a thread, discussing the LOD, and how some people prefer limited sight to VWD. There was also Morrowind Fog Mod mentioned (it can be used with Oblivion, apparently). I searched a lot, but couldn't find the thread nor the mod. Does anyone know where it it? EDIT: Ah, neverind. http://www.gamesas.com/bgsforums/index.php?showtopic=983713&st=120&gopid=14624858&#entry14624858 is the mod :) .
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Robert Devlin
 
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Post » Wed Aug 18, 2010 9:34 pm

Just an advice: go to your ini, and change uGridDistantTreeRange to 30, and uGridDistantCount to 50.

Wow what kind of fancy computer do you have?

It's recommended people lower uGridDistantCount below default to get better fps/load times, but you're able to double it? :shocking:
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Krystal Wilson
 
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Post » Wed Aug 18, 2010 11:59 am

Having checked my omod installation scripts for http://www.tesnexus.com/downloads/file.php?id=24701, I indeed found two errors in the former :(
NiceOne, I am getting this error in omod script installer this..

RAEVWD
If I do seperate selection for meshes I get this error message..
Yep, that was a case of missing a few "//". It is really strange that after 588 downloads, you are the first to report it. It shows that very few chose the individual meshes option, and even fewer bother to report errors. So thanks. A corrected version is now available on the address above :)


RAEVWD SI
The error here was strange. It indicates that you did something unplanned when creating the omod. Did you add the entire omod installer archive, or did you extract the archive and only add the "omod conversion data" folder? My guess is that you did the latter, which means that you failed to include an empty dummy file that mirrors the folder structure of Bomret's SI textures. This dummy file is necessary for OBMM not to give the error you reported when checking for Bomret's textures and they don't exist.

As a check, I recreated the omod from scratch, and only got the error you reported if I did not add the entire omod installer archive.
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adam holden
 
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Post » Wed Aug 18, 2010 8:19 pm

Yeah, the new 2GB card has ended my VRAM problems for good. Even with all the cutbacks I'd made I found myself occasionally eating upwards of 1.2/1.3GB. When that happened, the result was usually fatal. As in a crash. Now I seem to have plenty of resources left open, to the point where I can finally look into adding a decent body mod. It's the one area I couldn't go near due to NPCs being so plentiful. I can also get away with 8xAA if I so choose. I'm still debating if that's even noticeable or not. Doesn't appear to be, at least with Oblivion, but Fallout 3 is quite a bit nicer looking in 8xAA.


Sorry to jump in here off topic, but:
Is this your new graphics card http://www.newegg.com/Product/Product.aspx?Item=N82E16814102826 ? I think I found my new upgrade for around Christmas time :celebration:


On topic: Will my rig run this?

AMD Athlon 64x2 6000+ (3.0 GHz)
4gb Kingston 240-Pin DDR2 SDRAM DDR2 800 (PC2 6400) (dual channel)
SAPPHIRE Radeon HD 3850 1GB 256-bit GDDR2 PCI Express 2.0 x16



No overclocking due to my graphics card's stubbornness to respond whilst over clocked. Seriously, it responds fine and works great for about 20 min, and then all of the sudden my game crashes and tells me that 'The video card quit responding. Factory settings have been restored" or something similar to that.

Oh well.

edit: I type all that out and realize it's in my sig :facepalm:
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Racheal Robertson
 
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Post » Thu Aug 19, 2010 1:15 am

Yes, that's the Newegg link to the card I bought. Your existing rig should have no problems with RAEVWD as-is unless you're like me and went nuts with replacer files.
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Megan Stabler
 
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Post » Wed Aug 18, 2010 1:45 pm

vanilla textures. I do have FCOM though (don't know if it will do anything, but a lot of enemies can spawn in one place)

I can't wait to buy that card though. What other games do you have (next-gen preferably. though, for kicks, morrowind!) to give me an idea of how well the card works.
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Heather Kush
 
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Post » Wed Aug 18, 2010 2:27 pm

Well that's the thing, I don't actually have that many games because most of the junk out there just doesn't appeal to me for one reason or another. Oblivion and Fallout 3 are the two most demanding things I have right now, and this card handles them both well - and FO3 runs far better actually. Probably more due to updates in the engine than anything. I'm pretty sure anything I could throw at it will perform just fine though.
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Tiff Clark
 
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Post » Wed Aug 18, 2010 2:20 pm

On my card (with half the power), I run Crysis on high, so perhaps that will give you an idea :coolvaultboy:
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BlackaneseB
 
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Post » Thu Aug 19, 2010 1:23 am

I'm having a small problem after I installed RAEVWD - well, I had to uninstall it because it made my game choppier ( I guess my system is not ready for it, so it is nobody's fault really).

Anyway, I uninstalled it using BAIN and rebuilt my bashed patch and used TES4LODGen to get everything fancy and dandy again... but it didn't work. Things that should appear in distant LOD (such as Frostcrag Spire) are not appearing anymore. I tried to run TES4LODGen three times and nothing.

Could anybody help?
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Vahpie
 
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Post » Wed Aug 18, 2010 5:54 pm

Frostcrag does not come with a _far.nif file by default. That was provided by RAEVWD. Same with Battlehorn if you have that, there is no _far.nif provided for that either. Not sure what else you're having issues with but the BAIN uninstall only removes things the mod puts in.
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Danel
 
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Post » Wed Aug 18, 2010 8:33 pm

Frostcrag does not come with a _far.nif file by default. That was provided by RAEVWD. Same with Battlehorn if you have that, there is no _far.nif provided for that either. Not sure what else you're having issues with but the BAIN uninstall only removes things the mod puts in.


Hm, I remember seeing Frostcrag Spire from the exit of the sewers before I installed RAEVWD, so maybe it was added (as well as the .nif file for Battlehorn) with the Unofficial Official Mods Patches (I have all the add-ons as well as the respective UOMPs for them). If this is the case, I'll probably have to reinstall the relevant unofficial patches, right?
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no_excuse
 
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Post » Wed Aug 18, 2010 8:18 pm

Right, forgot about those. Yes, the UOMPs added those too.
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RAww DInsaww
 
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Post » Wed Aug 18, 2010 12:29 pm

Right, forgot about those. Yes, the UOMPs added those too.


But then, wouldn't TES4LodGen just generate the necessary files, considering the UOMPs are active in my load order?
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Brad Johnson
 
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Post » Wed Aug 18, 2010 5:22 pm

But then, wouldn't TES4LodGen just generate the necessary files, considering the UOMPs are active in my load order?


The UOMP or something else installed a _far.nif for frostcrag, and probably the _far.nif got removed when you uninstalled it this. Frostcrag doesn't have a _far.nif by default, so TES4LodGen wouldn't be able to recreate it in that case.
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Wanda Maximoff
 
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Post » Wed Aug 18, 2010 1:39 pm

But then, wouldn't TES4LodGen just generate the necessary files, considering the UOMPs are active in my load order?


No, because if you didn't install the UOMP using BAIN, it had no idea that the file belonged to the UOMP so the _far.nif got removed when you uninstalled it.
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Emilie M
 
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Post » Wed Aug 18, 2010 9:36 pm

The UOMP or something else installed a _far.nif for frostcrag, and probably the _far.nif got removed when you uninstalled it this. Frostcrag doesn't have a _far.nif by default, so TES4LodGen wouldn't be able to recreate it in that case.


Aah, it makes sense. I guess my only option then would be to reinstall the UOMP. Or try to stomach the lower FPS that I experience with RAEVWD. :D
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Conor Byrne
 
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Post » Wed Aug 18, 2010 7:53 pm

Is it normal to get <10 fps facing IC and <15 anywhere facing cities on my machine? (PC in sig)
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lucile
 
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Post » Wed Aug 18, 2010 12:09 pm

That would largely depend on what mods you have in your game. The more buildings and other things that get placed, the more you will have provided the game to display.

One known contributor is Better Cities. If you're using that, you need to be sure you haven't also activated the RAEVWD city files along with it because you'll end up with doubled LOD in the cities, which gets especially bad in the IC.
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OnlyDumazzapplyhere
 
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Post » Thu Aug 19, 2010 3:03 am

I have a question-

If I've already manually installed RAEVWD, using the cities option as well as all others, and then manually installed Better Cities, how would I go about fixing the doubled LOD in cities? I'm asking because I get a lot of lag probably from this doubling, especially around the Imperial City.

Thanks for any help!

Edit: unless you meant the esp file, in which case I don't have activated. If so, sorry for the misunderstanding!
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Alina loves Alexandra
 
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Post » Wed Aug 18, 2010 6:13 pm

That would largely depend on what mods you have in your game. The more buildings and other things that get placed, the more you will have provided the game to display.

One known contributor is Better Cities. If you're using that, you need to be sure you haven't also activated the RAEVWD city files along with it because you'll end up with doubled LOD in the cities, which gets especially bad in the IC.


Ahh that would do it then. Thanks, I'll go make the adjustments and try again.

EDIT: Quick question: Do I skip BOTH the 01 City Plugins AND 02 City Architecture? Or just one of them? (Yes, I am using Better Cities)
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TWITTER.COM
 
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Post » Wed Aug 18, 2010 2:17 pm

If I've already manually installed RAEVWD, using the cities option as well as all others, and then manually installed Better Cities, how would I go about fixing the doubled LOD in cities? I'm asking because I get a lot of lag probably from this doubling, especially around the Imperial City.


You would deactivate the city ESP files and rerun tes4lodgen.

EDIT: Quick question: Do I skip BOTH the 01 City Plugins AND 02 City Architecture? Or just one of them? (Yes, I am using Better Cities)


Skip only the 01 folder, you still want the architecture because the meshes in RAEVWD are far more optimized than the ones BC provides for the same purpose.
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Joe Alvarado
 
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