[RELz] Really AEVWD - Thread #4

Post » Wed Aug 18, 2010 6:55 pm

Skip only the 01 folder, you still want the architecture because the meshes in RAEVWD are far more optimized than the ones BC provides for the same purpose.


I installed it without both esp files from 01 but FPS has stayed the same. I'm not running any other mods besides BC and a couple minor ones.
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Devin Sluis
 
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Post » Thu Aug 19, 2010 3:26 am

Did you install RAEVWD before or after BC?
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Nathan Risch
 
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Post » Thu Aug 19, 2010 2:48 am

Did you install RAEVWD before or after BC?


I installed it after BC.
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Kayleigh Mcneil
 
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Post » Wed Aug 18, 2010 12:19 pm

Ok not really a problem with your mod but I just thought you'd know since you're so good with LOD stuff. But I have a rather large LOD tear in my game (at the western border of Elsweyr to be specific) and I've run LODGen several time but that tear refuses to go away.

Also have you got around to uploading the Elswyer data for this mod yet?
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Marquis deVille
 
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Post » Wed Aug 18, 2010 9:00 pm

I installed it after BC.


Then it's entirely possible you need to be more selective about what you install if the FPS issue is that big.

Ok not really a problem with your mod but I just thought you'd know since you're so good with LOD stuff. But I have a rather large LOD tear in my game (at the western border of Elsweyr to be specific) and I've run LODGen several time but that tear refuses to go away.

Also have you got around to uploading the Elswyer data for this mod yet?


TES4LODGen is not going to help with an LOD land tear. Those land meshes need to be dealt with in the CS and it's not exactly the easiest process to work with. Are you using anything with Anequina that might need a patch, like one of the ULs? The optional files package has LOD meshes to handle those.

And no, I haven't gotten around to uploading the LOD package yet. I still need to gather up the files.
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Pixie
 
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Post » Wed Aug 18, 2010 2:48 pm

hey guys, I'm having some LOD problems.

As you can see there is some http://s187.photobucket.com/albums/x274/halo3cluefinder/?action=view¤t=ScreenShot4.jpg (I think that's what it is.)

I just used TES4LODGen and this started happening, along with some floating castles, trees, and doomstones. Can you guys help me out?
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His Bella
 
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Post » Wed Aug 18, 2010 2:02 pm

See above reply - LOD land tearing has nothing to do with this mod or with tes4lodgen.

Floating castles, trees, doomstones, Ayleid ruins, forts, etc are all to be expected since tes4lodgen's height placement is perfect and Bethesda's land LOD is not. There's nothing that can be done about that.
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MISS KEEP UR
 
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Post » Wed Aug 18, 2010 2:00 pm

See above reply - LOD land tearing has nothing to do with this mod or with tes4lodgen.

Floating castles, trees, doomstones, Ayleid ruins, forts, etc are all to be expected since tes4lodgen's height placement is perfect and Bethesda's land LOD is not. There's nothing that can be done about that.

so I just have to svck it up and deal with it? Great.
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RaeAnne
 
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Post » Wed Aug 18, 2010 6:23 pm

So, I just bought a nice mouse, so I thought I'd strip back oblivion so I can play it at 30fps smoothly.
Alas, this meant RAEVWD had to go. Sorry, but it had to.
I took it out, and started oblivion. 1, maybe 2 fps difference? And then a 5-6fps difference when I turned distant buildings off. RAEVWD is noticably better looking, without a very noticable fps drop, even on my low-end kit, which is awesome.
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Arrogant SId
 
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Post » Wed Aug 18, 2010 10:28 pm

so I just have to svck it up and deal with it? Great.


Yep. But don't blame me or tes4lodgen, blame Bethesda for their crap land LOD - lobby them to fix this in TES V :)
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Alexander Lee
 
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Post » Wed Aug 18, 2010 1:14 pm

Yep. But don't blame me or tes4lodgen, blame Bethesda for their crap land LOD - lobby them to fix this in TES V :)

yeah really. I don't understand why Morrowind is so much easier, and nicer looking, than Oblivion. Morrowind just needs that MGE, and it looks outstanding. Oblivion needs 20 different things, and it still doesn't look that good. (LOD-wise)
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leigh stewart
 
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Post » Wed Aug 18, 2010 7:20 pm

Then it's entirely possible you need to be more selective about what you install if the FPS issue is that big.



TES4LODGen is not going to help with an LOD land tear. Those land meshes need to be dealt with in the CS and it's not exactly the easiest process to work with. Are you using anything with Anequina that might need a patch, like one of the ULs? The optional files package has LOD meshes to handle those.

And no, I haven't gotten around to uploading the LOD package yet. I still need to gather up the files.


It's at the western border along Vallenwood so no Ul conflict there. I'm already running the Fallenleaf patch so unless there's another one missing I'm not sure. I'll try those optional files though.

Ok, if you can post at the Elsweyr thread when get around to it it'd be great. :thumbsup:
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Rusty Billiot
 
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Post » Thu Aug 19, 2010 3:45 am

The optional files have an LOD mesh meant to go with Anequina+Fallenleaf, you may want to try that. The border area with Valenwood is well within the range of the mesh - these LOD quads are 32x32 cells so they cover a HUGE area of the map.
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Valerie Marie
 
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Post » Wed Aug 18, 2010 5:07 pm

Not really sure where to ask this as it involves both this and BC so I figured THE lod mod for oblivion would be the best place to, thought I imagine it probably would be more appropriate in the BC thread... Anyway, my quick/main question is, how would I go about getting rid of all the BCC LODs so I don't have to constantly uninstall BCC, run LODGen, install BCC because it's LODs just kill my FPS. My card's getting kinda old so I know not to expect perfect framerate, but it runs pretty well without the BCC LODs so... Any ideas?
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^_^
 
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Post » Thu Aug 19, 2010 12:26 am

As you guessed, that should be asked in the BC thread. I'm not familiar with their _far.nif distributions in the mod. They're all going to be inside of BSA files so you'll need to unpack them first.

You shouldn't need to completely uninstall BC to dodge iis LOD. It should be enough to turn the ESPs off long enough to run tes4lodgen then turn them back on.
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Cathrine Jack
 
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Post » Wed Aug 18, 2010 11:22 am

Not really sure where to ask this as it involves both this and BC so I figured THE lod mod for oblivion would be the best place to, thought I imagine it probably would be more appropriate in the BC thread... Anyway, my quick/main question is, how would I go about getting rid of all the BCC LODs so I don't have to constantly uninstall BCC, run LODGen, install BCC because it's LODs just kill my FPS. My card's getting kinda old so I know not to expect perfect framerate, but it runs pretty well without the BCC LODs so... Any ideas?


Probably you've found the answer already if you've been on the BC forums, but you don't actually have to uninstall the bc mod, just untick the better cities.esp (for me better imperial city) with obmm or wb, and run tes4lodgen, then tick it back again. Another solution is to actually delete the far_nif files in the bc directories, but I found to have better fps with the mod just ticked off (don't know how that's possible :)).
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Maria Garcia
 
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Post » Wed Aug 18, 2010 3:46 pm

Just a small question

What exactly does 02 Architecture?

Haven't seen any difference with or without (except lighthouse in Anvil).

\EDIT AH Ok now I know how 02 Architecture works

without 02 Architecture ---> no Cathedrals + Anvil Lighthouse
with 02 Architecture (without esp) ---> Cathedral + Anvil Lighthouse (but no detailed houses in town)
with 02 Architecture (with esp) ---> Cathedral + Anvil Lighthouse + detailed house in town
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Georgine Lee
 
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Post » Wed Aug 18, 2010 3:25 pm

I just wanted to drop in and say thanks for this mod. I have a mid-range pc and am not that hot for eye-candy for it's own sake. But what this has accomplished for me is the ability to explore the world by looking around. Find some high ground or an open field and just look around for distant places. Aha! That ruin over there looks interesting; let's head for that! I prefer this way of exploring to the POI-compass method (which is a lot like stumbling around in the dark). And the fps hits are quite tolerable for me.

Thanks!

gothemasticator
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Eric Hayes
 
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Post » Wed Aug 18, 2010 2:16 pm

Today I downloaded the RAEVWD Addon for Elsweyr and with the towns everything works fine but at least I do not see any rocks. Everything else works correct.
Doeas anyone else has this issue?
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Davorah Katz
 
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Post » Thu Aug 19, 2010 12:16 am

@master: Update to the August 30 release for the Elsweyr add-on. The number of rocks visible will jump dramatically. Just be aware that with greater detail comes larger FPS hits.

@All: Got any bugs to report? Missing pieces you would like to see added? Now's your chance. I'm in the middle of a package cleanup to weed out unecessary files and to tidy up any lingering quality issues I run across. So the window of opportunity is open.

One thing I'm looking at doing is generating higher quality Imperial City wall LODs, and perhaps higher quality city wall pieces for the other cities as well. Would take a bit of time, but I've not been terribly happy with how the stock city wall LODs fit in with everything else. It would come at a bit of cost in the polygon counts though. Bethesda's city wall LODs are phenomenally lean.
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Frank Firefly
 
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Post » Wed Aug 18, 2010 3:45 pm

@All: Got any bugs to report? Missing pieces you would like to see added? Now's your chance. I'm in the middle of a package cleanup to weed out unecessary files and to tidy up any lingering quality issues I run across. So the window of opportunity is open.
Can't think of anything - I'm completely happy with the current RAEVWD (except for the effect on my framerate, but that's not your fault ;))

One thing I'm looking at doing is generating higher quality Imperial City wall LODs, and perhaps higher quality city wall pieces for the other cities as well. Would take a bit of time, but I've not been terribly happy with how the stock city wall LODs fit in with everything else. It would come at a bit of cost in the polygon counts though. Bethesda's city wall LODs are phenomenally lean.
I will rather have the ones we have now than to lose even more FPS when close to the cities, so if you do this, hope you keep the old as an option.
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scorpion972
 
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Post » Wed Aug 18, 2010 5:22 pm

I will rather have the ones we have now than to lose even more FPS when close to the cities, so if you do this, hope you keep the old as an option.


Oh yes, it'll be optional, in a separate folder. I fully realize that not everyone is irritated enough with the various walls to want higher polygon versions, though it seems I might be able to pull at least some of them off without a significant increase, which would be wonderful. Considering the IC only has a few of the really large outer walls to deal with, it probably wouldn't even be that much of a difference.
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Eileen Müller
 
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Post » Wed Aug 18, 2010 4:05 pm

Is it possible to fix up the LOD behind Kvatch? Right now the height on it is all messed up, and it looks awful.
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Julie Serebrekoff
 
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Post » Wed Aug 18, 2010 11:52 pm

@All: Got any bugs to report? Missing pieces you would like to see added? Now's your chance. I'm in the middle of a package cleanup to weed out unecessary files and to tidy up any lingering quality issues I run across. So the window of opportunity is open.


everything working fine here, but I am not using the imperial city plugin either. No Blobs, no artifacts, everything working fine..
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Trista Jim
 
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Post » Thu Aug 19, 2010 3:44 am

Is it possible to fix up the LOD behind Kvatch? Right now the height on it is all messed up, and it looks awful.


That's not the kind of LOD this mod covers. You're looking to improve the landscape LOD I assume? Doing that isn't anything resembling easy to fix. One of the few areas left in OB modding that hasn't been cracked yet. A way to generate better quality LOD land meshes.
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Mark Churchman
 
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