Problem with Mod
I am having a problem with the mod Shadow Ranger, by Hobbs. In playing the role of a Shadow Ranger it is necessary to periodically visit the Shadow Ranger campsite which is in the wilderness of The West Weald,
near enough to directly between Skingrad and Bravil. My problem is that when I get close to the campsite, my FPS drops to almost lockup stage. It takes several minutes to load that area then operates in ultra slow motion.
Talking to NPC's in the campsite is the same. As is going into their barter menu. However opening my menu within the camp is fine.
I am running on a new install of OBL with a fresh Operating System (Windows 7) and high grade hardware - Intel i7, GTX280 etc. I don't have this problem in any other sector (so far) whether wilderness or city.
I have used the Shadow Ranger mod in previous installs without this problem. What is different about this install and why I am posting on this thread, is, I am using RAEVWD and all its subsiduaries whereas previously I used AEVWD.
I have also installed IWR lighting mods. I have read on this thread that illuminated lighting is provided in RAEVWD (or one of its subsidiary). In the middle of the Ranger campsite is a bright fire that burns 24 hours. Could this be the cause of my problem?
Could there be a conflict between IWR and what I have installed of RAEVWD? I am using 4096 textures. Could this be causing a problem with the campfire? As stated previously my hardware is coping well with the 4096 textures elsewhere in the game
Any help would be greatly appreciated.
I'm not familiar with the Shadow Ranger mod, but it should be far enough away from the cities that IWR isn't playing a part in your problem. As far as the illumination provided by RAEVWD, that's basically just yellow window coloring with some glow maps attached. It's not "real" lighting. The problem you're having may simply be that the number of polygons RAEVWD is asking your system to render is just enough to trip the usual problems with Oblivion's crap lighting engine. Even the best of hardware suffers frame hits with lighting. I'm not sure what you mean by "all its subsidiaries" referring to RAEVWD. But you also mention 4096 textures. I assume you're talking about the distant landscape? A GTX280 only has 1GB of memory on it, and depending on what other texture packs you have you could simply have run yourself out of VRAM. You can verify that at the camp by opening the console, typing
sdt 13 and then
tdt to see how much texture memory is in use. If it's anything above 800MB you've got issues especially if you're also trying to crank AA+AF out of it.
I assume this would be a bad mod to run with a 128 mb VRAM video card...
Could be. This mod adds an additional 50MB demand on your VRAM above vanilla, I'd be surprised if a 128 could handle it without a lot of stuttering.
I have a request which might be considered a bit too demanding... So, please don't get me wrong and bite all my fingers. I'll totally accept a "c'mon dude, do it yourself" as I know it's a lot of work and/but part of the reason I'm ever putting this request here is that I personally do not have the time available to do it myself. Uhm, I hope that was at least marginally clear...
But onward to the request:
Would it be possible to have RAEVWD be Bainified in a way to make it modular in nature? I don' t have a rig that allows me to use it fully with all the other mods, textures and so on, but it annoys me greatly to look out and just see a white blot on the floor where a huge Ayleid Ruin should be. So, what I'm looking for is a way to select only the ruins, chapels, forts and big structures and leave all the smaller stuff out.
Thanks in advance, even if the answer is "no, no way".
Heh. I have been poking around with BAIN and was just thinking that it would make splitting chunks of RAEVWD up into groups would make sense. I'd probably lump all the textures as the core and only split the meshes though since that's the only real way to know you've got a clean grouping. Architecture would remain one large group, I'm certainly not about to try and break things down by type or by city or anything crazy like that. Then installing everything would only be a matter of a few mouse clicks. So the answer isn't no, but it's also not going to happen right away.