Hey Arthmoor and/or Brumbek, would you consider adding in the low walls that are surrounding Ayleid wells to the LOD objects in a future version of RAEVWD?
And is it possible to add in the ledge on forts to the LOD and make the join between the main circle parts and the rectangular blocks on the outside more noticable?
Oh and btw, I noticed the colour of the Ayleid Ruins LOD in the base install doesn't match the colour of them in Vanilla, they seem to match the colour they are when you have All Natural changing the colour of the game world.
I found an easy work around though, the textures in Brumbeks QTP3 pack are the vanilla colour. Do you think it would be a good idea to note this in the installation notes/readme?
Screenshots, All Natural isn't installed atm. Here is what I mean about the Ayleid wells.
http://i703.photobucket.com/albums/ww32/JagerZeroX/Oblivion%20Mod%20Troubleshooting/ScreenShot48.jpg
http://i703.photobucket.com/albums/ww32/JagerZeroX/Oblivion%20Mod%20Troubleshooting/ScreenShot49.jpg
With the forts, I realise something obvious that I should have before. There are different meshes for diffrent forts, so I don't know if it would be worth the trouble if there are too many meshes/textures to change.
I can't rember what fort I noticed it on before, here's a different one but its not as clear on the difference, I'll go check for another one.
http://i703.photobucket.com/albums/ww32/JagerZeroX/Oblivion%20Mod%20Troubleshooting/ScreenShot55.jpg
http://i703.photobucket.com/albums/ww32/JagerZeroX/Oblivion%20Mod%20Troubleshooting/ScreenShot56.jpg - ledge appears, and the shape of the left part of the ruin is square instead of circle(and the join/corner bewteen the two parts becomes noticable), is it possible to change the LOD to match this? Sorry If i'm being fussy, but the Ayleid Ruin meshes blend in so well with the close up version and I was hoping to get the same for forts.
Here is something that might need a fix though, it looks to me as if part of the structure is missing. This is Fort Urasek I believe, looking north at it.
http://i703.photobucket.com/albums/ww32/JagerZeroX/Oblivion%20Mod%20Troubleshooting/ScreenShot51.jpg - It also looks like there is something funny extra on the top left of the fort in this image.
http://i703.photobucket.com/albums/ww32/JagerZeroX/Oblivion%20Mod%20Troubleshooting/ScreenShot52.jpg
Damn it why do the forums keep logging me out.
Here are some more pictures of the fort ruin LOD and the close up versions showing how the ledge is visisble on the close up version, the archway and the joining between the fort parts are more defined close up, in case it helps you find which meshes could be changed.
A fort thats just a surface ruin near Weynon Priory(not named as it has no dungeon)
http://i703.photobucket.com/albums/ww32/JagerZeroX/Oblivion%20Mod%20Troubleshooting/ScreenShot60.jpg
http://i703.photobucket.com/albums/ww32/JagerZeroX/Oblivion%20Mod%20Troubleshooting/ScreenShot61.jpg
Fort Nikel(I think this was the one I first noticed the missing ledges on)
http://i703.photobucket.com/albums/ww32/JagerZeroX/Oblivion%20Mod%20Troubleshooting/ScreenShot57-1.jpg
http://i703.photobucket.com/albums/ww32/JagerZeroX/Oblivion%20Mod%20Troubleshooting/ScreenShot58-1.jpg
Fort Ash
http://i703.photobucket.com/albums/ww32/JagerZeroX/Oblivion%20Mod%20Troubleshooting/ScreenShot62.jpg
http://i703.photobucket.com/albums/ww32/JagerZeroX/Oblivion%20Mod%20Troubleshooting/ScreenShot63.jpg