[RELz] Really AEVWD - Thread #5

Post » Wed Mar 09, 2011 3:51 am

This piece of work has been a saver for immersion as far as my gaming experience goes. 4 thumbs up!

I have this curious conundrum I could convey which concludes: Is it a good idea to de-activate distant rocks when using UL mods, as they use of rocks for landscaping?

(I actually spelled saver with f *dies*)
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Calum Campbell
 
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Post » Wed Mar 09, 2011 12:32 pm

Do i just need to install RAEVWD SI Edition if i have SI or also RAEVWD v1_6?
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Sabrina Steige
 
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Post » Wed Mar 09, 2011 4:23 am

You'd need to install both, as the SI pack only affects the Isles. The main package only affects Cyrodiil.
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Tyrone Haywood
 
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Post » Wed Mar 09, 2011 1:48 am

You'd need to install both, as the SI pack only affects the Isles. The main package only affects Cyrodiil.


Thank you kindly!
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Catherine Harte
 
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Post » Wed Mar 09, 2011 2:11 am

Do the option textures under raevwd like koldorna dn ayleid stuff go into the omod installer also what about the elweryr the deseert of anequina and qtp3 do they also go into the omod installer or do i instll them seperatly?
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Aaron Clark
 
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Post » Wed Mar 09, 2011 11:15 am

You'd have to ask TheNiceOne. I don't support OMOD installations, hence the reason for the archive being packaged for BAIN.
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Sarah Kim
 
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Post » Wed Mar 09, 2011 9:45 am

Do the option textures under raevwd like koldorna dn ayleid stuff go into the omod installer also what about the elweryr the deseert of anequina and qtp3 do they also go into the omod installer or do i instll them seperatly?


you can place the raevwd koldorn and qtp3 files in the raevwd folder, under the Core 00 \ textures \ lowrez and overwrite all and then build the OMOD will work just fine , has those are just replacing the textures once again..if you do not add them when building, you will have to add them after ..if you want those to works..

anequina just install if after, omod script does not have a option for that one..

You'd have to ask TheNiceOne. I don't support OMOD installations, hence the reason for the archive being packaged for BAIN.


I will answer since I use RAEVWD Omod installer..
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Dalia
 
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Post » Wed Mar 09, 2011 3:23 am

you can place the raevwd koldorn and qtp3 files in the raevwd folder, under the Core 00 \ textures \ lowrez and overwrite all and then build the OMOD will work just fine , has those are just replacing the textures once again..if you do not add them when building, you will have to add them after ..if you want those to works..

anequina just install if after, omod script does not have a option for that one..



I will answer since I use RAEVWD Omod installer..

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Ian White
 
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Post » Wed Mar 09, 2011 6:14 am

Sorry hit thread by accident but when install insstalling the other textures you add them in the data files section expect the azquina one which I need to create a omm for that correct?
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Marlo Stanfield
 
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Post » Wed Mar 09, 2011 7:22 am

Is it better to use bain for install or omm? Also I have install it in omm, with the other textures you install them into the data fold of oblvion "after" the mod is activated except the desert of anequina which I make a sperate install for in omm is this corrext or all wrong?
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dell
 
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Post » Wed Mar 09, 2011 4:10 am

Which of the meshes are the most demanding e.g fort meshes,eyleid ruin meshes etc
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Nienna garcia
 
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Post » Wed Mar 09, 2011 2:22 am

The city architecture meshes, by far. They're the most detailed, and therefore consume the most resources. The fort and Ayleid pieces are all very low poly count and you probably wouldn't even notice the difference in performance with just those running.
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KU Fint
 
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Post » Tue Mar 08, 2011 11:22 pm

The city architecture meshes, by far. They're the most detailed, and therefore consume the most resources. The fort and Ayleid pieces are all very low poly count and you probably wouldn't even notice the difference in performance with just those running.

am I right by saying when you use better cities you dont need the city architecture meshes?
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Farrah Lee
 
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Post » Wed Mar 09, 2011 12:53 am

am I right by saying when you use better cities you dont need the city architecture meshes?


I don't know. I don't use BC, and I haven't gone digging around in their BSA files to see if they include architecture pieces of their own. If they do there's every chance you'd want to be sure you're using the ones from RAEVWD instead. You'd be best off asking in the BC thread for exactly what they do and don't include for _far.nifs.
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Sabrina Steige
 
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Post » Wed Mar 09, 2011 4:19 am

I don't know. I don't use BC, and I haven't gone digging around in their BSA files to see if they include architecture pieces of their own. If they do there's every chance you'd want to be sure you're using the ones from RAEVWD instead. You'd be best off asking in the BC thread for exactly what they do and don't include for _far.nifs.

Alright,thanks
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Brentleah Jeffs
 
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Post » Tue Mar 08, 2011 10:45 pm

I noticed that the http://3664343134780940030-a-1802744773732722657-s-sites.googlegroups.com/site/arkngt/home/bridge.jpg?attachauth=ANoY7crsiIn8PHtqlwotZNrI3xkV-EHs6ELSZu9bKD60yY70iimeLMnELy5VXg6h0agYC_2LDtSvxL4x9EwiXREIsx7s3DVY8DK6LYBPHDzqVVGnZGSNLYd5mPDjAeyLNVWw8NfILnPE4p_FhuVMAr4m5vW4-V6WdrxOPiV03oi1RxoIHZUBOO7Gfh1UtLZlyWhmzpid1LY5&attredirects=0 looks odd as the middle part is missing. Not sure if RAEVWD is even dealing with it - or perhaps it's something on my side? Anyway, I wonder if there's something that can be done about it? Minor thing - but it looks quite weird.
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Arnold Wet
 
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Post » Tue Mar 08, 2011 10:13 pm

The gap between those two bridges (which RAEVWD is showing you) is because you didn't install the rocks. Bethesda used a size 2080 rock to fill that gap.
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DAVId Bryant
 
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Post » Wed Mar 09, 2011 8:28 am

The gap between those two bridges (which RAEVWD is showing you) is because you didn't install the rocks. Bethesda used a size 2080 rock to fill that gap.


Thanks! Installing rocks. :)
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An Lor
 
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Post » Wed Mar 09, 2011 10:12 am

Hello, what was it again that causes bright colored reflections from the LOD? I remember something about a flag or property in the nif that needed to be changed/removed but I'm not sure what that was. I can't seem to find the post where I read it either. :unsure:

[edit]
Woops, just noticed this bit in the OP
All NiAlphaProperty blocks removed, as leaving them leads to colored blobs.
Guess that anwsers this part of my post. :facepalm:
[/edit]

Also, is there an (relatively speaking) easy way to determine which nif file is responsible? Or how I should go about looking for any faulty nifs? I'm getting this problem in SI (mostly outside the Fringe) and apart from RAEVWD I can't think of any other mods I have installed that add new LOD meshes/objects. And I know RAEVWD is clean (sort of speak).

[edit2]
I'm a bit puzzled, looking at http://i98.photobucket.com/albums/l243/Kyoparadox/Screenshot27.jpg?t=1260784500 would suggest the mushroom tree right in front of me is faulty. But that one's from RAEVWD-SI, which I got the latest version of, and I re-downloaded and re-installed it without any difference. I also checked those nifs directly and non of them had a NiAlphaProperty block in them. :unsure:
[/edit2]

-kyoma
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Farrah Lee
 
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Post » Wed Mar 09, 2011 9:11 am

Hello, what was it again that causes bright colored reflections from the LOD?


NiAlphaProperty blocks aren't a complete guarantee of a problem, but if nothing else fixes it, then you'd want to remove it too.

Also, is there an (relatively speaking) easy way to determine which nif file is responsible?


Unfortunately no. It's sometimes possible to spot bad ones by using tfc from the console and flying the free camera around to look at the LODs up close. But you only get lucky like that when you're not looking for something. Murphy's Law.

It's also possible to get those water reflection anomalies even with fully cleaned LOD. The fact that you got one that's so specific would lead me to think the mushrooms could be the cause. I'll check those over again to be sure, but I don't think they have any issues.
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Thomas LEON
 
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Post » Wed Mar 09, 2011 2:48 am

Hi and congratulations to your mods. :)

I just downloaded RAEVWD v1_6 and RAEVWD SI Edition from TESNexus and installed via the RAEVWD omod Installer I found http://www.tesnexus.com/downloads/file.php?id=24701.
Both installations haven't put any new .esp in my load list, is that normal?
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TOYA toys
 
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Post » Tue Mar 08, 2011 8:46 pm

Hi and congratulations to your mods. :)

I just downloaded RAEVWD v1_6 and RAEVWD SI Edition from TESNexus and installed via the RAEVWD omod Installer I found http://www.tesnexus.com/downloads/file.php?id=24701.
Both installations haven't put any new .esp in my load list, is that normal?



Then you didn't use the omod right. I f you have done the mmm 3.73 omod it is done the same way. I did the RAEVWD omod and it gave me 2 esp in load.
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trisha punch
 
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Post » Wed Mar 09, 2011 5:09 am

Marvelous. No obvious hit to my game. Thank you!
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Jessie Butterfield
 
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Post » Wed Mar 09, 2011 12:22 am

Both installations haven't put any new .esp in my load list, is that normal?


Yes, perfectly normal if you didn't want the city plugins installed.
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FirDaus LOVe farhana
 
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Post » Tue Mar 08, 2011 8:27 pm

I just downloaded RAEVWD v1_6 and RAEVWD SI Edition from TESNexus and installed via the RAEVWD omod Installer I found http://www.tesnexus.com/downloads/file.php?id=24701.
Both installations haven't put any new .esp in my load list, is that normal?


Yes, perfectly normal if you didn't want the city plugins installed.


No, actually I would them installed. ;) Then maybe the http://www.tesnexus.com/downloads/file.php?id=24701 (made by The NiceOne) has failed their installations, or maybe I just did something wrong with it. I dunno.
Anyway I'm going to extract and install the .esps manually, that should fix the problem. :)
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Mélida Brunet
 
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