[RELz] Really AEVWD - Thread #6

Post » Wed Mar 09, 2011 1:06 pm

Well, that's an ouch to be sure. Any way you can get a slightly more narrow idea of where it crashes? I've been several places after adding 1.9.1 to my own custom BSA package and haven't had any issues. Rebuilt bashed patch, re-ran tes4lodgen, so it should all be current.

You can try cutting the uGridsDistantCount to really low numbers and see where you're able to go. Try starting with a value of 5 instead of whatever you have now. If it's a corrupt mesh, you'll be able to slowly narrow down where it's causing problems. If it's not a corrupt mesh though, I couldn't tell you.

One thing you might check - I had a similar problem not long ago with one of the Elsweyr Anequina updates. The game would crash like clockwork anytime I got close to VWD distance with Elsweyr. No matter which direction I approached the border from. I don't have the first clue how I ended up fixing it, but it got fixed, and things have behaved themselves ever since.
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Sarah Edmunds
 
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Post » Wed Mar 09, 2011 6:23 am

Oh, and to everyone, I've just finished a new version of AWLS that features full RAEVWD support! Now your every choice of AWLS windows will also apply to the RAEVWD illuminted windows! ...it was a lot of work...


No, it will be version 5.4, but it isn't out yet...I broke the BAIN Wizard somehow and can't get it to work atm...http://www.4shared.com/file/1B0is8F9/AWLS_-_Brumbek_Mixed_Textures_.html if anyone wants to check it out...hopefully the omod works right. Anyway, you can PM me if you figure anything out rather than clutter this thread. Thanks.


:goodjob: :bowdown: :twirl:
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Sophie Payne
 
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Post » Wed Mar 09, 2011 11:29 am

I checked it out (and sent Brumbek a copy of my fix, via a PM) The BAIN Wizard breaks down in/after the Mages guild section, but does so in a way that looks like it finished normally. So you should notice that nothing after that (Imperial City, Blood and Mud and Shivering Isles) was asked about, or selected.


Actually, I got to select ALL of those things that you said weren't selected. That includes the IC, SI, B&M. I always double-check to see if my selections were applied and, yeah, they were. The only things I ever did were uninstalling the previous version and renaming the unpacked folder to Animated Window Lighting System - Textures for neatness.
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Sammygirl500
 
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Post » Wed Mar 09, 2011 9:08 am

@Arthmoor: I'll try lowering uDistant~ to a very low value, I think I'm around 15 right now, and report back. However I do have multiple saves, at least three, that are only a hop, skip, and a jump away from a crash. These three saves work with 1.8 reliably, crash with 1.9.1 reliably. I could send you the saves and route I'm taking to see if the crash(es) can be reproduced on another machine/setup, if you're willing to try.

I'm off to test a bit further to try and narrow it down. Be back in a bit.
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Rinceoir
 
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Post » Wed Mar 09, 2011 5:03 am

Not necessary, seems I too have a save I can reliably turn up crashes with. This game is beyond frustrating sometimes. One moment all is well, next moment crash city. Solve one problem, another crops up. Compounded by my being a dufus and not making sure I still had a backup copy of 1.9 laying around. Guess I need to make sure that happens more often since 1.8 is the last one on my backup drive :P

My actual game backup should be newer than that and therefore not impossible to recover the meshes from there.
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!beef
 
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Post » Tue Mar 08, 2011 8:38 pm

Is there a problem with 1.9.1 then? I installed it in my new game and I'm having problems with crashes. Basically if I try to fast travel to the west coast (Anvil and area) - kaboom. I'm still running 1.9 on my other game and am having no problems. This new install was also the first time I used BAIN, so I might have done something wrong.
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mollypop
 
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Post » Wed Mar 09, 2011 6:18 am

Nope, definitely looks like 1.9.1 blew up huge. No idea WTF happened, but Windows 7 removing the "invert selection" option in the explorer is infuriating and is slowing down reclaiming the working 1.9 stuff in my backup BSA.
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Jessie Rae Brouillette
 
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Post » Tue Mar 08, 2011 10:05 pm

Is there a problem with 1.9.1 then? I installed it in my new game and I'm having problems with crashes. Basically if I try to fast travel to the west coast (Anvil and area) - kaboom. I'm still running 1.9 on my other game and am having no problems. This new install was also the first time I used BAIN, so I might have done something wrong.


I'm having this same exact problem. When move towards/fast travel to the west coast region... crash. Consistently and immediately.
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Sophh
 
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Post » Wed Mar 09, 2011 11:04 am

Nope, definitely looks like 1.9.1 blew up huge. No idea WTF happened, but Windows 7 removing the "invert selection" option in the explorer is infuriating and is slowing down reclaiming the working 1.9 stuff in my backup BSA.


Thank Akatosh! You have no idea the heart attack you gave me. I was trying to travel to a DBC location that's in that neighbourhood and I was afraid my clean-up efforts had really screwed things up! :lol:

I still have 1.9 - do you need it?
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Amanda savory
 
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Post » Wed Mar 09, 2011 9:18 am

Phew, glad it's not just me then, well kinda. Hopefully 1.9 can be recovered, until then I'm using 1.8. Damn it, about the only time I've overwrote a file and didn't keep a backup it backfires. Welp, just goes to show, always keep backups folks!

Just to note: Lowering uGridsDistant~ did net better results, but still crashes. And it happens in so many different places with so many viewable objects I'll just have to agree that they're all broke. Bummer. :confused:
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Dragonz Dancer
 
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Post » Tue Mar 08, 2011 10:30 pm

@andalaybay: Yes, it would help. Recovering the stuff from my own customizations isn't really yielding the best results. Probably best to just get the 1.9 copy back and get this fixed sooner. Talk about a pain in the ass.

They're not all broken btw, just apparently stuff near Anvil, Bruma, and not too far outside Skingrad apparently. Basically most of the southwestern and northern parts of the map :P
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T. tacks Rims
 
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Post » Wed Mar 09, 2011 9:26 am

Uploading now. Will pm you the link so you can see if it's complete. It should be...

So does that mean it's a bi-polar break? Sorry, couldn't resist...
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GEo LIme
 
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Post » Tue Mar 08, 2011 9:48 pm

Actually, I got to select ALL of those things that you said weren't selected. That includes the IC, SI, B&M. I always double-check to see if my selections were applied and, yeah, they were. The only things I ever did were uninstalling the previous version and renaming the unpacked folder to Animated Window Lighting System - Textures for neatness.

Really?! Well I guess you just lucked out by picking the 'right' Mages Guild option which was scripted correctly. I think only one, or perhaps two were that way - that would have worked through by essentially skipping over the badly structured parts of the script. :D
The mod is up on TESNexus now, by the way. Complete with the fixed BAIN wizard (and he was even nice enough to add me to the description credits as a result!)
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jason worrell
 
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Post » Wed Mar 09, 2011 11:01 am

I as well crash when fast traveling to Anvil after installing RAEVWD 1.9.1
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Kate Murrell
 
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Post » Wed Mar 09, 2011 4:47 am

Come to think on it, I did have an extra crash or so during the brief period v191 was installed. Nothing earthshaking. I chalked it up to sheer bad luck, which of course it might have been. In any case I've reverted to v190 for the nonce.
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victoria gillis
 
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Post » Wed Mar 09, 2011 9:51 am

I DL'd the new textures but need a bit of guidance. First, at present I have AWLS (both textures & meshes) installed via Wrye Bash just prior to RAEVWD. With AWLS textures now supporting RAEVWD should I reverse this so that AWLS overwrites as appropriate? Second, does if matter one way or other if I select, say, a Cheydinhal RAEVWD option in AWLS if I don't use the RAEVWD inner-city esps? Third, for those options that don't have numerical designation, should I choose both the standard option AND its RAEVWD equivalent (Chorrol Curtains / Chorrol Curtains RAEVWD) or only one?

http://www.gamesas.com/index.php?/topic/1084754-relzanimated-window-lighting-system-thread-6/page__view__findpost__p__17050635.

I checked it out (and sent Brumbek a copy of my fix, via a PM) The BAIN Wizard breaks down in/after the Mages guild section, but does so in a way that looks like it finished normally. So you should notice that nothing after that (Imperial City, Blood and Mud and Shivering Isles) was asked about, or selected.

Thanks again to Vargr. New AWLS is up as he says. Everything works for me.

And about RAEVWD problems: I sure hope this isn't my fault... :)
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Bethany Watkin
 
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Post » Tue Mar 08, 2011 10:37 pm

Well I'll know soon enough if it was :P
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Kahli St Dennis
 
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Post » Wed Mar 09, 2011 1:47 am

Ok. Took longer than I thought, but there was a compound issue. I had to revert my mesh BSA to my backup (fortunately only a few days old - backups people, HAVE THEM).

RAEVWD was indeed at fault, reversion to 1.9 is working now for fast traveling to the affected areas. Provided I *ALSO* skip using AWLS 5.3.6 which is what my last major repack update was for. I don't remember what version I had prior to that, but 5.3.6 will not allow fast travel into Anvil or Bruma even with all the LOD information deleted. So there's something afoot there too.

I'll check to see if Brumbek's updates for RAEVWD by themselves cause any trouble once they're added, but it's starting to look like this was one of those bizarre combination events.
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glot
 
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Post » Wed Mar 09, 2011 8:27 am

So THAT was what was causing those crashes back when I was using FCOM.
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katie TWAVA
 
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Post » Tue Mar 08, 2011 11:20 pm

1.9 is back up on the download sites.
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Haley Cooper
 
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Post » Tue Mar 08, 2011 8:49 pm

Thanks, and good luck with the issues surrounding 1.9.1.
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Emmi Coolahan
 
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Post » Tue Mar 08, 2011 10:18 pm

Thanks for the quick turnaround. :)
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loste juliana
 
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Post » Wed Mar 09, 2011 9:31 am

Oh boy. Do I feel stupid now or what? I just noticed that my Kvatch Rebuilt.bsa file was NOT in the Data folder where it belonged. Which naturally would have contributed to a whole lot of really bad crashy type behavior in and around Anvil, Skingrad, and Kvatch. Oops :P

Will get back to everyone on whether this fixed issues with Brumbek's updated files.
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Lawrence Armijo
 
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Post » Wed Mar 09, 2011 11:12 am

hey, even the gurus can make mistakes sometimes :P
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Elizabeth Lysons
 
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Post » Wed Mar 09, 2011 9:05 am

Greetings,

This is an update to an issue report some time ago either here or another thread. It concerns those "color blobs" one sometimes sees while traipsing across Cyrodiil. I've been lucky this play-through in only ever seeing them at one place, Skingrad. (Well, I did spot some on Fort Akatosh Redux distance files, but those were speedily fixed.) Here's a reprint of http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20errors/ulSkinOutskirtsLOD1.jpg showing the damage. As I recall, the blobs largely disappeared when I upgraded to RAEVWD 1,8. (Or was it 1.9? No matter.)

They came back! it happened several days ago. This time I had gotten much closer to Skingrad when they materialized. This let me get a much better idea of their likely source. Here is http://i307.photobucket.com/albums/nn303/Decrepit_Waste/ESIV%20errors/SkingradColorBlubs_2.jpg. The problem does seem to be Skingrad itself rather than the surrounding area. It's hard to see in the capture, but when I jiggled the "camera" so that the blobs vanished, several castle pieces behind the blobs were a dark grey, certainly darker than their surroundings.

I use the mod ImpREAL Empire - Unique Castles, which provides the additional tall tower extensions seen in the capture. (It provides them for all major cities. A nice addon for those of us who, for whatever reason, don't wish to invest in a total city overhaul.) ImpREAL, however, is nothing but an esp, no meshes or textures. Could it be that ImpREAL, possibly in conjunction with RAEVWD, exposes vanilla files that aren't normally seen at distance and haven't been checked for anomalies? I thought about opening the ImpREAL esp in TES4edit, but am not sure what to look for.

Thanks for the ear!
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Ownie Zuliana
 
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