I really don't like the "perk every other level idea&#34

Post » Sun Dec 11, 2011 10:40 am

I like the every other level set up myself. Perks should have some sort of value besides getting one every level. I take a moment to scan and think even if I am 100% certain which I will take. I enjoy that more then having a ton of perks.

I'm somewhat torn with the number of skillpoints, there is a lot, but it's nice to have a buffer.
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Devin Sluis
 
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Post » Sun Dec 11, 2011 6:43 pm

Would have like a more "true" Fallout perk and SPECIAL system to make a return. (Perk ever 3 levels, 4 if you choose skilled)
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Kristian Perez
 
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Post » Sun Dec 11, 2011 2:53 pm

Would have like a more "true" Fallout perk and SPECIAL system to make a return. (Perk ever 3 levels, 4 if you choose skilled)

15 perks is enough. I dont wany less or anymore. We're fine where we are.
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jeremey wisor
 
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Post » Sun Dec 11, 2011 4:07 pm

Why is ther no neutral positions in the Poll

1) I dont really care if i get a perk every other level or not. Personally having beaten the game in 50 hours and now doing melee build i can still get all the melee perks in 15 perks. So i dont really carea as long as the game is good. To me more perks means you have to make perks worse to compensate for less of them. So it all depends how the game is being built. Getting a perk every 3 levels seems like a stupid idea to me, if you want that it be like that always just play the original Fallout.

2) There are implants for that. If you had snowglobes and implants you would be win. To win.

3) Skill point numbers were at first seeming to be a little low, but by the end game I was still satisfied with my number of skill points. It didnt seem to little. Plus skill books now give 3 I believe points when being read so thats better too.
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Fam Mughal
 
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Post » Sun Dec 11, 2011 1:00 pm

Fallout 3 was my first run-in with the Fallout universe. I see nothing wrong with how New Vegas is done, with the exception of GRS. While it did need adjusted; I feel they took it too far. I think it should be increased to 30 AP. This is just my opinion. I actually favor the one perk every two levels.

With respect to the snow globes; I like that we got caps instead of SPECIAL points. However, I think they could have had each consecutive snow globe increase the amount by 500 caps. :hehe:
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Carolyne Bolt
 
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Post » Sun Dec 11, 2011 4:33 pm

15 perks is enough. I dont wany less or anymore. We're fine where we are.


Well I'd think if they went with a more back to the originals leveling scheme they'd also be bringing back the leveling tables/restrictions.
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Jacob Phillips
 
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Post » Sun Dec 11, 2011 5:59 am

Voted for 'every 3rd'; no, and no
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Rebekah Rebekah Nicole
 
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Post » Sun Dec 11, 2011 4:10 am

yes, yes, no.

every other level is perfect, every level is just too much and every 3rd level would svck, there are many perks that you just have to get (at least i do) like educated, complrehension, strong back, tag!, jury rigging, and a few sessions of intense training. if it was every 3rd level there would be no room for fun perks.


and there are enough skill points if you do it right. unless youre on hardcoe and using companions charisma is a dump stat, its only there because they need a "C" so theres no reason to not have Int at 10 from the start, take educated right away and comprehension whenever you want, and itll be fine.

i just hit level 30 for the second time and both chars have one combat skill, repair, medicine, speech, lockpick, barter, and science maxed. with the non-used combat skills at around 30-40 and sneak and survival at like 60 or 70, so one of those could also be maxed. theres no need for more skill points

does anyone else think they should make the level cap like 50 or 100, but just not give you anything for the levels past 30? its kinda boring once youre not leveling up anymore. i think that would be nice.
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Nicole Kraus
 
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Post » Sun Dec 11, 2011 1:13 pm

[quote name='freqnasty' date='19 November 2010 - 08:34 PM' timestamp='1290216884' post='16701591']
2) no. that's what the implants are for

Yeah, but it still svcks that you're skill distribution is still so limited.
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Phoenix Draven
 
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Post » Sun Dec 11, 2011 12:01 pm

I don't know.. It's fine I guess.. people should be able to build a perfect character if they so choose. But we should also have the option on making leveling harder if we so choose. Heck just throw in more options on leveling and everyone would be a happy camper.
Even if they went' back to perk every 3 levels like F1,F2 it still wouldn't be as good as the leveling in those games. You could actually start those games with a pretty uber character if you took gifted and bruiser and tagged skills that went with your character background.. Like in F2 your character was a tribal.. so skills dealing with things you would have learned growing up as a tribal.. like melee weapons started higher than skills like big guns. You also got two points for every one point on tagged skills which makes more sense.. things your good at learning are going to progress faster. You also leveled at a good pace and not too fast like in F3, F:NV.. you were pretty lucky to get to level 21 by the end of F1 and there was absolutely no way other than cheating or farming xp for god knows how long..(I'm sure someone did it.) to get to level 99 in F2.. I didn't even break level 21 in that game. You could also take skills past 100 and there were more skills to put skill points in.
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Josh Sabatini
 
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Post » Sun Dec 11, 2011 10:05 am

I think the system is perfect. If we got perk every level, or snow globe affect the SPECIAL (like bobblehead) or more points in skill, it makes my character to be too superior and make the game become too easy, just like in FO3. It can also ruin the caharacter build...
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Jeffrey Lawson
 
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Post » Sun Dec 11, 2011 6:56 am

FO3 perks were ridiculous. With them I have the option to kill everything with impunity. FO:NV you really have to choose carefully your perks. As for skill books why? You get a lot more skill points then FO3. Snow-globes what are they? :) Going past level 30 equals FO3, see first sentence.
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Izzy Coleman
 
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Post » Sun Dec 11, 2011 4:59 am

fine the way it is. i still do all the stuff i want to do. i still open every lock and hack every terminal. i'm still stomping on everything in my path well before i'm level 30. plan ahead with perks and be conservative with skill points. chems help
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kirsty joanne hines
 
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Post » Sun Dec 11, 2011 3:49 pm

Maybe a perk point every level, but some perks cost more than one point.
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Cheville Thompson
 
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Post » Sun Dec 11, 2011 5:40 pm

The perks in this game are a lot less useful then of FO3. (Other then Jury rigging)



Wait huh? I misread that to be the opposite LOL sorry...


most of them are like LOL a plus five to a skill or something.. like scoudrel or theif or something. Now, some cool ones they should have kept would be like Impartial Mediation or Cyborg

Puppies would be nice for rex or Deep Sleep

most perks in fallout 3 were pretty non super because you got one every level so that's twenty nine... I thought they were better before I looked at em, now, I see this system is based off of quality, not quantity. You get a perk every two evels, but it's something useful ya know?

There are plenty that are useful.. ever use melee and Unarmed? some godly ones there... and guns, shotgun surgeon? hello :o handloader to get that super uber handload JSP ammo for the sniper? mmm delicious.


I think it's fine how it is... one every three would be gay, this is just fine plus one every level and you'd not be able to meet it's requirements.....this makes the most sense.
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Far'ed K.G.h.m
 
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Post » Sun Dec 11, 2011 2:18 pm

I'd say that giving perks every other level would have worked better if Obsidian had put more effort into ensuring that all perks are worth taking. Because in Fallout 3, there were already some quite pointless perks, like Cannibal for example, the general consensus seems to be that it's utterly pointless. And what was Bethesda even thinking when they designed "Here and Now"? All it does in the long run is make you miss one oportunity to choose a perk, since it just let's you advance one level, and requires you to sacrifice a perk slot for it, and it's already easy enough to gain levels in Fallout 3 and New Vegas. Due to perks every other level, there's even less incentive to choose these pointless perks, since by the end of the game, you can have up to 15 perks, instead of the 20 of Fallout 3 before Broken Steel, which means you need to be more careful when considering which perks to choose, that's not something I'm against, in and of itself, but when coupled with several worthless perks, it's just even more useless to choose them. In short, trying to make the player's choices have more weight is alright, but you need to make sure all options have some merit to them, or you're just left with everyone only choosing the useful options.

As for as snowglobes, I'd say the way they handled it is not bad, in Fallout 3 there was no reason to maximize a stat during character creation as you'd just waste one S.P.E.C.I.A.L. point, seeing as you could eventually find a bobblehead, and the game added implants, which still gives the player a way to increase stats after character creation (Aside from using a perk slot to take a rank in Intense Training.) it's just that unlike bobbleheads, implants cost caps, and how many you can take is limited by your endurance, which makes sense to me. In a game where by default the player does not get a chance to increase stats upon leveling up, the chance to do so after character creation is not supposed to be cheap.

As far as the amount of skill points you get, it seems good to me, it makes it so you actually have to put skill points into the skills you want to use, and if you want to make a "Jack of All Trades" type character, you're not going to be as good at anything as a character who specializes in that, which is pretty reasonable for an RPG.

You get a perk every two levels, but it's something useful ya know?


If that were the case, then what are perks like "Cannibal" and "Here and Now" doing on the list? Even "Swift Learner" is pretty pointless considering that the game still has a hard level cap which is pretty easy to reach even if you don't do everything in the game. Even the VATS perks that were quite useful in Fallout 3 seem less desirable now since VATS itself is less overpowered (Not that I'm complaining about this. It's just that if you make a feature like VATS less useful, you might need to reconsider how perks meant to work with it should work to ensure that they're still worth taking.) Of course, there are perks that are pretty useful too, and these are going to be the ones everybody takes.
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Jani Eayon
 
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Post » Sun Dec 11, 2011 7:11 pm

every other level is perfect, every level is just too much and every 3rd level would svck, there are many perks that you just have to get (at least i do) like educated, complrehension, strong back, tag!, jury rigging, and a few sessions of intense training. if it was every 3rd level there would be no room for fun perks.
It was always every third level :shrug:
(every fourth with the Skilled perk)

does anyone else think they should make the level cap like 50 or 100, but just not give you anything for the levels past 30? its kinda boring once youre not leveling up anymore. i think that would be nice.
The level cap in FO2 was 99. (though the games' about done by level 17 or 18 ~anything past 21 is just for the heck of it).
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Invasion's
 
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Post » Sun Dec 11, 2011 12:22 pm

1) yes. 15 perks is still a lot
2) no. that's what the implants are for
3) no. with some planning you can still pretty much become a jack of (almost) all trades

I agree 100% with this post.
With a side-note on 3) I could only agree with more skill points (in any way, shape or form) if the skill cap was higher. You could get more skill points without unbalancing the game in F1 and F2 but the skill cap was 255 or somesuch.
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emily grieve
 
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Post » Sun Dec 11, 2011 1:47 pm

And what was Bethesda even thinking when they designed "Here and Now"?



Agreed about the cannibal perk and same goes with mister sandman (and some others I don't remember by name) - nice on paper, but the game just doesn't have the elements to properly support it so it remains as a mere curiosity. Bethesda didn't design "Here and Now", though, just copypasted it. It was already in Fallout 2 in which it did have a favorable impact early on because skill points were so much more important than in these games. Had the 11-15 skillpoints you get from a levelup made any noticable difference (as in the originals a small amount like that could mean even a drastic change in a given situation), it would've been fairly good early level perk.
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Mason Nevitt
 
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Post » Sun Dec 11, 2011 12:17 pm

Yes/no/no.

I find having a perk every other level fits well.

I was super happy to find out that Snow globes didn't affect S.P.E.C.I.A.L. I feel that bobble-heads ruined fallout 3 by giving +1 to special stats.

I like the way skill points are in Fallout New Vegas, this way we don't have extremely god like characters running around.

Just my personal opinion on things.
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Crystal Birch
 
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Post » Sun Dec 11, 2011 10:13 am

I would prefer a perk every level but more balanced perks and more perks that require other perks.

Snow globes should not have an effect on SPECIAL but it would have been nice for some kind of unique reward instead of just caps.

They should reduce the number of skills or at least change it to something like 5 points + 1 point per intelligence and remove the level cap. FO2's level cap was 99 but even if you do all the quests, you'll get to maybe level 35.

I think the problem with FO3 isn't that you can max all the stats, it's that it was too easy to max everything. You could really optimize your character in FO2 too but it took more effort.
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Matthew Aaron Evans
 
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Post » Sun Dec 11, 2011 10:52 am

I miss the satisfaction of choosing a perk every level, but I like it better in FNV with half the number of perks. In FO3, there was simply no reason not to take all of the "perfect build" perks, and in the end, you were so powerful, it didn't even matter what perks you took. FNV's system makes it more balanced and more like the original concept of perks-- a special reward that you only got a handful of.

As for Snowglobes and SPECIAL, well, there's already a game mechanic to raise stats in the form of implants. I guess you could scrap the implants, but it seems less gamey than raising stats by finding a novelty item. I haven't found all the 'Globes yet, but a special perk (Explorer or something) would be a better reward IMO.

More skill books. That's about all I would say. They're so few and far between that finding them is a pain. And by more, I'd say maybe 3 or 4 more (I think there's only about 5 of each). Of course, with Comprehension, the boost to magazine use sort of compensates for the lack of skill books.

Obsidian has done a really good job of balancing the gameplay in FNV. The leveling system in FO3 borders on game-breaking territory, especially once you clear level 20. In FNV, I like that your character has to make those tough choices as to what skills to invest in rather than just max every thing. It's very much like the original games where you weren't going to have a character that could do every thing. It makes the RPG aspect more rewarding.
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Sabrina garzotto
 
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Post » Sun Dec 11, 2011 2:08 pm

I don't like how high Intel is pretty much mandatory for a good all-round character.
I can get my Speech maxed with 10 intel, but not with 10 Charisma (figure of speech(no pun intended)) that doesn't make any sense.
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Heather Kush
 
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Post » Sun Dec 11, 2011 6:45 am

The player character in FNV is still way too powerful at level 30 in my opinion. It doesnt need improving or going anywhere near what was possible in Fallout 3.
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Assumptah George
 
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Post » Sun Dec 11, 2011 7:07 pm

I can deal with Perks being every other level. It takes more planning but that's ok.

The Snow Globes were worth more caps when I needed them but either way on this. I felt some of the fun was taken out of finding them so I didn't concentrate on it much. The Bobbleheads looked so nice in the Bobblehead stand in FO3, just bobbling away.

What I did have a problem with was Skill Books highlighted in red. They were not easy to find either. I never took any that were red and I felt my character was a bit crippled. I have magazines and that helps, but I would have liked the points to be allocated permanently to my skills without being a thief. I wasn't a thief and I'm a lot less skilled at Level 30.
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Lovingly
 
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