I really don't like the "perk every other level idea&#34

Post » Sun Dec 11, 2011 5:13 pm

Modded my game for a perk every level. Nobody here has made a cogent argument for the 1/2 system beyond the usual "balance" discussion stopper.
The balance is THE cogent argument, but if a player wants to be god of the wasteland then the developer might in future consider setting these as options at start of game.

Game menu options:

1) A perk every other level.

2) Jack of all trades.
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[ becca ]
 
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Post » Sun Dec 11, 2011 8:01 am

I would prefer the perk every three levels, also would like the perks to be more character defining as a trade off.

The reason I like this method, is basic economics of supply and demand. Having an abundance of perks devalues the worth of the perks.

The reason I did not like a perk every level, made them worth a similar value of skill points, easier to balance, but depreciated the value of perks to the point where they were akin to spending skill points you gain when leveling.

While perk stacking makes some nice combos, individual perks feel, 'meh', while in prior games 'sniper' and 'slayer' were gems. I like the feeling of gems, probably just nostalgia, but I miss it.

In my humble opinion.

Side note: The progression of my character in FO3 felt less like becoming my personal avatar, and more into the ubermench, I went through the motions, but my character died around level twelve. I also voted no snow globes and less skill points.
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sophie
 
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Post » Sun Dec 11, 2011 2:36 pm

the perks should be things like Invinicibility or Unlimited Ammo.



Would you want these kinds of things though, imho they would remove all challenge and immersion and ruin the game
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Etta Hargrave
 
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Post » Sun Dec 11, 2011 2:12 pm

Would you want these kinds of things though, imho they would remove all challenge and immersion and ruin the game


As I read it, that's the perk you get if you don't take any other perk for the entire 30 levels - IOW, it "costs" 15 perk slots just for invincibility or unlimited ammo.

I think it's a bit high, but you've made one heck of a sacrifice to achieve that.
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Everardo Montano
 
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Post » Sun Dec 11, 2011 9:59 am

1) I think the perks every other level is fine. I would however like to be able to get more perks outside leveling. Put all the perks that enhance your character into the leveling perks, and put all the “fun perk’s” in quests/equipment. Perks like cannibal could be obtained through your actions/choices made for an Ultra Lux quest. Have a serial-killer quest to get the mister sandman perk. (Or why not attach this perk to a certain weapon, that you get as a reward for a quest or a murder-scene town/building you CSI’d).
2) Snow globes: You already have the clinic to upgrade your stats so I don’t see why snowglobes should have it. What do I miss is looking/questing/exploring for “relics” to enhance your character. It’s a like personal Indiana Jones like quest =).
3) Some people want to specialize, others want to be able to max out their character. I don’t think you necessarily have to choose between A or B. You can, for example, have more skillbooks. The people who use them max out their character. The people who don’t like a jack of all trades can just collect the books and get an alternative reward for completing a set of a certain book.
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Shelby Huffman
 
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Post » Sun Dec 11, 2011 5:30 pm

I think New Vegas Progression system, level cap etc was perfect, I just wish there were more traits to choose from at character creation.
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Jani Eayon
 
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Post » Sun Dec 11, 2011 11:34 am

I know its to keep the game balanced but I really didn't enjoy the game's perks in this game. Other then Jury rigging(sp) of-course. It made the game feel a bit dull/ empty, if those are the right words.

I personally tried to keep my character balanced by having my SPECIAL equal (all at 6), and my skills around 65 or so. Should they do something about this with their add-ons or is it ok the way it is. Personally; balance is mainly for multi-player games but that's my opinion.


This is an RPG, you know? The balance here is between skills and character capability, so that there are many viable builds and paths for both challenge and success. If you tried to keep your character balanced, you were liekly mediocre at everything, and some folks might find that sort of thing dull. Next time, decide how you want to play and create a character to match your desires.
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scorpion972
 
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Post » Sun Dec 11, 2011 3:38 am

Next time, decide how you want to play and create a character to match your desires.
...Or if not that, then to match an archetypal specialist.
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Marie
 
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Post » Sun Dec 11, 2011 6:10 am

Echoing others I feel there should have definitely have been more traits to start with.

On the subject of perks, I think perks with Ranks should be able to be picked on the 'off' levels, mainly for Demolitions Expert as explosive is underpowered and it takes 3/15 perks to make it more viable in terms of damage. Other than that, I'm glad they aren't every 3rd level, as that would make levelling more tedious and dull.

I'm glad that Snowglobes are nothing but 2k caps, it just feels better.
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GPMG
 
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