Really frustrated with settlements

Post » Sun Nov 29, 2015 5:04 pm

sometimes building walls is good - for example if a ghoul horde attacks, sometimes its useless when raiders or mutants spawn inside - its annoying but if it wasnt like that the whole idea would be kinda pointless cause you could wall off everything... it just can get very tedious managing the settlements once you have >10...

User avatar
kevin ball
 
Posts: 3399
Joined: Fri Jun 08, 2007 10:02 pm

Post » Mon Nov 30, 2015 4:55 am

Settlements were implemented to add to the game play. Yes, they are optional, but I expect them to work as intended! Why bother adding and hyping up such a cool feature, when it doesn't work right!?

I have a lot of fun building my settlements and I have only scratched the surface so far. I don't have tons of settlers or resources right now, but I also read that the fences are not a deterrent for Raiders, nor will they enter your settlement from a path (like come over the bridge for example in Sanctuary). I have always, always envisioned raider attacks to come from the front and so I build defenses around the bridge. I walled up my settlement, wasted valuable resources and then I learned that the fences won't even help in protecting anything.

If this was done right, the fences should add to the protection score, even if it is just 0.5 per section. Then turrets should have a higher score, like 10 for the small and maybe 15 for the heavy one.

And raiders should DEFINITELY not just spawn in the center of your settlement. They should look at that scripting and release a patch to fix that!

Oh and a Brahmin wandered into my settlement yesterday, then it ended up on the roof of the main house, with the workbenches and stuff. I had to build a set of stairs and it finally came down! Oh and I also quite often find settlers on that roof... LOL

I sure hope Beth is going to give settlements the much needed love and care they deserve!!! I love that feature!!

User avatar
Dale Johnson
 
Posts: 3352
Joined: Fri Aug 10, 2007 5:24 am

Post » Sun Nov 29, 2015 11:52 pm

the walls are only comsetic they cant make that any clearer the by not letting it add to your defense

its the Finf future and you are surprise they can make it over a 6 foot wall? come on man be real,

try giving your settlers really good guns and armor then no matter what comes for them they will be ready

User avatar
Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

Post » Mon Nov 30, 2015 12:05 am

They do not randomly spawn within your town. If your entire town is walled off they should only be able to attack you if.....

1. there are gaps in the walls surrounding your settlements. patch them.
2.Raider/supemutants attack the settlements with high food production and lower defense rating compared to other settlements.Also raids happen from all sides so enemies may linger if you have walled off their normal entryway. So double check before you leave.
3. Check your misc quests if your worried about settlement attacks. Only happens about 1ce every 40 mins or so.

I have had over about 30 raids on my settlements.
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Sun Nov 29, 2015 9:44 pm

As far as raider or supermutant infiltration, I don't really see it as that big a deal. I use plain ol'wire fincing that I can just jump over coming and going, so I'm not surprised when badies get inside my perimeter. The thing is that if a supermutant appears inside the compound, I figure he used a stealth boy to sneak in, If raiders appear, they just must have jumped the fence.

Being a chess player, I also know that defense doesn't win, so I set my defensive turrets back to back in a tripod setup. My building is large, my compound is small, so it's not hard to cover. If my settlers want to go outside the wall, it's on their heads, eh?

If my crops die, I figure there is a reason. I've tried planting a garden in RL, and I have a black thumb from hell. If I plant it, it dies. Thus, I don't question dead carrots and melons overly much.

The things that DO bother me, are events that I can't really explain away in a logical fashion. I find writing stuff off to gremlin activity is a bit immersion breaking. So, when I come back to my stronghold settlement and find all the light bulbs missing and the place dark it bothers me a little. The thing is, they don't just stop working, they are actually GONE, fixture and all. Then I go to replace them, open my workbench menu, and magically all the lights are back in place and burning brightly.

that's when I think my character's spending too much time talking to Mama Murphy...

:facepalm:

User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Sun Nov 29, 2015 6:53 pm

They most certainly do spawn inside. Ive seen it happen when I went back to defend the one time I received a warning. It was all clear for a while and all of a sudden a raider rushes at me from inside the town not from the bridge of sanctuary. Incidently that raider was also invulnerable to all guns. I finally was able to kill him with melee. This has also happened with rad scorpions. They just come out of buildings and bypass all fences.

I also had a fully blocked (no gate) settlement (Zamuja?) and I saw a raider shooting stuff up inside the settlement. There were no bodies outside or anything.

User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Sun Nov 29, 2015 10:58 pm

I have tested and verified that you dont always get a warning. For instance if I am in Sanctuary then fast travel. A attack can take place within fast travel time. When you finally load at the destination and check your city management screen, you find they were attacked. Even worse, if you get the warning and fast travel, the battle could be over before you get there which is ultra lame. Food and water all destroyed, 4 people dead, and defenses down 75%. It would be ok if they actually gave me a chance to defend but I only received a defend message once up to level 26 or so and I spent a lot of time in game on the settlement.

The other issue is that all my unique characters are in Sanctuary and they are all armed to the teeth, some in power armor... yet they never seem to win any OOA battles or so it seems. I also dont like how there are no bodies after an OOA battle. I show up, everything is destroyed but there isnt a single dead body anywhere so i can anolyze what happened.

User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Mon Nov 30, 2015 7:07 am

Its probably a bug then. I havent had them spawn inside my town, at oberon station I noticed the raiders attacked from all sides but count get in, so my turrets mowed them down.

Currently im running like 5 settlements, and only two arent totally walled off becuase of the obscene amount of steel it would take. Abernanthy and tenpines.

As far as sanctuary goes, ever since I walled off the whole town besides two entrances, the front and the one leading to 111. They seem to spanw just putside of these and then proceed into the town. Only I have blocked most off the houses im not using by blocking the dorrways so they forced into my defenses.

But like I said its proabably a bug. Im playing on PS4 and I havent had many bugs or glitches that were noticable. Itl probably be patched soon.
User avatar
Andy durkan
 
Posts: 3459
Joined: Fri Aug 03, 2007 3:05 pm

Post » Mon Nov 30, 2015 4:45 am

Well, if you're a stay at home kinda guy, then you should probably know when your settlement has been attacked, and by what, yes? If you're off in Diamond City or somewhere frolicking with wild librarians, it makes sense that you don't get back until the action is over, right?

I agree it would be nice to see what actually attacked or bodies, but really, does it matter? It's not like learning that it was raiders or supermutants will tell you where to go to get revenge, eh?

User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sun Nov 29, 2015 8:50 pm

I play on XBox one and the only problem I have had so far is my resources sometime going down in my pipboy display which is lowering the happiness of my settlers. One town was showing no beds for three days straight unless I fast traveled to it. Soon as I leave it would show 0 beds again. Don't know if I've been lucky or what but I never had attackers spawn inside my settlements so far. Then again at level 25 I have only had a grand total of 3 attacks. The first was 2 gunner guys that got mowed down by turrets and the others were both groups of supermutents that ran up to my junkwall in sunshine tidings and kept trying to run through the wall until the suiciders in there group blew up killing the entire group. Not sure why I'm getting so few attacks.
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sun Nov 29, 2015 3:25 pm

I want to know what attacked so that I can fix the defenses if there is something lacking somewhere. Its not like I ask the settlers what happened. If the OOA combat was realistic then nothing should be able to get into sanctuary except maybe by air. My town is walled off and I have turrets on top of houses facing every stretch of wall. I have 4 characters (not normal settlers) taking up defenses at the entrenchments which are all over town so it should not be easy to get in. Not so easy that all food is destroyed along with all water while 13 people are still alive (after 4 were killed). Its an RPG thing... it bugs me that I cant do anything about it. Hopefully OOA attacks are scripted and not hard coded so we can mod them but I have a bad feeling that they are hard coded...

User avatar
Eve(G)
 
Posts: 3546
Joined: Tue Oct 23, 2007 11:45 am

Post » Mon Nov 30, 2015 4:36 am

i think, but maybe im incorrect that most of the problems with Settlements are bugs, i mean spawn point work different depending the places. So i think Sanctuary is bug out.

User avatar
David John Hunter
 
Posts: 3376
Joined: Sun May 13, 2007 8:24 am

Post » Sun Nov 29, 2015 7:04 pm

I think OOA (out of area) attacks are completely random. They dont even use spawn points at all. It might be that you lose automatically if you are not there and it just randomly destroys all your food and water and some other stuff.

I think that sanctuary has spawn points inside the homes.

User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Mon Nov 30, 2015 12:51 am

I put as little effort into structures as possible and just set up banks of 4 turrents on concrete foundations and have had no major issues thus far. I don't care if a few items get damaged they seem to repair themselves. I use the buildings that are already there and gussy them up with pictures and lights and table and chairs... my citizens seem to love sitting out by all the trading posts in the evening.... I put out like a dozen chairs by them...

I have built one or two structures for areas without much housing and put them in strategic locations and build fences to guide enemies to areas where the turrents are located and it seems to work... it's easier to defend small settlements because they are less likely to spawn somewhere where they won't be within range of the turrets. Frustrating but I deal with it with the resources I'm given...

I haven't had anything powerful attack sanctuary yet... my 8 turrents seem to be enough for that location thus far. If you stick around in an area long enough you'll get and idea where they like to spawn from and you can reposition turrets appropriately... I centralize all the recourses to a smaller area in large settlements and leave turrets guarding the outside areas...

User avatar
Dan Stevens
 
Posts: 3429
Joined: Thu Jun 14, 2007 5:00 pm

Post » Sun Nov 29, 2015 6:52 pm

All plants you can grow looks as if they are dead anyways, so you can be glad if they produce food in some mysterious ways at all .... :wink_smile:

User avatar
Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Sun Nov 29, 2015 11:18 pm

Damn now I'm regretting letting settlers move in to my beautiful Red Rocket compound...hope it doesn't get trashed.

User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Sun Nov 29, 2015 4:20 pm

Yes they do, I've seen it twice (either that or they're walking through walls and at an accelerated pace). I've seen it at Sanctuary and Starlight Theater, both walled off, both I responded to the attack immediately, in both instances the bad guys were all over the town (interior) with zero sign that they'd taken any route other than from the center of town outward.

I have walled off the center of Starlight Theater (around the water) and see people spawn into the center area, within the wall I created. Don't tell me that they don't spawn in the center of settlements after that.

User avatar
Rachel Briere
 
Posts: 3438
Joined: Thu Dec 28, 2006 9:09 am

Post » Mon Nov 30, 2015 5:17 am

they need to rework Sanctuary it doesnt make sense to spawn inside homes that are actually homes for my settlers.

User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Sun Nov 29, 2015 4:41 pm

I am glad im not the only one getting immensely frustrated with settlement building and management.

It was literally one of the things I was most excited for in FO4 and now it has turned into a big pain.

There are so many mechanics left unexplained or simply do not work. I can rarely created things in my vision and I have to settle with what the buggy settlement building allows for.

Currently Im trying to cancel a supply line so I can redirect it. The only way you can do this is literally wait at your base for the provisoner to show up. I keep waiting and waiting, running around the nearby roads attempting to find them.

I love that settlement building is in the game, but it so unpolished and the user interface is just confusing. I really hope this is addressed in a soon to be released patch.

Bethesda please address this!

User avatar
Mariana
 
Posts: 3426
Joined: Mon Jun 12, 2006 9:39 pm

Post » Sun Nov 29, 2015 8:45 pm

It would be nice if there was an obvious visual indicator for settlers that have already been assigned to a task. Perhaps they could glow with a yellow hue or something. And maybe we could even have a "manage settlement" mode where we have a bird's-eye view of the settlement and our cursor would be a giant floating hand that can pick settlers up and set them down next to their job and a creepy woman's voice would say "disciple farmer".

User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Previous

Return to Fallout 4