Really frustrated with settlements

Post » Sun Nov 29, 2015 8:53 pm

I really like how you can tear stuff down and turn it into scrap & rebuild it. I like how you can build castles in the sky to some extent.

I really dislike the random raids. How they're implemented makes no sense.

I've ~30h ish into building my Sanctuary, it's a huge megafort with multiple levels etc.

Normally, I have 18 people, ~60 food, 30 power, 220 def, 40 beds.

Everything is walled off & turreted.

There's only one entrance in, and it's through a corridor of a zillion turrets, guard posts, etc.

My generators are suspended in the sky and totally walled off / not in LoS / reachable by splash damage.

I [censored] fatman'd them as a test, okay.

I am insanely frustrated by what seems to be a random [censored] you by the game.

1) Misc raiders SPAWN INSIDE THE BASE. They don't walk up to it like settlers do, they just randomly pop up inside the inner walls.

- I ended up throwing up turrets + guard posts along the regular pathing too, but now it looks like a prison camp.

2) Food randomly dies off. I don't even. Is there some disease component I'm missing? I came back today to find all of my crops dead.

- I started repairing them, ran out of food. Then the game day ticked over and everything I hadn't repaired was magically all right again. What.

3a) Settlement raids are weird. Like, a lvl 1 scrub gunner is impervious to getting missile turret'd a zillion times, but I only have to punch him in the face once (~50 dmg) and they die.

3b) I don't get notifications all the time. I have the Freedom Radio going. The only notification I got was a quest for some random farm.

- I had ONE popup in "misc" quests to defend Sanctuary. I went there, killed the gunners, everything was fine apart from a couple dead turrets.

About 10 minutes later, I check the map and my Sanctuary is showing 4 people / happiness 59%. What.

I fast travel back and there's 16 people @ 59%. Okay that's kinda weird. But then literally every crop. EVERY CROP, turret, and generator has been destroyed. That's why happiness is low, everything's broken. BUT WHY? I -just- killed the gunners, received no notifications, and like.. there's a 3:1 turret to people ratio and EVEN THINGS I COULDNT DESTROY WITH A FATMAN were magically blown the [censored] up. That's just immersion breaking right there. No matter how fortified your stuff is, if the game can just randomly decide lolno, it's dead now baby, WELL THEN.

3c) My settlers UNASSIGN THEMSELVES. WHY.

- I shouldn't have to be constantly assigning them to get them to like.. keep tending crops or guarding guard posts. Sometimes I'll fast travel back to a settlement and all the npcs will just be standing around the spawn point diddling themselves & starving to death.

Let me say again I really liked the crafting implementation in this game, it just feels so frustrating to actually try and care about it.

I also can't seem to get above 80% happiness but given everything else, I don't really care about that at this point.

User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Mon Nov 30, 2015 4:40 am

Same problems here. It's seems like a waste of resources to build defenses as they don't really defend anything. It's like they are there just for a stat. People complaining about sleeping in shifts even though there are 2 beds for every settler and all settlers have been assigned to a bed (over and over). I'm hoping this gets fixed in a patch otherwise, it will be up to a modder to sort out.

User avatar
Kayleigh Williams
 
Posts: 3397
Joined: Wed Aug 23, 2006 10:41 am

Post » Sun Nov 29, 2015 5:01 pm

"It just works" - Todd Howard, 2015.

User avatar
Beat freak
 
Posts: 3403
Joined: Thu Dec 14, 2006 6:04 am

Post » Sun Nov 29, 2015 7:50 pm

I found the settlement construction to be very fun also, but I agree, there are things that need to be addressed. Haven't had someone become unassigned from something yet (like crops, scavenging station) but I can say they don't just stand there the whole time and it is confusing because I cant always tell which crops are assigned to who and I'm guessing there is a maximum number of crops a single person can tend to, but the game sure didn't tell me.

I found one of my guys standing on the roof of a house yesterday. No stairs or anything going up there either lol. I had to fast travel out and back to get him down. Kinda annoying.

Haven't had a raid yet, but I have read so many people say the raiders just spawn inside the camp. that is not cool. that definitely needs fixing.

User avatar
Nymph
 
Posts: 3487
Joined: Thu Sep 21, 2006 1:17 pm

Post » Sun Nov 29, 2015 10:58 pm

My settlements that had quests attached to building defense or beds or power (food also sometimes) often show wrong information, I think because in some cases I built beds etc before I was "supposed to" build them. The problem settlements are: Sanctuary; Castle; Ten Pines.

The numbers keep changing when I look at the list, then I physically go there and numbers are back where they should be, though some Settler might make a snarky comment about sleeping in shifts, despite all the beds sitting right there (and I even checked to see if they were sleeping in the beds at night, and they were).

I've even tried removing everything then replacing it and still have the same issue, so this is beyond my ability to fix. Needs a patch.

User avatar
Ross
 
Posts: 3384
Joined: Thu Aug 10, 2006 7:22 pm

Post » Mon Nov 30, 2015 6:58 am

Well, but they're completely "optional", so you have no right to complain! :P

User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Sun Nov 29, 2015 11:36 pm

There's complaining and reporting. This is a bug report.

User avatar
Neko Jenny
 
Posts: 3409
Joined: Thu Jun 22, 2006 4:29 am

Post » Sun Nov 29, 2015 7:35 pm

That's what http://www.gamesas.com/forum/316-fallout-4-hardware-software-issues/ is for.

User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Sun Nov 29, 2015 9:09 pm

Are you stalking me? Go do something else with your time.

User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Sun Nov 29, 2015 8:26 pm

BUGS (PC):

Yeah it seems like enemies spawn inside settlements, because when mutants attacked - no spoiler as to where - and there was fence all around and at the only entrance there was 2 heavy turrets + plus one guard post with guard + plus a strategic fence in front of the gate so enemies would have to run forth and back before the turrets to get through, one super mutant just popped out just inside the fence but right in the settlement middle.

Also the settlement supplier that came from sanctuary together with a brahmin did not go around and use the settlement gate, but instead just popped right through the tight junk fence with the cow

User avatar
Emily Jeffs
 
Posts: 3335
Joined: Thu Nov 02, 2006 10:27 pm

Post » Mon Nov 30, 2015 2:25 am

O.o

Stalking you? What are you talking about?

User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Mon Nov 30, 2015 5:30 am

Yeah it seems odd that they can get through the defenses we place, that needs to be fixed. We are gearing our Settlers up for a reason (so they can handle things while we go do something else). Also why are the Minutemen not running over to defend the settlements, it's why we are rebuilding that faction isn't it? I feel like I am the only Minuteman, faction needs to be renamed to whatever name we chose at start :P

User avatar
lolli
 
Posts: 3485
Joined: Mon Jan 01, 2007 10:42 am

Post » Sun Nov 29, 2015 7:29 pm

1. That is annoying. It makes it make more sense to put defenses inside your settlement than around the perimeter, which makes settlements look more like prisons. The spawns should start outside rather than inside the settlement. BGS has never been the greatest with random spawns, hopefully they'll fix that in a patch, if not I know the first thing I'm doing when they release GECK.

2. I've only had food die off when it didn't have a farmer assigned to it. Each farmer can only take care of six plants iirc, so I would double check and make sure you have enough farmers for each crop you planted.

3a, b & c. I haven't had any of these things happen to me, so I'm assuming they're likely bugs of some sort that I've been lucky enough to not come across. If your farmers are reassigning themselves, though, that's likely why your plants are dying for problem 2.

User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Sun Nov 29, 2015 11:45 pm

Yup, weird stuff going on with settlements, ringed Sanctuary with inward facing Machine Gun Turrets and it is working out pretty well so far. Possible side effect of this coupled with settlers having no names of their own; i refer to residents as Inmate #XXX. Would make for an interesting Vault experiment. Wonder if Vault-Tec is still hiring...

User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Mon Nov 30, 2015 2:45 am

I expect some modder will make a renamer (like Jaxonz Renamer for Skyrim) so we can assign names, if Bethesda doesn't patch this in (which they really ought to, along with a proper management window for Settlers and Provisioners so we can track and reassign them through the window).

A simple start would be to tag the Settler with their job title, under the word Settler, so it says Settle Barman/Settler Farmer etc.

User avatar
roxxii lenaghan
 
Posts: 3388
Joined: Wed Jul 05, 2006 11:53 am

Post » Mon Nov 30, 2015 6:56 am

The whole settlement idea sort of automatically identifies any raiders as enemies, because they excite the settlements with raids. And it seems like a bad idea if all raiders just have to be bad. Like a story BUG! How about letting those raiders willing to work join settlements, if they stop their enmity? And some raiders will get very angry because they can't join, so they'll burn anything of wood and rubber that they can ..

User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Sun Nov 29, 2015 3:11 pm

If you go into build mode and put your cursor over a settler, any assets he is assigned to will start to highlight along with him after a few seconds. Of course you need dot be near them. Also I find it best to put out around 6 of the same kind of plant near one another and assign one settler to that plant type. There seems to be some limits as to how many plants they can each be assigned. 6-9 for me depending on the plant type. I only grow useful stuff: Corn, Tatoes, and Muitfruit for the adhesive recipe.

Dressing them as farmers helps as well. Hint: when you give them gear, highlight the gear in the pipboy and press the button that tells them to equip it (Y) on an Xbox One controller. That way you can dress them for the task and it's easier to track. I suppose giving them all the same kind of hat would also work. I dress my guards in armor and assign them only to guard posts. Don't forget to take out any Fusion Cores from your armor or they will suit up during an attack and it takes them awhile to leave the armor and I've found no way to force the out of it.

User avatar
phillip crookes
 
Posts: 3420
Joined: Wed Jun 27, 2007 1:39 pm

Post » Mon Nov 30, 2015 2:13 am

One problem I'm having is that happiness deplete because people are sleeping in beds and apparently the settlers think there aren't enough beds for everyone and thus I lose happiness.

For instance, I have 12 settlers in a town and 14 beds. 3 sleep and the game thinks I only have 11 beds. BS is what this is.

User avatar
Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Mon Nov 30, 2015 5:57 am

settlements are just waste of resources and time, just put a few plants, few beds and few turrets, to get more defense than resources so it does't get attacked, that's it,

go outside and explore is more fun

User avatar
Sammygirl500
 
Posts: 3511
Joined: Wed Jun 14, 2006 4:46 pm

Post » Sun Nov 29, 2015 6:46 pm

The two biggest things that boil by blood about sanctuary are: They constantly act like they are repairing the houses, but they never actually do. If I have to incorporate existing structures that can't be fixed into my settlement at least make them not completely broken. Those buildings are horrible, you can't put doors on them, they have giant holes in the walls, and worst of all: rubble on the floors that make it impossible to place furniture that don't float in some rooms.

The absolute worst part IMO is that if you go out of your way to turn various buildings into stores, a hospital, a bar etc. you eventually find out that you cannot actually place stores inside of buildings, because they are these massive stupid lemonade stands that HAVE to be put outside.

User avatar
u gone see
 
Posts: 3388
Joined: Tue Oct 02, 2007 2:53 pm

Post » Sun Nov 29, 2015 10:27 pm

This has been my experience as well. Absolutely no warnings. I am in the settlement, I fast travel and check the settlement remotely and find all the food is dead, there is no water and my defenses went from 200 to 50. It seems that "out of area" (OOA) combat is completely borked. I have also seen that they spawn inside the settlement and dont walk in. I think the battle is completely simulated and nothing actually attacks (which is why there are no raider bodies when I get back). It just rolls the dice to see if you won or not and then destroys stuff if you lost the roll. Its completely random and has nothing to do with defenses or layout.

User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Mon Nov 30, 2015 5:34 am

I don't think there even is a dice roll. It just auto-fails, if you don't show up.

User avatar
jenny goodwin
 
Posts: 3461
Joined: Wed Sep 13, 2006 4:57 am

Post » Mon Nov 30, 2015 6:01 am

Turrets are there for a defense rating and to do all the work for you when you're around but the game will punish you for not showing up to help your settlement, regardless of how many turrets you have.

They definitely need to patch settlers sticking with their assigned duties, I shouldn't have to pop in to babysit so they keep farming food. If my gate guard leaves his post or my farmer leaves the garden then I punch them and order them back to work. :P

:lmao:

User avatar
Britney Lopez
 
Posts: 3469
Joined: Fri Feb 09, 2007 5:22 pm

Post » Sun Nov 29, 2015 3:26 pm

The OP is bang on the mark and I'd like to see all of his issues addressed at some point.

I'd like to add that:

1) Settlers should close bloody gates behind them!!! What's the point of building a gate if it's CONSTANTLY open and bad guys can just walk through it? May as well just leave a gap.

2) Settlers should be able to be told to NOT go outside of the walls on a monster hunt. The way it is now, some random schmo wanders nears the walls and the whole camp kicks off and mans the walls/runs out of the gate. Why do I even have guards on guard duty if the farmers and shop owners are also downing tools and joining in the posse? Let me define some kind of aggro range or when they should give a [censored] and start shooting.

User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Sun Nov 29, 2015 5:06 pm

Be sure to check the in game help menu under Wkshp headings. Useful information even though it is not comprehensive.

User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Next

Return to Fallout 4