I really hope we are able to dye weapons and armor

Post » Wed Sep 01, 2010 11:15 pm

I don't think the ability to dye weapons armor and apparel the color of your choosing would be hard to implement in Skyrim. So Bethesda if you're reading this, please consider it! Thanks!!!!
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Wed Sep 01, 2010 4:07 pm

I don't think the ability to dye weapons armor and apparel the color of your choosing would be hard to implement in Skyrim. So Bethesda if you're reading this, please consider it! Thanks!!!!


If not it will be modded in it is possible.
User avatar
Cccurly
 
Posts: 3381
Joined: Mon Apr 09, 2007 8:18 pm

Post » Wed Sep 01, 2010 10:21 pm

I've never cared for the idea of armor dyes. Especially metal armors.
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Wed Sep 01, 2010 2:22 pm

We definitely need dyes for clothes, armor etc.
User avatar
ezra
 
Posts: 3510
Joined: Sun Aug 12, 2007 6:40 pm

Post » Wed Sep 01, 2010 10:53 pm

I've never cared for the idea of armor dyes. Especially metal armors.


Why? It can look awesome. A set of plate armor would look awesome with a metallic blue tint for example. How awesome would a sword look if you dyed it metallic black? SUPER AWESOME.
User avatar
Sabrina garzotto
 
Posts: 3384
Joined: Fri Dec 29, 2006 4:58 pm

Post » Wed Sep 01, 2010 8:19 pm

Why? It can look awesome. A set of plate armor would look awesome with a metallic blue tint for example. How awesome would a sword look if you dyed it metallic black? SUPER AWESOME.


I'm open to the idea of dyes at the time of forging or manufacturing, but not after the fact.
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Wed Sep 01, 2010 8:41 pm

We have armor decals, tatoos(?), and face paint. We have smithing, which will probably be fairly crafty. So I don't see why we shouldn't have at least minor clothing and armor dye abilities. Then it won't be so ridiculous trying to find some matching color robes/hoods/etc. by searching all over the game world for them.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Wed Sep 01, 2010 1:06 pm

The problem with a lot of these dyeing features in games is that they typically svck. As a rule of thumb, I generally don't want something in a game that is just there for the purpose of just "being in the game, because more features = more awesomeness". You don't wanna add a feature into a game unless you can add it with vengeance, so that it turns out good - or else it might risk damaging the game's overall renown (because people tend to focus more on bad features than good ones).

If it'll be good, then I welcome it. But if it turns out to be second-rate, then I don't want Bethesda to waste even a second of their time on it. Just make sure that the armors and colors that they DO have in the game are great, then I'm happy. There's also the problem with realism as well as the Skyrim setting itself - that everything needs to feel authentic and gritty.

As for the modding community - I'm probably gonna DL a latex domina outfit at some point.
User avatar
Gemma Woods Illustration
 
Posts: 3356
Joined: Sun Jun 18, 2006 8:48 pm

Post » Wed Sep 01, 2010 11:35 am

I never thought of it but now that I read this thread it would be nice to customize our armor (I feel so dislexic, i think thats spelt right.) I really hope that it ill be like LOTRO with the wardrobe. Might also be nice to have a bank.
User avatar
no_excuse
 
Posts: 3380
Joined: Sun Jul 16, 2006 3:56 am

Post » Wed Sep 01, 2010 9:54 pm

The problem with a lot of these dyeing features in games is that they typically svck. As a rule of thumb, I generally don't want something in a game that is just there for the purpose of just "being in the game, because more features = more awesomeness". You don't wanna add a feature into a game unless you can add it with vengeance, so that it turns out good - or else it might risk damaging the game's overall renown (because people tend to focus more on bad features than good ones).

If it'll be good, then I welcome it. But if it turns out to be second-rate, then I don't want Bethesda to waste even a second of their time on it. Just make sure that the armors and colors that they DO have in the game are great, then I'm happy. There's also the problem with realism as well as the Skyrim setting itself - that everything needs to feel authentic and gritty.

As for the modding community - I'm probably gonna DL a latex domina outfit at some point.

How could Beth mess up dying clothes? Even the incompetence that is Lionhead, made an alright dye mechanic. Oh and more features does = more awesomeness. Something TES needs to get back to doing. More content.
User avatar
Solina971
 
Posts: 3421
Joined: Thu Mar 29, 2007 6:40 am

Post » Thu Sep 02, 2010 12:45 am

How is dying supposed to be lore friendly?
They can't spray it...
Perhaps use flora to dye it (sounds weird though) combined with magic?

Still, I wouldn't like dying. Don't care about it. It usually looks bad imo.
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Thu Sep 02, 2010 1:53 am

That would be great, and while wre at it, might as well add logo/tags costomization!!
User avatar
hannah sillery
 
Posts: 3354
Joined: Sun Nov 26, 2006 3:13 pm

Post » Wed Sep 01, 2010 10:41 pm

How is dying supposed to be lore friendly?
They can't spray it...
Perhaps use flora to dye it (sounds weird though) combined with magic?

Still, I wouldn't like dying. Don't care about it. It usually looks bad imo.

You do know how dying clothe/fabric works? Also plenty of clothes have been dyed in TES games. Pretty much every colored outfit has been dyed.
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Wed Sep 01, 2010 8:53 pm

You do know how dying clothe/fabric works? Also plenty of clothes have been dyed in TES games. Pretty much every colored outfit has been dyed.


Which actually doesn't work so well on an article of clothing made from different pieces and different colors of materials. Especially if there's trim or embroidery.
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Wed Sep 01, 2010 5:52 pm

You don't dye metal armor. You paint it.
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Wed Sep 01, 2010 7:24 pm

Which actually doesn't work so well on an article of clothing made from different pieces and different colors of materials. Especially if there's trim or embroidery.

That's why its a game and reality doesnt matter when it comes to a feature that adds customization. Or you could only dye when first crafting a material. Honestly though, I dont care if its realistic dying, its a fantasy game.
User avatar
Andres Lechuga
 
Posts: 3406
Joined: Sun Aug 12, 2007 8:47 pm

Post » Wed Sep 01, 2010 10:50 pm

That's why its a game and reality doesnt matter when it comes to a feature that adds customization. Or you could only dye when first crafting a material. Honestly though, I dont care if its realistic dying, its a fantasy game.


Hey, you brought it up.

And I already said I was ok with dyes at the time of crafting.
User avatar
JeSsy ArEllano
 
Posts: 3369
Joined: Fri Oct 20, 2006 10:51 am

Post » Wed Sep 01, 2010 5:15 pm

Hey, you brought it up.

And I already said I was ok with dyes at the time of crafting.

I didnt bring it up, hlrv did. Not to mention I already said that you do it by each piece, even if that means taking your armor apart to do so. Which is the way complex articles of clothing/armor has always been dyed.
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Wed Sep 01, 2010 4:44 pm

It depends entirely on the texturing & modeling system they use for items. To dye stuff, you have to have your engine set up for it - you need to have a default color for use in textures that is replaced with a "dye" color. If you have a system that just uses straight texture / alpha / reflection / bump maps, it's hard to just say "ok, and now we'll make the colors in those textures alterable!"

(I wonder... did anyone ever make a dye mod for OB? "Dye" and "Dying" only return two search results on the Nexus, and those are both for the "Undying" race :D )





...Oblivion's clothing texture system was a bit clunky. Each texture had to be assigned to an individual .nif (model/mesh), so you'd download a "40 different minidresses!" mod, and it would be hundreds of meg, because it needed 40 copies of the dress model, to go with the 40 different textures. Fallout 3 improved that a bit, letting you have one .nif and several different colors. Saved a heck of alot of space when modders wanted to put out collections of thirty different T-shirts, or bikinis, or ball gowns. :)
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Wed Sep 01, 2010 10:18 am

i agree there should be dyes for cloths.
but not for armor and swords.

however, since we know mining is in, i think it would be cool if there are different colors of ore you can craft armor and weapons into.
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Wed Sep 01, 2010 12:03 pm

sounds good to me
User avatar
N3T4
 
Posts: 3428
Joined: Wed Aug 08, 2007 8:36 pm

Post » Wed Sep 01, 2010 11:02 am

This is what modding is for.
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Wed Sep 01, 2010 9:19 pm

Why? It can look awesome. A set of plate armor would look awesome with a metallic blue tint for example. How awesome would a sword look if you dyed it metallic black? SUPER AWESOME.

Nope, see, now you're opening a can of worms for the realism junkies (or just trolling and moking the whole custom creation stuff, but I'll play).

*How woud you dye metal armor? It's not cloth and doesn't really have anywhere for it to grab fast. Now, perhaps you could rig up some kind of electroplating via a shock spell....Paint would be easier*

And then you'll have other jump in with *the painted armor needs to have scratches wehre you can see the bare metal. Especially if it gets into combat.*
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Wed Sep 01, 2010 3:17 pm

Nope, see, now you're opening a can of worms for the realism junkies (or just trolling and moking the whole custom creation stuff, but I'll play).

*How woud you dye metal armor? It's not cloth and doesn't really have anywhere for it to grab fast. Now, perhaps you could rig up some kind of electroplating via a shock spell....Paint would be easier*


Anodized aluminum ftw! :D


(Actually, you'd probably enamel colors onto the armor. And, yeah.... that's the kind of thing you'd save for ceremonial stuff, because hitting it with a weapon would ruin it.....)
User avatar
Dylan Markese
 
Posts: 3513
Joined: Sat Dec 01, 2007 11:58 am

Post » Wed Sep 01, 2010 11:40 pm

If it was implemented, it could take a page from the Mabinogi http://wiki.mabinogiworld.com/index.php?title=Dye. Of course, they could just add in a regular paint pallet, and reduce the 5 options down to one, but the rule is the same. Game is fairly known for the level of individuality in everything from your spirit weapon, to your combat style (kinda similar to the Skyrim system, no classes just a blank character and a massive amount of skills to obtain and enhance) and your equipment. You could wear the same exact stuff as the person next to you, but look completely different, its kind of nice.
Anyways, it might be pretty hard to do in something like the elder scrolls.
User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Next

Return to V - Skyrim