If Ironsides get's his way the USS Constitution will be at the bottom of the ocean. Because it's ancient, full of holes and none of them can sail it.
Best not to let the robots have their way.
If Ironsides get's his way the USS Constitution will be at the bottom of the ocean. Because it's ancient, full of holes and none of them can sail it.
Best not to let the robots have their way.
Better it to go down like a vessel of the US Navy on its last voyage, than scrapped for parts and what remains left to rot by people who only want to make money off of it.
At least Ironsides knows what the vessel is. Worst case, the robots are giving it a proper burial at sea.
That's how I view it anyway.
I really liked this quest. I sided with Ironsides because I had already met some scavengers when I was overweight, in the commonwealth.
Scavengers are the same as raiders to me. They just don't shoot at first site of you, they wait until you turn your back on them and then open fire if you're not moving fast enough.
Well to be fair, its not like you have to side with Ironsides.
And Piper (one of the most "goody-goody" companions in the game) dislikes it when you side against the scavengers. So its not entirely biased towards the robots.
I just don't view the scavengers as anything more than vandals. They don't NEED the Constitution, and could back off at any time and go scavenge something else. Instead they want to fight Ironsides and his crew for the potential profit. I mean clearly, they seem to be able to afford to send men and women into the meat-grinder on a pretty consistent basis. Its not like its Ironsides fault they won't give up on their goal of wrecking The Constitution. By scavenger rights, he was there first. Finders keepers losers weepers and all that.
But on the other hand I understand the sentiment of not wanting to side with whimsical robots just for the sake of some old ship. Honestly though, I'd keep Captain Ironsides around just because of his quotes.
Its intended to be a silly quest anyway. I liken it to "Fly Me To The Moon" from New Vegas. Its there mostly for comedic effect, and not meant to be taken too seriously.
Fair enough.
I personally just don't automatically value a human life over a robot. Especially when said humans are largely the instigators in the whole affair.
Kind of like those idiots who jump in wild animal pens for laughs, and then unsurprisingly get themselves killed or maimed. I'd think it unfair to shoot the animal because human stupidity put it in a position to kill one.
Similarly, Ironsides is just minding his own business playing Master and Commander with his robo-pals. Humans being greedy don't deserve his ship more than he does just because they're human and he's not IMO.
I failed the quest where I had to defend the ship. I killed all the robots so I felt better about it.
True, but even in that situation, I have to say, I can't blame the animal for fighting back.
I mean, I'm a hunter myself. Been hunting most of my life actually. If a buck charged and gored me with its antlers while trying to hunt it (lets assume this is a really, really pissed off deer). As my soul is floating out of my dead corpse, I'd probably look back and say "Alright, guess that's fair."
i snuck in there and stole it without the scavengers finding me/attacking me.
Kinda ironic that Danse who dislikes machines and technology, often talking about it being mankind's hubris and making them lazy, would like for you to side with the robots
I definitely thought "James Earl Jones" the first time I heard him.
The "rule of cool" dictated that I side with the robots on this one.
Nah, he approves of helping the robots rebuilding the ship in itself, not just siding against the scavengers. He's clearly siding with the robots.
This quest is an example where Bethesda did include that old classic Fallout "moral ambiguity" and "choice with consequence thing" but like most of the examples of this in the game, it just doesn't have quite the same 'edgy' feeling as a lot of the decision scenes in past games (FO2 in particular). There is a strangely "light-hearted" feeling to this whole game I now realize and I cannot even put my finger on what it is exactly that is accomplishing that atmosphere.
Some of the critters are scary when you are first surprised by them, but other than that the game is very light-hearted.
Yep, it is - but without giving too much away, it's worth scouting out an escape route before you pull the heist. Stealth Boys ain't cheap...
I'll admit, when I heard the scavvers' side of the story, I hummed and hawed and shut down the game for the night - not out of any emotional or ethical reaction, but because I found it to be a genuinely perplexing choice. The dilemma for me wasn't about robots vs. humans; rather, it was a choice between having a chance, albeit a small one, to preserve an old-world, one-of-a-kind relic vs. bowing to the new reality of the wasteland. I ended up choosing the former, mainly because my character was also an old-world, one-of-a-kind relic... In all, a silly quest, but it ended up defining my character's place in the new world.
I am going to have to give this quest a try. I have no telling how many hours in this game and have completed all 4 endings but have yet to step foot on that ship.
Yes, I thought the ship was still in commission, just like the German Sailing Vessel - https://en.wikipedia.org/wiki/Gorch_Fock_%281958%29. I've seen her anchored in the Hamburg Harbor and it was a sight to behold. Thanks for the above info, it's always interesting to learn something new. I just love old sailing ships!
Aye, aye Cap'n! Raise the anchor and set the main sail! We'll make the last voyage of the U.S.S. Constitution one to be remembered!
I sided with Cap'n Ironside and his crew, because they stood for something. The stood for the Old World, the one that still celebrated honor and integrity, the things my character's husband had fought for (or at least she would like to think he did). The new world, the wasteland, is ruled by fear and greed and frankly, coming across the crew of the U.S.S. Constitution was a refreshing change for Catherine Bellamy. She even wasted a stealthboy, in order to avoid blood shed. Yet, the scavangers couldn't leave well enough alone and had to attack.
They all died a rather meaningless death and shall be forgotten, while the memory of the U.S.S. Constitution will linger on.
My character didn't steal anything while on board. The irony is that most of the items on board was common place junk that can be found in every derelict house... Greed... the downfall of all civility.
Loved it too.
Sided with the robots every time so far, dirty scavs should die lol
Yeh had to side with the robots too they were just to great. This quest is definitely one of the highlights of this game.
The USS Constitution has a big hole in it hull below the waterline. The significance of this fact seems to have entirely escaped both Captain Ironsides and the crew. Once the ship does make it to the Atlantic, it will be a very short voyage.
sided with the robots each time I played this quest. Watched it take off and crash the first time. Then discovered the second time I did the quest that if your fast enough you can make it back on board the ship.
Just don't stay on deck, you die. But go below deck and you will be fine. Saves hiking across Boston and climbing back up again.
My only disappointment is there is no way to help them launch again until they hit water.