» Sun May 01, 2011 2:50 am
I like companions, but they never seem to be quite right. New Vegas took a good step, but they still seemed generic. They need a lot more depth, tie them into a main quest apart from their own quest line- get the player to care about them by making them known. Cater to all tastes, some people want a macho barbarian, some a quiet assassin type, others might want a bubbly personality (is that a word? xD) girl, or maybe the cute petite sort. There needs to be a wide variety so people who may not be the sort to like the 'party girl/boy' could have access to the 'good boy/girl' instead, or maybe the shy type, the wiseass (Alistier ftw! xD) type.
New Vegas did a good job, but i think it could be better. I never felt attached to any of my companions, because i never found any real compatible personality to match my tastes in people..you had a piss dunk coy girl who likes to get into fights, a gay scientist who isn't good for much apart from making himself constantly known that he is, an emu sniper, an annoying girl who acts out of character despite her past with the brotherhood, a super mutant of all things who has a brain tumor of a problem in the head, and a ghoul...i hate goals even though he was pretty likeable....for a ghoul...friggin maggot farms..and a weird dog.. The only one i liked was Rahul and even he had his problems...he was a zombie for one...