Ok, so what I want to do is set all the non-respawning (non-quest) containers in FCOM (mostly from OOO obviously, but figured it would be better to use the FCOM list) to respawn (things like Rune Banded Chests and so forth). So I open the FCOM_Convergence.esp in the 1.2 CS, and it spits out a couple of warnings about duplicate items, and says it will rename them if I continue. I'm assuming this is bad, yes/no?
All I want to change is just the respawn behavior of the Container list, how do I go about splitting that out of the main file? Is it even possible? (i.e. I wanted to make a separate override plugin just to be sure I don't frag the main .esp) It looks like the respawn behavior is just a toggle, so a no brainer there, just really worried about screwing up something unrelated.
I'm sure the answers to this are available somewhere, but I really don't even know where to look, the most I've ever done with the CS is tweak some Magic Effect Settings. Any tips here would be much appreciated.