Really, the vault is impossible!

Post » Sun Oct 18, 2009 11:29 pm

I am saved in a spot where if I go one way, I lose my head, the other I die of CLOUD poison. Now, I know there are real enthusiasts out there, but I set my game to ULTRA easy. Why? Because I don't like spending hours of trial and error time trying to figure out some hardly rewarding outcome! You know, there are only so many hours to live in REAL life. I won't be wasting anymore of them here. I'm so pissed I spent money on this. What a waste of what is otherwise a really good game.


Sorry, I love Fallout but had to vent. I don't like this DLC enough to start it over.
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Jinx Sykes
 
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Post » Mon Oct 19, 2009 12:11 am

You should really make multiple saves. Usually my five latest separate save files are no more than 15 minutes of playtime apart from each other.
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Madeleine Rose Walsh
 
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Post » Sun Oct 18, 2009 7:07 pm

I do that myself, but every minute of this DLC is just hard and frustrating. Just saying, I play to have fun, not be aggravated!
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Silencio
 
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Post » Mon Oct 19, 2009 12:26 am

I hear you, I felt like that a little during my first playthrough of DM. You have to try to enjoy the puzzle. If you keep getting frustrated over the radios, speakers and the cloud, you'll end up hating the DLC. Also, if you're stuck, there are some really good video-walkthroughs on Youtube. Just skip to the part where you're stuck and watch how it's done.
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joannARRGH
 
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Post » Sun Oct 18, 2009 2:36 pm

I'll do that. For now I think I'll take a couple days' break from it. Really appreciate the input!
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Robert Jr
 
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Post » Sun Oct 18, 2009 10:27 pm

Yeah I'm really having a hard time getting in to DM.

I started it a few months ago, stoped, then picked it up again last night.

Really not impressed :shrug:
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Brittany Abner
 
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Post » Sun Oct 18, 2009 10:27 pm

:Scratches head:

Its really not that hard. As has been said before, use the wiki or YouTube if you're stuck.

Most ghost people can be avoided - just run past them. They're very slow. The holograms are easy to sneak by. The wiki tells you where their emitters are too, and it also tells you the location all of the speakers if you can't see them (use the holorifle scope and they're easier to spot in dark areas)

The final escape is do-able as long as you have a vague idea of where to go. Pay attention to your path on the way to the vault and then back-track at full speed with your weapon holstered. You'll have more time if you sneak past Elijah, instead of killing him.
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Schel[Anne]FTL
 
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Post » Sun Oct 18, 2009 2:05 pm

It's not so much that it's hard; it's just rather dull.

Although I haven't started the "gala event" or whatever yet.

Maybe it'll pick up?
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Katy Hogben
 
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Post » Sun Oct 18, 2009 9:50 pm

I honestly think people who find DM too hard is trying to complete it on too low a level.
I wouldn't even consider entering DM below level 25. Just becomes frustrating and annoying when your health is constantly low...
With a high level character DM can be enjoyable - plus the loot is brilliant!
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Mel E
 
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Post » Mon Oct 19, 2009 4:31 am

It's not so much that it's hard; it's just rather dull.

Although I haven't started the "gala event" or whatever yet.

Maybe it'll pick up?

I thought the casino was more entertaining than the villa as a location, although I gave up towards the end as the endless beep-beep of your collar plus the holograms got me really frustrated. I know some people say it made it more challenging, but perhaps they could have come up with some different traps or obstacles, as the collar had started to get old by then.
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Beulah Bell
 
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Post » Mon Oct 19, 2009 1:16 am

It's not so much that it's hard; it's just rather dull.

Although I haven't started the "gala event" or whatever yet.

Maybe it'll pick up?
Yes, towards the ending of the Villa part it becomes pretty boring. Especially the big @ss walk back to the fountain after initiating the gala event. However, once inside the casino it does become interesting again, dealing with the companions.

But seriously, whenever you're getting frustrated by holograms with hidden emitters, unfindable radio speakers etcetera, look up a video walkthrough. There's no shame in that, it speeds up the boring parts of the DLC and you won't get frustrated with it.
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Sammie LM
 
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Post » Mon Oct 19, 2009 4:14 am

Speakers are a joke anyway, except when you are in the Vault. Oh god...the VAULT!
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JAY
 
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Post » Mon Oct 19, 2009 4:33 am

The Vault is not impossible, it's just a royal PITA. There are also multiple solutions, including multiple non-glitch solutions. The frantic flight solution was very, very, very frustrating. I didn't need a video for that, I just needed to do everything exactly right to make it to the elevator in time. I did kill Elijah and that costs precious seconds, and THEN I saved.

Spoiler
On replay I trapped Elijah leaving him precisely one bar of gold to contemplate for the rest of his life, returning to the Mojave with more gold than I could ever have a use for, other than for decoration.

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sam
 
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Post » Mon Oct 19, 2009 1:44 am

There was a point in Dead Money where I had one bar of HP left, and no stimpaks. I was also surrounded by Ghost People. I took a chance and ran for my life, and somehow I survived. :D

Don't even get me started on the ending. There were times when I actually considered siding with Elijah.
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Britney Lopez
 
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Post » Mon Oct 19, 2009 3:33 am

I just finished a play with character number 5 who was also the second character to do DM (i had already completed the game 3 times before the DLC dropped) so the first play with my 4th character was very very difficult as i spent a considerable amount of time just trying to figure out what the developers wanted from me. Like i said i just finished the game for the 5th time and this character was built to blow through DM and she did easily. I took perks that would come in handy like light step, so i would not have to worry about all the damn bear traps. On a side note here i had to restart several times as the companions do not have the perk and set off every trap some of which actually killed me even though i never set them off. Christine seemed to be the worst at this but Dean was annoying as well on occasion. I also had my survival and medical skills up there pretty high so i got a better effect from meds and food items which helped as well. Another thing i did was save up the caps, 20000 should work and get the implants from the medical clinic, rejuvination and iron skin worked well. Rejuvination did not restore health but it did reduce the amount of health bled away by the toxic atmosphere. Another thing is donot be afraid to visit areas again even though they are cleared out. The auto docs in the clinic area are wonderful if you make sure to clean the area of ghost people by cutting them up once they are down. If you attack a ghost person and they go down but you do not get XP then you need to finish them off, you must chunk them or they will get back up, a cosmic knife works well for this, but really all onee must do is perform some sort of amputation and they will stay dead. Instead of guns i also took this character to 45 in melee (just enough for the cowboy or in this case cowgirl perk) so i did alot more killing with Melee than i have EVER done before.

DM was a pain in the ass because it WAS SO DIFFERENT from the typical run and gun approach of FO3 and FONV, that this fact in itself could be majorly off- putting. I did enjoy it immensely the second time but i was better prepared for the environment, and the challanges by how i built the character. Prep is necessary as this DLC is different and i think it has a higher learning curve than folks are used to, some will like it some will hate it, this is natural as it is more different than some folks might be used to. That IMHO is it's charm really, less of the same is a good thing on occasion and in this case as well as it was done less of the same worked for me.

Asai
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Philip Rua
 
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Post » Sun Oct 18, 2009 4:52 pm

And now you know to have at least two saves, one before you start a quest and one while doing it.
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RaeAnne
 
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Post » Sun Oct 18, 2009 6:06 pm

I just finished a play with character number 5 who was also the second character to do DM (i had already completed the game 3 times before the DLC dropped) so the first play with my 4th character was very very difficult as i spent a considerable amount of time just trying to figure out what the developers wanted from me. Like i said i just finished the game for the 5th time and this character was built to blow through DM and she did easily. I took perks that would come in handy like light step, so i would not have to worry about all the damn bear traps. On a side note here i had to restart several times as the companions do not have the perk and set off every trap some of which actually killed me even though i never set them off. Christine seemed to be the worst at this but Dean was annoying as well on occasion. I also had my survival and medical skills up there pretty high so i got a better effect from meds and food items which helped as well. Another thing i did was save up the caps, 20000 should work and get the implants from the medical clinic, rejuvination and iron skin worked well. Rejuvination did not restore health but it did reduce the amount of health bled away by the toxic atmosphere. Another thing is donot be afraid to visit areas again even though they are cleared out. The auto docs in the clinic area are wonderful if you make sure to clean the area of ghost people by cutting them up once they are down. If you attack a ghost person and they go down but you do not get XP then you need to finish them off, you must chunk them or they will get back up, a cosmic knife works well for this, but really all onee must do is perform some sort of amputation and they will stay dead. Instead of guns i also took this character to 45 in melee (just enough for the cowboy or in this case cowgirl perk) so i did alot more killing with Melee than i have EVER done before.

DM was a pain in the ass because it WAS SO DIFFERENT from the typical run and gun approach of FO3 and FONV, that this fact in itself could be majorly off- putting. I did enjoy it immensely the second time but i was better prepared for the environment, and the challanges by how i built the character. Prep is necessary as this DLC is different and i think it has a higher learning curve than folks are used to, some will like it some will hate it, this is natural as it is more different than some folks might be used to. That IMHO is it's charm really, less of the same is a good thing on occasion and in this case as well as it was done less of the same worked for me.

Asai


I am like you hated it first time thru but on second playthru i had a great time of it as I knew what to expect and took my time to get a char that fit the role I needed to play thru with a good chance at living also stopped long enough to explore the diff areas this time found so much cool stuff I actually started loving the irritating thing lol and the challenge became fun rather then irritating, I am glad I didnt destroy my dlc now as I had planned the first time I tried to run away from the vault lol
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Irmacuba
 
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Post » Sun Oct 18, 2009 2:06 pm

I am saved in a spot where if I go one way, I lose my head, the other I die of CLOUD poison. Now, I know there are real enthusiasts out there, but I set my game to ULTRA easy. Why? Because I don't like spending hours of trial and error time trying to figure out some hardly rewarding outcome! You know, there are only so many hours to live in REAL life. I won't be wasting anymore of them here. I'm so pissed I spent money on this. What a waste of what is otherwise a really good game.


Sorry, I love Fallout but had to vent. I don't like this DLC enough to start it over.

I agree. seems like a half hearted attempt. Also imo, Anchorage Alaska DLC was better than this... Power armor training at level 8 or 9 with Power Armor that never degraded. Chinese Stealth armour that actually acted like a stealth boy... AWESOME rewards along with perks. Why cant we get any of this with the new DLC??? Half hearted attempts thats why.
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Naughty not Nice
 
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Post » Mon Oct 19, 2009 5:20 am

I agree. seems like a half hearted attempt. Also imo, Anchorage Alaska DLC was better than this... Power armor training at level 8 or 9 with Power Armor that never degraded. Chinese Stealth armour that actually acted like a stealth boy... AWESOME rewards along with perks. Why cant we get any of this with the new DLC??? Half hearted attempts thats why.


I am not sure if all that is necesary, but hey everybody here has a right to vent it is what the boards are for. I just think that the reason from what i have read by alot of folks is that the DLC was so much different than the game itself and any other DLC. DM is more of a cereberal experience and is can see how some folks might be put off by that but as DLCs go i rather liked it. The DLC was out of alot of people's comfort zones, mine as well in all honesty, but i took the DLC for what it is not what i wanted, i spent some time with the second character to build her off skills which is not hard to do if you wait a bit longer before entering. This is DLC that is not designed for the low level characters like the other DLC for FO3 which could be done whenever the player decided to trek out to thier respective start points. If you enter DM before 20 at least, your are going to have a hard time with this DLC, add into the fact that there is now hardcoe mode for FONV which was not avalable for FO3 unless you modded your FO3 so the environment of DM was also a constant enemy that was always chewing on the player character like an invisible gecko that can not be killed or shaken, always dogging the player with a nibble here and a nibble there.

My only real complaint about the DLC is that as a hardcoe player and as a fanatical crafter the tables could have been more centrally located. I would have preffered to have one of each bench closer to the fountain or even off by the gift shop with an area for the player to rest and store stuff although the garbage cans by the fountain worked. As a fanatical crafter there should have been more parts avalable for the player to craft some of the special foods that my high survival skills would have allowed. The fact that the game took my gear (weapons and clothing) was not an issue but take my gecko kabobs, my brahmin wellington, my bloatfly suprise and well now i am irritated. I got through the DLC with out those items just fine but for me crafting is such an integral part of the FONV experience that (did i mention i am a fanatical crafter) to remove that aspect of game play from the DLC or limit it as severely as it was, was not a game breaker but yea it diminished some of the entertainment value for me, just a teeny bit.

I am not going to dismiss any complaints because i can see how those complaints could be valid, but it seems that the guys took a chance and decided to make something outside of the box, which does not always work but i have to give them some credit though as the attempt was not a total failure. The story and the characters did leave a mark on me as a player, i did feel something for them, the evironment fit, the puzzles worked, the desolation and danger was palpable in the end all that can be said is that the DLC was different. Maybe too different, but that is not really a bad thing, on occasion everybody needs to have thier cage rattled, it keeps us on our toes, and i can say that without a doubt DM did that.

Asai
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Your Mum
 
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Post » Sun Oct 18, 2009 1:18 pm

I'm playing on hard mode and I found the vault to be very easy as you could effectively ignore a lot of the obstacles such as the holograms. I aggroed them and ran threw them. After a hundred yards or so they'll turn blue and leave the trail.

Sure, the villa had some challenging parts, but the vault was really quite easy.

I agree. seems like a half hearted attempt. Also imo, Anchorage Alaska DLC was better than this... Power armor training at level 8 or 9 with Power Armor that never degraded. Chinese Stealth armour that actually acted like a stealth boy... AWESOME rewards along with perks. Why cant we get any of this with the new DLC??? Half hearted attempts thats why.



I disagree very strongly. I felt that DM had the most cohesive and complete feeling out of all the Fallout DLCs I have played. The only one I would say was as good or better was Point Lookout. Anchorage was very bad, imo. It was quite generic and linear. Dead Money was certainly far from generic. The rewards you get out of the DLC itself aren't important to me. What is important is that the DLC is fun. I found the perk that lowered the weight in half of any weapon over 10 pounds to be a lifesaver, though. And the Holorifle, fully upgraded, is an awesome weapon. Just used it to kill the Legendary Cazadore very easily.

I think it's incredibly bizarre that you would call DM "half-hearted" because it didn't give you a stealth boy suit, an item that absolutely broke the game, when that chinese stealth suit was obviously the more poorly thought out item out of all this. DM was much less half-hearted than the Pitt, which was quite dull. DM felt like a natural extension of the New Vegas storyline. Anchorage just felt like a tacked-on, boring imitation of Call of Duty.

Also, to the person talking about bear traps, you know you can disarm them right? There's no reason for the Light Step perk or to build your character for DM. Just take it nice and easy, look around your surroundings, and dispatch all the enemies with high powered munitions.
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Vicki Blondie
 
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Post » Sun Oct 18, 2009 11:48 pm

I agree. seems like a half hearted attempt. Also imo, Anchorage Alaska DLC was better than this... Power armor training at level 8 or 9 with Power Armor that never degraded. Chinese Stealth armour that actually acted like a stealth boy... AWESOME rewards along with perks. Why cant we get any of this with the new DLC??? Half hearted attempts thats why.





Its not only sad that people give us easily, but now BLAME THE GAME ITSELF :shakehead: :shakehead: :shakehead:

Really, try using your head instead of using your guns, its not hard
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The Time Car
 
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Post » Mon Oct 19, 2009 2:57 am

I agree. seems like a half hearted attempt. Also imo, Anchorage Alaska DLC was better than this... Power armor training at level 8 or 9 with Power Armor that never degraded. Chinese Stealth armour that actually acted like a stealth boy... AWESOME rewards along with perks. Why cant we get any of this with the new DLC??? Half hearted attempts thats why.


"My gun fetish isn't satisfied buy this DLC, with it's story and plot; how half-hearted."

Wow.

1. That armour was glitched, that's the only reason it didn't degrade.
2. Are you a damn fool? Making new guns and armour for you to [censored] to takes a fraction of the time it takes to create a DLC like Dead Money, anyone with a computer can do it, hence why a game studio probably has better things to do.

I will really never understand people's desire to do quests and get guns for the sake of getting more guns, which will then presumably be used to get more guns; seems like a pointless objective to me.
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^~LIL B0NE5~^
 
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Post » Sun Oct 18, 2009 1:57 pm


I will really never understand people's desire to do quests and get guns for the sake of getting more guns, which will then presumably be used to get more guns; seems like a pointless objective to me.


this is the WoW formula isn't it? seems to work.

and OP, you only make one save file, save in a poor location, were not prepared, and then blame the game? the game did not force you to make bad decisions.

dead money is a solid dlc with great rewards, but i still prefer the main game. it's a dlc that took some chances; it's not for everyone. i hope bethesda/obsidian continue to take some chances with dlc, but i am more drawn to the upcoming dlc's that flesh out the vegas story. i think the reason dead money receives a lot of criticism is because it is so different from the main game.
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Peetay
 
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Post » Sun Oct 18, 2009 5:34 pm

"My gun fetish isn't satisfied buy this DLC, with it's story and plot; how half-hearted."

Wow.

1. That armour was glitched, that's the only reason it didn't degrade.
2. Are you a damn fool? Making new guns and armour for you to [censored] to takes a fraction of the time it takes to create a DLC like Dead Money, anyone with a computer can do it, hence why a game studio probably has better things to do.

I will really never understand people's desire to do quests and get guns for the sake of getting more guns, which will then presumably be used to get more guns; seems like a pointless objective to me.


You got two solid guns and a nasty energy weapon out of DM.....but I guess some people just aren't satisfied. :lol: I brought a ridiculous amount of guns and ammo out of OA using the glitch, what's funny is I just used them to decorate my house and the Rivet City Hotel Room.
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WYatt REed
 
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