Reanimate Zombie, Corpse, etc bug?

Post » Tue Jun 12, 2012 6:53 pm

Ive done a search but cant seem to find much info on this. Im aware of the dead thrall bugs. But one ive encountered since 1.5 is the respawning of previous "reanimated" npcs when i fast travel. For example I cleared the bandit towers west of the ritual stone, and a while later they will respawn where their ash piles were and wont be hostile or sometimes even when i fast travel to a town like whiterun or Winterhold they will appear. This is happening with wolves and most other things i use reanimate on. I am using mods, such as ash pile expire but these were never a problem before.

With dead thrall very buggy and now these spells not working (at least for me) its making it hard to play a necromancer. I spoken to a few modders and they are saying the reanimate script or spell or wotever within the game is badly programmed. Is this true? I dont want to use this spell line now as its messing up the game. I know its not exactly gamebreaking but it is spoiling my enjoyment. Anybody else encountering this problem or have any ideas or fixes?

Thanks.
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Kate Schofield
 
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Post » Tue Jun 12, 2012 9:17 pm

I really want Bethesda to fix the Necromancy bugs cause it's actually very fun to play one. I set out to have a Necromancer with a good follower and two high level dead thralls, but the thralls disappear whenever I fast travel or go into a new location. I can deal with the fast traveling by not fast traveling, but not with entering a new location. But I'll hope for the best and if Beth were to fix it up some time, I'd be very grateful.
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SaVino GοΜ
 
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Post » Wed Jun 13, 2012 1:36 am

I really want Bethesda to fix the Necromancy bugs cause it's actually very fun to play one. I set out to have a Necromancer with a good follower and two high level dead thralls, but the thralls disappear whenever I fast travel or go into a new location. I can deal with the fast traveling by not fast traveling, but not with entering a new location. But I'll hope for the best and if Beth were to fix it up some time, I'd be very grateful.
If you don't fast travel you won't have any problems with thralls disappearing, I never have (even when fast traveling, bar one or two occasions), but they always follow me from zone to zone.

About the OP, this has never happened to me (vanilla game xbox), I imagine it's the mods you are using.
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Sweet Blighty
 
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Post » Tue Jun 12, 2012 9:41 pm

I just fast traveled few times with Dead Thralls, and it hasn't happen to me yet. I don't know about the zombies respawning, but I guess I'll have to check it out.
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Teghan Harris
 
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Post » Tue Jun 12, 2012 11:25 pm

It's happened to me as well since1.5 the last time I fast travelled I had three draugr, a few bandits, and a necromancer all start fighting me or the guards and citizens in a city or place I go to and I am on the ps3.
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Chrissie Pillinger
 
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Post » Wed Jun 13, 2012 7:34 am

Hopefully there will be some kind of fix or re-working of reanimate. It needs it. Ive said before that mages feel like a bit of an afterthought in this game. Far bigger guild questlines for thieves, assassins and warriors not to mention that their class mechanics actually work. Ah well :confused:
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Philip Lyon
 
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