Reason #734 for why I HATE this stupid dialogue system

Post » Tue Feb 16, 2016 11:10 am

Okay, so, after getting the "Minutemen don't give you quests anymore" glitch from patch 1.3, I had to start a new game.


As always, I want to side with the institute. However, this time I wanted to try something a bit different: not starting the minutemen untill after mass fusion at the earliest, or after the main quest at the latest. Just to see what would happen.


Then I realized that I had to build the Relay with someone. Normally I would side with the Minutemen for building it. However, in this run they obviously have the problem of not existing, so that's not an option. I didn't want to side with the Failroad, since I wanted to be able to do Plugging a leak. So that left only one option: the BOS.

Well, okay. That's not so bad. From a roleplay perspective, this is actually rather good. He gets to see what the BOS is really like, and being a former soldier himself it makes sense that I didn't decide to side with the faction that most resembled his ancient regimen. However, my character never really planned on being loyal to the BOS. Sure, he smiled and told Danse that he thought Maxon was brilliant, and pretended to agree with Maxon. But really, when it came right down to it, my character couldn't have cared less about the synth war or the BOS. In truth, he thinks Maxon is just a puffed up loon. For him, there was only one real goal: to build the relay to get into the institute. Once there, he knew that this would be the end. He would either fight his way in, find his son, fight his way out and live the rest of his life in quiet solitude in sanctuary at best. Or more likely he'd die trying, or find out that shaun was murdered long ago (he has no reason to believe kellogg), and then die getting his revenge. He fully expected the Institute to be his grave.

... What would happen instead he wouldn't have seen coming.

(Cue transition to an Institute playthrough)



But there's one little problem: Maxon telling you to find Dr Li. So I'm doing institutionalized, and when I talk to Dr. Li, the first thing out of my character's mouth is "hey i'm from the BOS and you should rejoin again dur hur"


What I hate about it is that there's no option to simply drop the issue dead or sidestep it altogether. To say right away "you know what? I don't care about Maxon and his stupid whatever-it-is project. I found my son, and this is where I am now". Nope the game presumes that because I took the BOS path, I want to be the loyal BOS soldier and try to convince Li to rejoin the BOS even though I really don't want her to, and now she won't shut up about it. I mean yeah I can tell Dr Li "no deal" at the end of it, but the damage has already been done. She now thinks I want her to return to the BOS when really at this point I don't even care about them anymore. They've served their purpose in my quest, and my obligation to them is done.


Funny thing is, even with the Dialogue system, it didn't have to be this way. Having the BOS Li dialogue thing should have come AFTER institutionalized, not during it. Or at least after you talked to Li the first time. It also wouldn't be half as bad from a RP perspective if Dr Li actually gave you her reasons for leaving the BOS and tried to convince you to not work with them and then you could either agree or disagree with her. But nooooooooo. That would actually be good writing. And good writing takes up too many dialogue options. We can't have more than 4 dailogue options because streamlining. Dur hur.


This is why I normally side with the Minutemen for the relay thing btw, so I can avoid this kind of B(o)S.


I just hope I can fix this later on by relaying onto the prydwen with a bunch of Synth relay nades in tow and going all Darth Vader on Maxon and the Prydwen.


(/rant)

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Penny Courture
 
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