10 Reasons Skyrim Will Be the Best Elder Scrolls Game

Post » Sun Jun 20, 2010 7:30 am

Ok, so what if the person playing doesn't want their character to have an impressive voice with lots of bravado? What if they picture their character as being more softer spoken? Or what if they picture their character having a deeper voice? Or what if the player likes the appearance of a certain race like the Nords, but wants to imagine their character as being something completely different?

Having a voice-acted player-character ruins that sense of imagination, even if the voice-acting is limited to shouts. It's basically one step forward towards full voice-acting, giving the character a set name, a set background story, set appearance etc. like Red Dead Redemption for instance. Wrong direction to head in for the Elder Scrolls series.

I agree and I do not care about dragons or lore for that matter.

Skyrim will probably be my favorite because of the "perky skill trees."
User avatar
Soku Nyorah
 
Posts: 3413
Joined: Tue Oct 17, 2006 1:25 pm

Post » Sun Jun 20, 2010 8:40 am

1) That's fine. Though I don't know how you can't be just a little excited to see a fully realized dragon in a game.
2) The generic grunts in Morrowind and Oblivion were exactly the same as any other member of the same race in either game. That does far more to hurt role playing than shouts unique to the player.
3) Yeah, Oblivion's forests were neat, until you realized it was almost all forest and most of it was indistinguishable from the rest.

1) I'll give credit to Bethesda, they're doing a really good job of bringing dragons to life in Skyrim. It's just not something i'm excited about though. Dragons really don't interest me. If seeing one in the wild was a rare event and meant 'run and hide or you WILL die' that would be really cool, but my understanding is they're going to be quite common and relatively easy to kill. The novelty will wear off fairly quickly.
2) I'm not saying the grunts weren't bad, just that shouts are a bigger step forward in the same wrong direction.
3) I didn't mind that too much. Personal taste I guess.
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Sun Jun 20, 2010 12:34 am

Forums are known for the vocal minority and complainers, and dont always represent actual gaming opinion.

- Factual data like sales and scores show the opposite. You have no such facts for your arguement. There is nothing to indicate most people thought CiV or Oblivion "weren't worth the price".


Except I never argued for "most". I argued for "a lot", especially amongst those who's opinions I trust. But anyway... need I state for the third time that my point was NOT to convince anyone that Civ3/5 and Oblivion were universally despised, but rather that making dogmatic statements of a game's quality before anyone has played the game is irrational at worst and short sighted at best.

If you'd like to turn my examples on their heads (especially in the case of Oblivion), the forums were just as rife with people who hated the game even before playing it as those who adored it before it hit shelves. Both dynamics pretty much prove my point.
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Sun Jun 20, 2010 9:52 am

I came across this article, meh... screw the introduction. http://pc.gamespy.com/pc/elder-scrolls-v/1163735p1.html. Enjoy!


Cool, thanks for the article!
User avatar
brandon frier
 
Posts: 3422
Joined: Wed Oct 17, 2007 8:47 pm

Post » Sun Jun 20, 2010 4:41 am

Me three.

me 4, but you never know until closer the date :shrug:

EDIT: Sorry for double post, stupid computer didn't put it in my post above :brokencomputer:
User avatar
Glu Glu
 
Posts: 3352
Joined: Sun Apr 01, 2007 5:39 am

Post » Sun Jun 20, 2010 11:36 am

The battle grunts were hardly noticeable.


Really? I noticed it quite unmistakeably every time one of my hulking, battle-hardened male characters got hit in battle and squeaked like a little girl. Different strokes I suppose. :shrug:
User avatar
Wanda Maximoff
 
Posts: 3493
Joined: Mon Jun 12, 2006 7:05 am

Post » Sat Jun 19, 2010 10:48 pm

Really? I noticed it quite unmistakeably every time one of my hulking, battle-hardened male characters got hit in battle and squeaked like a little girl. Different strokes I suppose. :shrug:

I learned to just drown the grunts out as background noise. Shouts are going to be far more noticeable considering how much of the game revolves around them. For players who don't like the voice of their character, this is going to be more than just a slight annoyance.
User avatar
Bek Rideout
 
Posts: 3401
Joined: Fri Mar 02, 2007 7:00 pm

Post » Sun Jun 20, 2010 9:32 am

If seeing one in the wild was a rare event and meant 'run and hide or you WILL die' that would be really cool, but my understanding is they're going to be quite common and relatively easy to kill. The novelty will wear off fairly quickly.


I don't know where you are getting your information, but dragons are going to be uncommon, and Todd himself mentions how you will need to use all of your abilities and strengths to defeat them. In the demo he gave, he beefed up his character so that he wouldn't die.
User avatar
Mariaa EM.
 
Posts: 3347
Joined: Fri Aug 10, 2007 3:28 am

Post » Sun Jun 20, 2010 12:02 pm

I seriously doubt the voices are going to be a problem.

The lore issues of a Dunmer or Khajiit dragonborne are something else entirely.
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Sat Jun 19, 2010 11:32 pm

I don't know where you are getting your information, but dragons are going to be uncommon, and Todd himself mentions how you will need to use all of your abilities and strengths to defeat them. In the demo he gave, he beefed up his character so that he wouldn't die.

I'm pretty sure they'll be reasonably common. A good portion of the game is centered around them after all, so you'll end up seeing a fair few of them throughout one playthrough. I also don't expect them to be too difficult to kill. We already know that you encounter a dragon fairly early on in the game. If one dragon is possible to kill when you're at a relatively low level, chances are most of them won't be too tricky to beat.
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Sun Jun 20, 2010 6:54 am

I know they are... which is frustrating for me. 1) and 3) I can live with. It's just personal taste. But 2) irritates me a lot and makes me think "what the hell were they thinking?"

I'm interested in the game because I loved Daggerfall, Morrowind and Oblivion and consider them to be some of the best games of all time.

Then you'll love Skyrim. ES will always suprise you.
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sun Jun 20, 2010 10:45 am


The lore issues of a Dunmer or Khajiit dragonborne are something else entirely.

I agree. Yet another problem I have with this game.
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Sun Jun 20, 2010 12:35 pm

I agree. Yet another problem I have with this game.

That's actually not an issue if you read the lore correctly.
User avatar
Charlie Sarson
 
Posts: 3445
Joined: Thu May 17, 2007 12:38 pm

Post » Sun Jun 20, 2010 5:42 am

I learned to just drown the grunts out as background noise. Shouts are going to be far more noticeable considering how much of the game revolves around them. For players who don't like the voice of their character, this is going to be more than just a slight annoyance.

Fortunately, though, it is quite rare to absolutely recent your voice or others for that matter. I can't seem find a logical explanation why this is. It ruins your imagination? I like to hear my character's voice and I felt that my character squealed and scream too little in previous games, but yay, we've got shouts.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Sun Jun 20, 2010 8:16 am

The battle grunts were hardly noticeable.

The shout in the Skyrim trailer is bad enough at imposing a personality, and unless i'm mistaken that's one of the shortest shouts there is.

Obviously it's noowhere near as bad as a fully voice-acted player-character for imposing personality - but it's still a big step in the wrong direction. I just hope Bethesda don't go any further down that road.


Shouts are composed of three word segments,
Fus (force) Roh (push) Dah (err.. i forgot.)
So thats one of the longer ones.
User avatar
Scott
 
Posts: 3385
Joined: Fri Nov 30, 2007 2:59 am

Post » Sun Jun 20, 2010 1:32 pm

Fortunately, though, it is quite rare to absolutely recent your voice or others for that matter. I can't seem find a logical explanation why this is. It ruins your imagination? I like to hear my character's voice and I felt that my character squealed and scream too little in previous games, but yay, we've got shouts.

I just prefer my character to be silent in RPGs. To me it's almost as essential as being able to customize how your character looks. Sure, if the developers pick a set look for you (like Rockstar did with Red Dead Redemption) most won't have any problems with it, but it's taking away an element of player freedom.

An example of an RPG with a fully voice-acted player-character which really irritated me is Two Worlds II. I hated my characters voice. It dictated the personality of my character completely, making them an American with a smug attitude. They may as well have given the character a name and a set appearance because the voice had already taken away the freedom to make a character as I wanted.

I want a character that has a fully customizable appearance, no voice, no background story which might give away personality (something Bethesda are good at and are maintaining with Skyrim), no name until I pick one, etc. etc.
User avatar
bonita mathews
 
Posts: 3405
Joined: Sun Aug 06, 2006 5:04 am

Post » Sun Jun 20, 2010 6:24 am

I just prefer my character to be silent in RPGs. To me it's almost as essential as being able to customize how your character looks. Sure, if the developers pick a set look for you (like Rockstar did with Red Dead Redemption) most won't have any problems with it, but it's taking away an element of player freedom.

An example of an RPG with a fully voice-acted player-character which really irritated me is Two Worlds II. I hated my characters voice. It dictated the personality of my character completely, making them an American with a smug attitude. They may as well have given the character a name and a set appearance because the voice had already taken away the freedom to make a character as I wanted.

I want a character that has a fully customizable appearance, no voice, no background story which might give away personality (something Bethesda are good at and are maintaining with Skyrim), no name until I pick one, etc. etc.

I definitely wouldn't want my character fully voiced, but the shouts are far from that and don't bother me.
User avatar
amhain
 
Posts: 3506
Joined: Sun Jan 07, 2007 12:31 pm

Post » Sun Jun 20, 2010 1:26 pm

Shouts are composed of three word segments,
Fus (force) Roh (push) Dah (err.. i forgot.)
So thats one of the longer ones.


Force Balance Push
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Sun Jun 20, 2010 2:50 am

Force Balance Push

thank you, i couldnt remember off the top of my head
User avatar
Riky Carrasco
 
Posts: 3429
Joined: Tue Nov 06, 2007 12:17 am

Post » Sun Jun 20, 2010 1:13 am

I would love Skyrim to be the best Elder Scrolls game to date. (My personal favorite stills remains Morrowind). It does have the makings of being the best, though there are a few things I worry about.



Pretty much my feelings right now. I am almost positive I'll like it better than Oblivion, if that isn't the case, I will be disappointed. However, I'm not expecting it to top Morrowind, gaming standards have changed since then, I won't say for the worse, but they definitely aren't following my tastes. One thing does give more more hope for Skyrim than anything else though, Fallout 3. The great strides they took using roughly the same Tech as Oblivion, and now they don't have tons of middleware weighing them down.
User avatar
Rachell Katherine
 
Posts: 3380
Joined: Wed Oct 11, 2006 5:21 pm

Post » Sun Jun 20, 2010 10:06 am

Good read :D

Too bad the writer didn't know that the Dovahkiin isn't the only one that can use Thu'um though :P
User avatar
Your Mum
 
Posts: 3434
Joined: Sun Jun 25, 2006 6:23 pm

Post » Sun Jun 20, 2010 6:03 am

I learned to just drown the grunts out as background noise. Shouts are going to be far more noticeable considering how much of the game revolves around them. For players who don't like the voice of their character, this is going to be more than just a slight annoyance.


Would you pefer your character not to speak at all? Even without grunts? For me, that would be a step backwards... in realism. People make sounds, even if they don't want to.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Sun Jun 20, 2010 7:19 am

"ONE of the best games of the year"? His modesty is insulting!
User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Sun Jun 20, 2010 7:07 am

@sheogorath, i thought maybe you were joking when your complaints ruining the games for you were that the characters sounded like "a proud american" or "a smug american." Now im not sure if when you say american you mean the americas in general or just the united states but you seem to have some odd vendetta against america or everything sounds american to you. Its kind of funny because the actors voicing those characters arent actually from america that i know of(the guy from two worlds is from england and skyrim from sweden i think?) just wondering if you could explain in a little more detail how the character in the trailer shouting fus roh dah(sp) comes across as a "proud american." Maybe there are very subtle american accents/vibes im not picking up on.
User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Sun Jun 20, 2010 7:01 am

@sheogorath, i thought maybe you were joking when your complaints ruining the games for you were that the characters sounded like "a proud american" or "a smug american." Now im not sure if when you say american you mean the americas in general or just the united states but you seem to have some odd vendetta against america or everything sounds american to you. Its kind of funny because the actors voicing those characters arent actually from america that i know of(the guy from two worlds is from england and skyrim from sweden i think?) just wondering if you could explain in a little more detail how the character in the trailer shouting fus roh dah(sp) comes across as a "proud american." Maybe there are very subtle american accents/vibes im not picking up on.

You forgot "bravado".
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

PreviousNext

Return to V - Skyrim