Rebellion: An RP

Post » Thu Jul 22, 2010 2:39 am

My sheet. I'm terrible with large groups and army RPs, so I built someone who can travel between all your groups, and contribute to the war in a different way.

This is the first assassin I've submitted since my first character in TES RP. I know this class is on thin ice, so tell me if I ever start to fall in. :lol:

Name: Kyven Darethi
Nickname: "The Candleman"
Race: Dunmer
Age: 63 (looks 30ish)
Gender: Male
Loyalties: Boethiah, but he doesn't tell his clients that
Class/Position: Assassin-for-hire, part-time candlemaker.

Physical Appearance: Kyven is thin and rakish, but well-kept and hygienic. He keeps his red hair oiled back and trimmed neatly behind his ears. He often wears a sardonic smile, but otherwise has the poise and manner of someone high in class.
Defining Features: He wears a red tattoo in the shape of a flame at each temple; the tattoos are obviously meant to be used to identify him.

Regular Apparel: Sleek black jacket and breeches; he looks like a gentleman in mourning. When he's working with his wax, he tosses a brown workman's apron over it.
Armour: A full suit of netch leather, dyed black seemingly just for the effect.
Weapons: Ebony longsword with red runes etched into the side in Daedric. This is the one thing that really seems serious about him. Also, he keeps an assortment of hidden daggers (sleeve, boot, small of his back), just in case he's disarmed. He occasionally takes one out to carve wax.

Items: He has a horse and a small, coverless cart. The cart is strung with lanterns of all different shapes and materials, and is stacked with boxes of candles, candelabra, and materials. Some of those candles are made of a highly poisonous material; he likes to have people guess which ones are safe, and then light them, whether they are or not.

Personality: Kyven makes no secret about what his profession is. He is a self-described "mer with no nation," glibly telling people his greatest loyalty is to the one who pays him the most. His sharp, somewhat morbid sense of humor is ever-present, especially in inappropriate situations, and especially when it annoys people.

He is laid-back, and surprisingly artistic for someone of his profession. Kyven has a particular appreciation for symbolism. He also, naturally, has a propensity toward scheming, and can be alarmingly (and unashamedly!) two-faced.

He takes his moniker from his connection to candles. He makes and carves candles in his free time; he is known to both use candles to poison people, and to leave small wax figurines as calling cards. He considers each a small devotion to Boethiah, so takes them quite seriously.

Goal/Motivation: As a loyal servant of Boethiah, he wants to make sure no one faction gains power over the others. Boethiah thrives on anarchy and overthrow of authority, and so highly enjoys the current situation. Kyven is to maintain the status quo. Specifically, he wants to make sure no one regains the Imperial City, since whoever did would have a symbolic advantage in reuniting the Empire.

Any Favorite/Hated Races: He has a particular distaste for Dunmer (traditionalists, anyway).

Short Biography: Kyven grew up in a small town near Necrom. His parents clung to the warped vestiges of Tribunal teachings, and drilled the words of the ALMSIVI into Kyven's head from a young age. He embraced them... until, as an adolescent, he was brought to the sacred city of Necrom. There, he saw how weak the Tribunal had become, and rejected the teachings of the Tribunal.

One aspect of the Tribunal did appeal to him, though, and that was Almalexia's anticipation: Boethiah. Kyven first came to the Prince of Plots in an effort to escape his suffocating family. Boethiah granted him freedom in exchange for Kyven's promised service: a contract Kyven agreed to.

Boethiah had him send away for a particular candle--one poisoned with Nightshade powder--and plant it in his parents' bedroom. Not knowing that it was poisonous, Kyven did so, and was horrified to find his parents dead the next morning. He was traumatized, and railed against Boethiah, but the Prince of Plots refused to let him back down on his deal.

Kyven was freed to take up the cause of Boethiah. He headed for the nearest Daedric Shrine, and spent twenty years training his swordsmanship and alchemy up. Over time, he came to forget the pain of his parents' deaths, and see Boethiah's gift as the honor it truly was.

After he was sufficiently trained, Kyven was sent out as a killer-for-hire, tasked with seeing that the Empire never returned to its former glory. He's wandered the countryside for the past twenty years, working under the very shallow guise (that not even he bothers to keep) of a candlemaker. He's known as "the Candleman" in certain circles, and this is the name he responds to as a professional assassin.

Family: Kyven's parents were part of a village of suffocating Tribunal traditionalists in eastern Morrowind. In short, he killed them (see the Bio for the long version). Now, he quite proudly dubs himself "a mer with no nation."
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Matt Terry
 
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Post » Thu Jul 22, 2010 8:37 am

Thats right Skyrim does have tundra, forgot about that.

That's why I said and Nordic people. The Vikings part was for anyone that doesn't know what the Nordic people of Earth look like.

Third, from lore that would be how an Altmer army would be set up and I am really interested to see someone RP it. Will you have posts about the "troops" talking amongst themselves? You really have me interested here Blade


Just don't use that "v" word when discussing them.

I can take no credit at all. I shamelessly took the idea from a fellow Roleplayer in another RP. :D
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Kelly John
 
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Post » Thu Jul 22, 2010 2:02 am

Bsparrow, I love your idea.

Blade, yes the "V" word was terrible Nords are in no way close to Vikings, but if I had said Scandinavian army who really would have known what I was talking about? It is like choosing between two evils really.
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Danny Blight
 
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Post » Thu Jul 22, 2010 7:24 am

I'm new to these forums, though I have been reading things on here for a while..

I've RPed before, and I thought I'd give it a try on here.

As'Rej Treva:

Age: 54
Race: Argonian *sub-breed Se'Leu, which translates quite literally to sewer-lizard.*
Gender: Male
Loyalties: Clan Se'Reva, the largest of the five Argonian sewer clans.
Class/Position: As'Rej is the Overlord of Clan Se'Reva, granting him the overall control of the Clans. He is a good politician, as well as a very skilled warrior.

Appearance: As'Rej, like most of the Clan lizards, is colored mostly orange, and has splotches of black here and there. He has a fierce, snarling gaze, and his battle cry has been rumored to demoralize entire armies. He is very muscular, and usually bears heavy leather armor.

Armor/Clothing: As'Rej is almost always in his heavy leather, and he doesn't have much in ways of clothing.
Weapons: As'Rej wields a staff, with a snakeskin handle, and poisonous snake fangs line the club-like top of the weapon. He also bears a large, flat iron short sword.
Other Items: The Argonian always carries the skull of the previous Overlord, Smash-In-Tooth. The skull is a bit larger than the skull of a troll.

Personality: Treva is a very reserved Argonian. He thinks deeply about everything, and anolyzes anything that catches his attention. He is extremely protective of his people, especially the hatchlings. He also hates outsiders, and is slightly racist to the non beast races.

Goal/Motivation: As'Rej Treva only wants to protect his people from outsiders. Before the war, it was unnecessary to uncover his clan lizards, for everything was peaceful. Following the events after the war, he sees it reasonable to let outsiders know of his existence, and maybe even take the Imperial City for himself and his Argonian brothers and sisters.

Bio: For hundreds of years, the sewers of the Imperial City have been infested with Argonian clans. There are only five. Clan Se'Reva, Clan Swa'Bei, Clan Arl, Clan Mae, and Clan Swi'Bea. As'Rej grew up amongst the Clan Se'Reva, and quickly showed his potential in battle after slaying a Clan Mae Magelord that was threatening Se'Reva with hordes of Sewer Mages.

He became a hero to the people of Se'Reva, and was soon crowned Overlord after he took on Overlord Smash-In-Tooth in a duel. The Clan culture may appear brutal, but in the dank darkness of the sewers, only the strongest can survive.

Faction Name: Clan Se'Reva
Faction Forces:
300 Sewer Mages: *see below*
700 Sewer Walls: *see below*
1,000 Gutter Runners: *see below*
2,300 Stormlizards: *see below*
1000 Ravagers: Average sized Argonians who wield either large warhammers or two long swords, and when they leap into battle they twirl and dance their weapons until they are dead or everything else is.
Second-In-Commands:
Overlord Sic'Vesu of Clan Mae
Forces: 500 Sewer Mages: Adequately-trained mages, mostly skilled in alteration and destruction, usually also skilled in the blade.
300 Sewer Walls: Massive, and mutated Argonians, these beasts are like walls of flesh. They wield heavy shields and usually a blunt weapon.
Overlord Ca'Jevet of Clan Arl
200 Arrow-Skippers: Very skilled marksmen, some of the men and women in this group are rumored to be able to bounce arrows off the slimy water of the sewer to hit their targets.
Overlord Seijemas of Clan Swa'Bei
400 Gutter Runners: Skilled assassins and skirmishers, these lightly armed and armored Argonians flank the enemy and cause confusion and terror.
Overlord Lru Gseriit of Clan Swi'Bea
600 Stormlizards: These Argonians are the storm troopers of the Clans. They bear medium to heavy armors, and usually wield battle axes and broadswords.


P.S. I'm fairly new to this, so if anyone has any suggestions or comments plz tell me
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OnlyDumazzapplyhere
 
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Post » Thu Jul 22, 2010 7:32 am

Hey guys. I have been having second thoughts about this.

It really seems to complicated, especially to me. I don't think I will be able to do it.

I think I am going to close it for now, then open it up when I have had more experience with RPing.

Sorry to everyone who was real interested in this, and to everyone that has made a character sheet. Really, I am.
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tegan fiamengo
 
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Post » Thu Jul 22, 2010 10:14 am

Damn, I posted 3 minutes too early :/. Oh well. I'm sorry to hear this is closing
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Lakyn Ellery
 
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Post » Wed Jul 21, 2010 10:19 pm

An yes, don't compare Nords to Vikings. I, personally, compare them to the Rus. Which would be Russia, I believe? Not that far in World History yet...

The Nords of Tamriel are a mixture of different cultures. They bear a large resemblance to Highland Scots, Anglo-Saxons, and Danes/Norwegians, along with a small smattering of Irish. The only "viking" thing about them is their height, general appearance, and names. However, the Nord raiders on Solstheim are very much like Vikings.

Rus is also a slightly misleading term. The Rus people were mostly Scandanavian mixed with the native people of western Russia, making up the ruling class of Kievan Rus, a realm that is now modern day Ukraine. The Nords don't bear a large resemblance to Slavs or the Turkish people of the steppes. At least in game.
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Lifee Mccaslin
 
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Post » Wed Jul 21, 2010 8:16 pm

Hey guys. I have been having second thoughts about this.

It really seems to complicated, especially to me. I don't think I will be able to do it.

I think I am going to close it for now, then open it up when I have had more experience with RPing.

Sorry to everyone who was real interested in this, and to everyone that has made a character sheet. Really, I am.


D'awwww.

Fair enough. These sorts of numbers are difficult to deal with.... which is why I rarely like to control that many.

It's your RP, so it's your judgment. Maybe something like this will pop up again soon.
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Hussnein Amin
 
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Post » Thu Jul 22, 2010 3:33 am

The OP has decided not to continue for the moment. Close wish granted. :)
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Gemma Woods Illustration
 
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