In TES2 cities felt like real cities.
-I never visited every house
-I made business in some of the shops and used some of the services. There were several choices but I never had to go to each of them.
-There were hundreds of people. I never spoke to them all.
-I didn't visit each and every city.
So, just like in real life. Unlike TES3 and 4, which had more game- than life-like approach: you gotta see all and do all. "All" is scaled down so it's possible.
I want TES5 to feel less a game, more like another life in anpother world. Dragon Age, Witcher, Mass Effect, Gothic, they are nothing like TES series. They are enjoyable even if they feel like games.
I don't think that's true.
Just because a game isn't the scope of Daggerfall doesn't mean that the content
needs to be trimmed down so that it's viable to experience everything in one playthrough. I believe the opposite, actually.
If a game is as huge as Daggerfall, a lot of empty space is understandable. But, if a gameworld is small enough that a travel from one end to the other takes 1 and a half to 2 hours, tops, then there's no excuse
not to cram as much stuff to do in there as possible.
First of all, it goes without saying that more people are going to be manually mapping out the wilderness if it's smaller and they know that there's unique, hand-placed stuff to be discovered.
Second of all, even if you took all the places to visit in Daggerfall, (albeit randomly generated and repetitive) and crammed them together so that they were all touching, there'd still be too much stuff to cram into Morrowind's gameworld, with expansions, or even Oblivion's.