» Sat May 28, 2011 2:33 am
To recalculate normals select all the faces in edit mode and hit ctrl+N. To flip them manually select the face/faces and hit W, this will pull up a menu, then select flip normal.
When 3 or more planes are extruded from a single edge, can cause the recalculate normals function to not work like you would expect it to.