"Recent News" on Steam cites mass criticism!

Post » Mon Dec 12, 2011 2:48 am

Kotaku is a trash news site anyway. They are to gaming what FOX news is to the real world.


They also came up with the 'official news' that Beth might use player made mods as DLC.
Highly unlikely at best.

http://www.justpushstart.com/2011/04/20/skyrims-pc-mods-may-come-to-console/?utm_source=crowdignite.com&utm_medium=referral&utm_campaign=crowdignite.com
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Sabrina Schwarz
 
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Post » Mon Dec 12, 2011 1:49 am

I'd say buggering resists across the board is a fairly major faux pas.

Goofy bug but hardly worth popping a vein over. Patches break things all the time. You have to expect this in an open-world game more than anywhere else.

People are too dramatic.
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Stryke Force
 
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Post » Mon Dec 12, 2011 6:06 am

They made a fairly major bug with the patch.

It wasn't needing fixed, but they broke it.


Seriously, take the rose tinted specs off.


Seriously, new bugs are often introduced in patches; that's just the reality. I haven't played with the patch yet but the ones who have seem pretty happy in the thread here. With SOME people screaming that things were too easy or this doesn't work or that doesn't work, you think there's going to be ONE SINGLE OPINION about whether or not the patch has broken something? I've seen about three so far. Not everyone feels the same way about how the game plays. And just you never mind about the color of my glasses. :P

:tes:
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Cccurly
 
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Post » Mon Dec 12, 2011 4:28 am

That really depends how fast it is fixed.

Mistakes are common, what makes or breaks it is in how it is handled.



And in general - people should NOT expect broken stuff out the gate - I'd have my ass fired on the spot if I turned around and said "yeah well, I know it was promoted to prod, but hey man, its a big bit of code, gotta expect it to be broken".
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Sharra Llenos
 
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Post » Mon Dec 12, 2011 8:31 am

Goofy bug but hardly worth popping a vein over. Patches break things all the time. You have to expect this in an open-world game more than anywhere else.

People are too dramatic.


Actually, in a proper software house releasing a patch with a new showstopper in it that breaks previously working code IS a big deal. The kind people get warnings/fired over. Having your game take place on a big map is absolutely NO excuse for not having regression tests for your core logic.
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Suzie Dalziel
 
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Post » Mon Dec 12, 2011 10:02 am

Developers tend to rush patches out more than the game itself, and because of that, patches are sometimes not fully tested or break more than they fix.

Who's to blame for this? No, it's not the developer. It's the media and the players demanding everything RIGHT THIS VERY INSTANT. They want to make you happy, but your demands are unreasonable.
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SUck MYdIck
 
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Post » Mon Dec 12, 2011 9:36 am

That really depends how fast it is fixed.

Mistakes are common, what makes or breaks it is in how it is handled.



And in general - people should NOT expect broken stuff out the gate - I'd have my ass fired on the spot if I turned around and said "yeah well, I know it was promoted to prod, but hey man, its a big bit of code, gotta expect it to be broken".

You've never worked with and probably can't even conceive of something as complicated as an open world game like this. People should definitely expect bugs and broken stuff out of the gate, but bethesda does need to be on top of it.
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leigh stewart
 
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Post » Mon Dec 12, 2011 3:39 pm

The first real patch came out this week, of course news sites are going to mention it. And since the Steam news page is just a collection of different news articles, obviously multiple patch related articles are going to be on top.
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Max Van Morrison
 
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Post » Mon Dec 12, 2011 8:43 am

You've never worked with and probably can't even conceive of something as complicated as an open world game like this.


ooookay.




I still say something this big being missed anywhere else gets people fired. That being said, peopel being fired for this is uncommon, but that's because there's usually a decent test cycle, regression and so forth.

I'm out, there's no debate here, lets see how fast it is fixed.
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brian adkins
 
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Post » Mon Dec 12, 2011 3:25 pm

ooookay.




I still say something this big being missed anywhere else gets people fired.


He has a point. If you're expecting 100% bug free software, YOU'RE the one who needs to take off the rose-tinted glasses.

In programming, major issues can be from something as simple as a typo in a line of code.
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james reed
 
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Post » Mon Dec 12, 2011 12:45 am

I heard Dark Souls ate Skyrims face. lol
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Mylizards Dot com
 
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Post » Mon Dec 12, 2011 3:06 pm

Kotaku is a [censored] piece of a news site anyways. Nothing but a bunch of hipster [censored] [censored]fest.

Yes the game has bugs. Its massive amounts of content. The vast majority of it works.

I am having more fun in a video game than I have in a long, long time.

They can complain all they want, but this game with bugs is more fun than the rest of the games out there.
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Kim Kay
 
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Post » Mon Dec 12, 2011 8:10 am

Actually, in a proper software house releasing a patch with a new showstopper in it that breaks previously working code IS a big deal. The kind people get warnings/fired over. Having your game take place on a big map is absolutely NO excuse for not having regression tests for your core logic.

What exactly do you consider a proper software house? EVERY online game has and will release buggy patches and nobody gets fired over it. Operating system manufacturers release updates that unexpectedly break things CONSTANTLY. By your logic every big software developer on the planet would be cleaning house every couple of months.

I'm not sure where you people are getting your grasp on the scope of these projects, but you're wrong. Bugs aren't just common they're 100% guaranteed.
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Monika Krzyzak
 
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Post » Mon Dec 12, 2011 3:37 pm

I heard Dark Souls ate Skyrims face. lol

))))
nice.
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Vera Maslar
 
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Post » Sun Dec 11, 2011 11:17 pm

How unfortunate that having a love for deep and engaging games now means putting up with this crap.

This crap happens to be the best game in 5 years. It's horrible what bethesda has us to go through!

:homestar:
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Julia Schwalbe
 
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Post » Mon Dec 12, 2011 2:47 pm

Who's to blame for this? No, it's not the developer. It's the media and the players demanding everything RIGHT THIS VERY INSTANT. They want to make you happy, but your demands are unreasonable.


LMAO! I'll remember this at our next retrospective. "It's wasn't MY fault I couldn't be @rsed writing my unit tests, it wasn't my fault I forgot to run the integration test suite when I checked in, it was the people on the internet!! They so mean!"
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helliehexx
 
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Post » Mon Dec 12, 2011 3:18 am

Kotaku is a trash news site anyway. They are to gaming what FOX news is to the real world.


Why slam FOX News on a gaming forum? Sounds like a Progressive Socialist has his panties in a wad. Poor guy : (
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noa zarfati
 
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Post » Mon Dec 12, 2011 3:28 pm



They also came up with the 'official news' that Beth might use player made mods as DLC.
Highly unlikely at best.

http://www.justpushstart.com/2011/04/20/skyrims-pc-mods-may-come-to-console/?utm_source=crowdignite.com&utm_medium=referral&utm_campaign=crowdignite.com



Um, but Todd Howard did say that. They couldn't make it work in the end, but it was said. It would be like ripping into a site that reported the spell combining features in skyrim because in game you can only combine the same spells into a bigger version. Of course they will report it, Bethesda mentioned it at one time.
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MISS KEEP UR
 
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Post » Mon Dec 12, 2011 1:05 pm

What exactly do you consider a proper software house? EVERY online game has and will release buggy patches and nobody gets fired over it. Operating system manufacturers release updates that unexpectedly break things CONSTANTLY. By your logic every big software developer on the planet would be cleaning house every couple of months.

I'm not sure where you people are getting your grasp on the scope of these projects, but you're wrong. Bugs aren't just common they're 100% guaranteed.


You're comparing the complexity of development of a single player game to an MMO or an Operating System, and complaining that other people don't understand project scope?


Really?



Bugs are guaranteed, but that doesn't excuse blatantly breaking chunks of previously working functionality. It's shoddy development.
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kirsty joanne hines
 
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Post » Mon Dec 12, 2011 10:26 am

anyone who has ever played a Bethesda game knows for a fact that there will be bugs..and we will still play it buggy as hell because its still fun as hell. Also a good bit of the bugs will be fixed in future by Beth or modders. For the people who are new to bethesda games.....LOL WELCOME ABOARD! Congrats u just got ur cherry popped. im t saying the game is perfect but unless ur on the PS3 its still fun as hell and beautiful. im kinda more leaning onlong the lines of it came out as a console port to lower the risks of bugs which surprisingly alot lower in numbers compared to there other games .


if this is ur first bethesda game, just be glad u got ur cherry popped by someone who knows what they doing instead of most of us dealt with someone who was fumbling around and not even hitting the hole =]
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IsAiah AkA figgy
 
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Post » Mon Dec 12, 2011 4:01 am

You know that the steam news section is just news from different game sites?


Not only that, the news are all handled by a script and no one even screens them.
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Sophie Morrell
 
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Post » Mon Dec 12, 2011 8:53 am

You're comparing the complexity of development of a single player game to an MMO or an Operating System, and complaining that other people don't understand project scope?


Really?



Bugs are guaranteed, but that doesn't excuse blatantly breaking chunks of previously working functionality. It's shoddy development.

Yes, really. The way everything interacts and changes based on a myriad of actions you can take makes this kind of game way more complex to code than most MMO's. The scope of this game is tremendous from an internal coding perspective.

Obviously they weren't working on resists and had very little reason to test them. What happened from their seemingly unrelated changes to break this functionality is probably a convoluted mess. Coding a game like this svcks in every sense of the word. Don't be dense.
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Petr Jordy Zugar
 
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Post » Mon Dec 12, 2011 1:48 pm

Bethesda definitely does not deserve to be slammed for an awesome game like Skyrim. It's not reality and it's not fair. There's been way too much overreaction to every little thing. If people couldn't handle some bugs that go along with such a huge game right at release, they should have waited for a few months and some patching. What a downer...my game is awesome and I know any problems will be fixed.

:tes:



Well. They did charge $60 for a graphically out-dated game (oh my word). I considered waiting until the price dropped, but figured I'd pay the money for the game's originality. One thing to consider with the gaming industry today is that developers are trying to make games for multiple platforms. Each platform has its own issues. If Skyrim was made just for the PC (which would have been cool), I'm sure the graphics would have used DX 11 and the bugs would be far less. However, Skyrim was made for three platforms. There's only so much funds available to manage salaries.
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Rachel Briere
 
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Post » Mon Dec 12, 2011 1:37 am

Bethesda definitely does not deserve to be slammed for an awesome game like Skyrim. It's not reality and it's not fair. There's been way too much overreaction to every little thing. If people couldn't handle some bugs that go along with such a huge game right at release, they should have waited for a few months and some patching. What a downer...my game is awesome and I know any problems will be fixed.

:tes:


This is my view as well. I play on the PS3, and despite the patches, the lag and some bugs, I've had an absolute blast playing this game.
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Emilie Joseph
 
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Post » Mon Dec 12, 2011 11:23 am

Obviously they weren't working on resists and had very little reason to test them. What happened from their seemingly unrelated changes to break this functionality is probably a convoluted mess. Coding a game like this svcks in every sense of the word. Don't be dense.


They're called regression tests for a reason. It does not matter where you make a change. You test the build. Not the line you add.
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Elisha KIng
 
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