So, I took the laptop to Boston with both Mount and Blade: Warband and Daggerfall on it and spent most of my hotel room time (waiting for my mom to finish her conference for the day) playing Daggerfall. I've always known soundblaster provided more varied musical themes, but I was always too lazy to switch to it with my older installs, and this pre-configured version came with soundblaster 16 already enabled, so one of the first things I noticed was the larger amount of variety in musical themes.
My favorite tavern theme from Arena is, much to my joy, now in Daggerfall, for me, and I love another store theme and another tavern theme provided by soundblaster in addition to several other themes scattered across the world. Daggerfall sounds much better, now. Anyway, I'm having fun with just my usual role-playing routine. I love the role-playing aspects of Daggerfall, so I'm just cruising around the Illiac Bay taking on quests and affecting my reputation with various factions in addition to slowly getting rich enough to settle down in a city of my choice with some expensive house and my ship just waiting for when I decide to go on vacation. I'm also gradually taking on the main quest and, in general, simply enjoying seeing my character progress.
I did have a quick question, however. At the beginning of the game, where I always utilized Daggerfall's excellent character creator, I've never fully understand if the supposed level of difficulty for leveling up slowed down skill progression or required more skills to level up (thereby limiting my peak level). I always used to think it was the former, but after setting the maximum health per level to 30, I noticed something that supported the latter, instead. My current character is settling on 15 maximum health per level and my customary immunity to paralysis, increased 3x magery, and expertise in long blade in addition to banning the weapon types I'll never use and leather armor and I'm comfortable with it, but I'm just curious to know how that leveling difficulty feature works.
Other than that, I just started this topic because I wanted to share my latest experience, had a few quick questions, and this area is kind of moving slowly with Skyrim being the main area of attention. By the way, is there a way to shut that horse up? I still get some sound glitches, here and there... such as the one with my horse never shutting up when I'm in a menu or the one where I'm in a dungeon and, all of a sudden, and inexplicable, annoying noise starts up and seems to be location-specific (meaning I can move away from the noise). What's up with those? Are they compatibility issues with DOSbox or are they just Daggerfall problems, in general?