» Sun Oct 17, 2010 3:22 am
Rechraging was poorly done in Oblivion. It wasn't a whole lot better in Morrowind though - the rate of recharging was too fast for it to be much of an issue. Something in between the two would be good.
In Morrowind, I aimed to enchant weapons so that they had at least 50 or so strikes on them, and preferably closer to about 75. If I could get 100 out of one, I was pretty much guaranteed to never have to recharge it myself. Even at 50, it was only very rarely - after a particularly hard and long series of fights - that I'd have to recharge it. But with Oblivion, with no automatic recharging at all, all that meant was that every single character who used an enchanted weapon had to get Azura's Star as soon as possible and hotkey it, and every single enchantment had to include soul trap. And then it was just a tedious (though relatively effortless) kill -> Azura's Star -> recharge -> kill routine.
I use a mod on Oblivion that adds recharging over time back in, but the default speed is terribly slow. It's really only good for seldom-used items (it can be adjusted, but I like it like that). What it does is makes it so that I don't have to concern myself with lesser items. For instance, if I have a primarily melee fighter who uses an enchanted bow every once in a while, I can just make sure that he has the bow equipped whenever he's just traveling and it'll slowly recharge. In the time it might take to get from, say, the IC to Skingrad, it will have recharged maybe 25 points, which is about as much as a single shot uses up. But if it's a primary weapon, there's no way that that recharging over time can keep up. But the other thing the mod does is makes it so that Ayleid Wells recharge your equipped weapon, so then that becomes the best method (other than Azura's Star) for keeping them recharged. Between the two - slow recharging over time and Ayleid Well recharging (which can only be used once per day per well) it's just possible to keep weapons charged. It's not easy, but it is possible, and not easy but possible is, to me, just right.
Note that I'm not saying I'd like to see that particular system - I'd just like to see one that's well-balanced, so that it's neither too easy nor too difficult to keep enchanted weapons charged, and that has multiple ways of accomplishing it - maybe some relatively easy but not particularly effective and others relatively difficult but more effective. And I do think there should be recharging over time, but that it should be slow enough that it can't serve as the primary method.
Of course, we'll see.......