Or that it'll take time to do it ?
(wouldn't mind second one as I have barely time to play these days, probably going to find time play RST after final release / Skyrim Release)
The kicker is those two quest-essential objects that need to be moved. They are persistent references, which can cause havoc when handled incorrectly. Enable parents won't work for them because their enable state is scripted and they are already parented to other objects anyways, duplication won't work because they are pre-set to be initially disabled (this only works for objects that start enabled), simply moving them won't work because anyone who's already visited the location will have the objects fixed in whatever place they were when they first entered the area, and deletion is a very bad idea, as it can cause game instability. The shrink method won't work either because of the sound effects that are placed (can't get rid of those that way). And they can't be built around because doing so would wreck the area completely.
The presence of scripted enable states and parented enable states really complicates things. I'm not seeing any other options at this point other than full plugin replacement (definitely not ideal) or a title-update to the mod that moves those two objects someplace more friendly.