[RELz] Reclaiming Sancre Tor RC1.0.0

Post » Tue Nov 29, 2011 2:39 am

*Reclaiming Sancre Tor*
Author: DarkRider
Version: RC1.0.2
Last Update: 23 Oct 2011

************************


Past Development Threads:
http://www.gamesas.com/bgsforums/index.php?showtopic=993539&st=0&start=0
http://www.gamesas.com/bgsforums/index.php?showtopic=1010303&hl=
http://www.gamesas.com/index.php?/topic/1120809-beta-reclaiming-sancre-tor-thread-i/

Teaser Storyline:

In the aftermath of the Oblivion crisis, the Emperor is dead and no apparent heir will be named. The Blades, having served the Septim line for centuries, find themselves without an Emperor and without a cause to serve, and so they return to an ancient purpose.

Cyrodiil has been saved and the last son of the Septim line has ascended into the heavens. With the passing of time, life in the Imperial City resumes its normal candor and The Champion of Cyrodiil fades into anonymity…until a messenger arrives. Blade Captain Steffan has requested your return to Cloud Ruler Temple. He needs your help to escort a small party of Holymen to the Ruins of Sancre Tor. Seems a simple task; Steffan warns the journey is treacherous one, but if you are successful a new path may opened before you.

Thunder rolls overhead, the horses knicker nervously as you prepare to make the long journey to Sancre Tor. As the heavy storm clouds blot out the sky overhead, Captain Steffan catches your eye and smiles gratefully with a nod. The seasoned Blade foresees a dangerous road ahead and is obviously relieved to have a second blade along. As you mount your steed, the animal shakes the rain water out of its heavy mane. The four holymen appear from the Great Hall of Cloud Ruler Temple and begin to chant nervously. Steffan takes the lead and you close the holymen between you protectively as you weave your way down the mountain. Lightning flashes and on the distant road you see an unusual flicker of light. Someone is waiting for you in the darkness.

Bandits harry your party all along the road to Sancre Tor; with quick thinking and a quicker blade, you manage to keep them at bay. The holymen are exhausted but alive and well when the ruins at Sancre Tor finally come into view. No longer the ancient relic of a fortress you remember from months before, a vibrant living city has sprung up around it, reclaimed at last as a holy place and the new focal point for Blade affairs in Tamriel. Within the gray stone walls you find an army of Blades from across the Providences, living and working as one. Steffan offers you his hand and his thanks for your help with his escort detail, but the smile fades from his lips as he reads your expression. In your mind you wonder, with so many Blades so close at hand, why would Steffan send for you? Why would he require your help? The Blade Captain nods intuitively, "I know what you're thinking," he says evenly, "and you're right. There's another reason you've been called to Sancre Tor..."


Description:

Reclaiming Sancre Tor is an in-depth story based expansion pack that adds hundreds of new characters, overlapping quests, new worlds, and multiple unique dungeon levels to the original Elder Scrolls IV: Oblivion RPG by Bethesda Softworks. The story surrounds a contingent of Blades from Morrowind who have reclaimed the ancient ruins of Sancre Tor in the aftermath of the Oblivion crisis. The player is invited to join their ranks and must aid the Blades in serving the Empire as well as unraveling their own destiny.

What Does RST Add to the Game?:

  • Sancre Tor Reclaimed and Restored to Its Former Glory Inside and Out!
  • An Elaborate Multifaceted Main Quest!
  • Several Side Quests!
  • 6 New Dungeon Levels!
  • 5 New Worldspaces
  • Light/Dark Morality Based Gameplay
  • 5 New Towns to Visit!!!
  • 5 New Blades Armors!!!
  • New Weapons!!!
  • Coveted Lore Based Treasures!!!
  • And much, MUCH, more!!!

Current Project Site:

Current news, walkthroughs, and more for Reclaiming Sancre Tor can be found at the http://reclaimingsancretor.wikia.com/wiki/Reclaiming_Sancre_Tor_Wiki

Project Forum:

http://tesalliance.org/forums/index.php?/forum/31-sancre-tor-project/

Media:

http://bethblog.com/index.php/2010/04/22/elder-scrolls-modding-interview-darkrder/

http://darkrder.webs.com/apps/photos/album?albumid=402868

http://darkrder.webs.com/apps/videos/channels/show/527235-reclaiming-sancre-tor

Latest Video:

Check out the latest Reclaiming Sancre Tor trailer: http://s244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/?action=view¤t=LegendofRST.mp4

Download Information:

http://tesalliance.org/forums/index.php?/files/file/951-reclaiming-sancre-tor/

http://www.tesnexus.com/downloads/file.php?id=40757

http://www.reclaimsancretor.com


Support:

Stuck? Don't know what to do next? Try the http://reclaimingsancretor.wikia.com/wiki/Reclaiming_Sancre_Tor_Wiki for the Official walkthrough and strategy guides.

Experiencing a Conflict or Bug? Browse the http://tesalliance.org/forums/index.php?/topic/4371-reclaiming-sancre-tor-bug-tracker/ for a list of all documented bugs, conflicts, and patches.

Technical trouble? Undocumented Mod Conflicts? Post in the http://tesalliance.org/forums/index.php?/topic/4333-reclaiming-sancre-tor-support/ on TES Alliance OR Email us at support@reclaimsancretor.com

Questions, issues, and concerns posted in other threads, comment sections, or PM'd to the author may not be addressed in a timely fashion if at all. Please use the provided support and help us help you.

What's Planned New for RC2?:
We've launched but not done yet, coming in Release Candidate 2.0.0:
  • Additional Apprentice Dialogue and Commands
  • Completely Voice Acted Dialogue
  • Custom Quality Sound FX


Thank You for Playing!

Player Caution:

Since RST's release I've heard several players say "Oh I consoled through" or "Hey just console it to setstage _______" so I thought this should be addressed somewhere. You do NOT want to console through RST, it's a bad idea in general but even more for this mod, really really. RST has a very interconnected design. Let's say you are stuck in MQ02 stage 24 and you console advance to 25 to get passed a glitch or bug or whatever, YAY that works! What you might not realize is that, had it run properly the next update would have updated stage 25 but ALSO stage 5 in MQ04 preparing for a future event. So when you get to MQ04 that event won't fire and you'll be stuck, only you can't go back and can't console through because MQ04 was since advanced to 10 and the stage 5 setup was missed. This creates frustration for you because you have to go back to MQ02 stage 24, and makes it harder for me to track real bugs when I'm chasing console created phantoms, errors made by consoling.

This is not a simple questline, please do NOT console over bugs or glitches, I'd hate for folks to miss things or play things out of order because the console messed it up. Instead, please report bugs and let me fix them. I've been bug tracking daily, this mod is very closely supported. An update will always be around the corner and if the update is delayed by a particularly tricky bug I will provide a console bump if it's in a safe place to do so without breaking anything later.

Happy Playing! :foodndrink:
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Tue Nov 29, 2011 2:53 am

WOOOHOOO!!!! Congo rats Dark and to all that worked hard on it!!!! :celebration: :celebration: :celebration:
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Stephanie Valentine
 
Posts: 3281
Joined: Wed Jun 28, 2006 2:09 pm

Post » Mon Nov 28, 2011 10:27 pm

WOOHOO! Congrats! Time to :celebration:
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LuBiE LoU
 
Posts: 3391
Joined: Sun Jun 18, 2006 4:43 pm

Post » Mon Nov 28, 2011 1:41 pm

Wooooooooo, yeaaaaahhhhhhhhh!

:celebration:

I'll look foward to playing this. Just as soon as I get out of the starting dungeon... :P
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Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Mon Nov 28, 2011 8:44 pm

Good job Rider!!! :foodndrink: :foodndrink:

Now I just need to finish the Main Quest. :lol:
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Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Tue Nov 29, 2011 12:48 am

:intergalactic:
I'll look foward to playing this. Just as soon as I get out of the starting dungeon... :P

Seconded! :D
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Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Tue Nov 29, 2011 2:20 am

Hee, snuck in 2nd or 3rd at Nexus. Congrats - this has been a long time in coming, and I know it's a big thing to release your baby into the world after all this time. Glad to have done my little bit to help out.

Now if my download will only finish so I can plaaaaaaaaaaaaay

:twirl:
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Eire Charlotta
 
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Joined: Thu Nov 09, 2006 6:00 pm

Post » Mon Nov 28, 2011 11:38 pm

Cool!!

Are there concerns about UL conflicts.

Wasn't Cliffs of Anvil one such concern?
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C.L.U.T.C.H
 
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Post » Mon Nov 28, 2011 9:35 pm

UL Patches are ready, you can download from the UL Patch page :thumbsup:
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Trish
 
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Joined: Fri Feb 23, 2007 9:00 am

Post » Mon Nov 28, 2011 8:05 pm

Wow, It's Really Here!, Thank's and ConGrats.. :celebration:

Now if I can get out of RRL long ebough to try this out.... :twirl:
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vicki kitterman
 
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Joined: Mon Aug 07, 2006 11:58 am

Post » Mon Nov 28, 2011 4:51 pm

UL Patches are ready, you can download from the UL Patch page :thumbsup:

Maybe not quite just yet .... or maybe I'm blind, but I don't see http://www.tesnexus.com/downloads/file.php?id=13834.
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Benjamin Holz
 
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Joined: Fri Oct 19, 2007 9:34 pm

Post » Mon Nov 28, 2011 6:12 pm

They're ready, just gotta give Arthmoor a chance to get his stuff uploaded, I'm sure they'll appear shortly. :thumbsup:
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Amanda Furtado
 
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Joined: Fri Dec 15, 2006 4:22 pm

Post » Mon Nov 28, 2011 6:45 pm

:ahhh: download :ahhh: load :ahhh: down :ahhh: gotta :bolt:

OOPS ! Almost forgot my THANX MUCHO. :bolt:
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Jonathan Braz
 
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Post » Mon Nov 28, 2011 7:08 pm

Awesome, 4 years of toil, blood and sweat coming to fruition! Here's to that :foodndrink:
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jessica robson
 
Posts: 3436
Joined: Mon Oct 09, 2006 11:54 am

Post » Mon Nov 28, 2011 9:30 pm

Im very happy to see this released, Congrats and Thanks!

I guess that means I need to finally beat the main quest so as to play this! :P
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TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Mon Nov 28, 2011 10:53 pm

Im very happy to see this released, Congrats and Thanks!

I guess that means I need to finally beat the main quest so as to play this! :P


Why is it I hear that statement from so many people? Did ANYONE actually DO the main quest in Oblivion? Sure doesn't look that way....... :rofl:
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Vickey Martinez
 
Posts: 3455
Joined: Thu Apr 19, 2007 5:58 am

Post » Mon Nov 28, 2011 11:53 am

I'll look foward to playing this. Just as soon as I get out of the starting dungeon... :P

Seconded! :D

Just readjusting my mod list myself. Going to start a new character (in the tutorial dungeon, of course) tonight (if I can keep the mod-browsing and ini-tweaking and new Wrye Bash-features-investigating down to a minimum).

But right after all that, it's straight through the main quest so's I can play Reclaiming Sancre Tor! (Oh, and Verona House Bloodlines while I'm at it.)

Thanks, Drkrdr, for helping to keep the rate at which the content of my game increases higher than the rate at which I play through content.
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Craig Martin
 
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Post » Tue Nov 29, 2011 1:12 am

Awesome to see this finally come to full release. A lot of effort has gone into this one and you have tons to be proud of.

The http://www.tesnexus.com/downloads/file.php?id=13834 and http://www.tesnexus.com/downloads/file.php?id=32925 patches are up now.
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x_JeNnY_x
 
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Joined: Wed Jul 05, 2006 3:52 pm

Post » Mon Nov 28, 2011 5:02 pm

Congrats on the release been looking fwd to this one for a while :twirl:

Just a quickie thought, you mention about RC2 being fully voice acted which is something I look for in a lot of mods...any chance of a rough ETA because if it's not that far away I'll wait on it otherwise I'll just grab this one? :)
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Darian Ennels
 
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Post » Mon Nov 28, 2011 7:55 pm

One of the primary voice actors is currently offline with technical issues, so I can't make any predictions about RC2 yet. Should be noted RC1 does have some voices for voiced events that require them, but the voices are just temp files that will be replaced in RC2 when the real ones are finished. We have a number of voices done, but I wouldn't hold up download for them. :foodndrink:
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Cassie Boyle
 
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Post » Mon Nov 28, 2011 7:04 pm

Congrats DR.
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courtnay
 
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Post » Tue Nov 29, 2011 1:45 am

UL patches now up and ready for download. Thanks UL people for that.

Kinda bummed about Kragenir though ... I may finish that off before starting this.

Actually my character is level 32 (and has finished the main quest), so hmmm ... not sure on him either. I suppose I could adjust Progress/nGCD to give him a lower level.

[edit] So I guess I should ask if I put this in another load order - is it ok to have loaded straight away from level 1?
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Alexis Estrada
 
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Post » Mon Nov 28, 2011 10:34 pm

UL patches now up and ready for download. Thanks UL people for that.

Kinda bummed about Kragenir though ... I may finish that off before starting this.

Actually my character is level 32 (and has finished the main quest), so hmmm ... not sure on him either. I suppose I could adjust Progress/nGCD to give him a lower level.

[edit] So I guess I should ask if I put this in another load order - is it ok to have loaded straight away from level 1?


Yep, quest doesn't kick in until after you pick up the nifty "Champion of Cyrodiil" armor.
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Haley Cooper
 
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Post » Tue Nov 29, 2011 3:18 am

One of the primary voice actors is currently offline with technical issues, so I can't make any predictions about RC2 yet. Should be noted RC1 does have some voices for voiced events that require them, but the voices are just temp files that will be replaced in RC2 when the real ones are finished. We have a number of voices done, but I wouldn't hold up download for them. :foodndrink:

Understood, downloading now :celebration:
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Emerald Dreams
 
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Post » Mon Nov 28, 2011 6:39 pm

Congrats man! I can't wait to start playing this tomorrow!
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Cheryl Rice
 
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