[WIPz] Reclaiming Sancre Tor, Thread VI

Post » Sat Oct 23, 2010 10:22 pm

I'd imagine that when this is released it would have compatibility issues with Better/Open/Open Better Cities, but I'd also imagine that they'd get patched pretty quickly considering the high levels of popularity of all involved mods. As for Natural Environments, I don't see why there should be any issues with that.

I wouldn't worry about compatibility at this stage. Wait till it's been released, then you will be sure, and can start requesting patches as needs be.

But yes, a great looking mod. I'm looking forward to playing it.


Well, I just have the Better Cities portion which Alters only a few cities IIRC :shrug:

It's true though, let's wait until it is released before worrying about compatibility. Plus, I'm sure the "makers" of the mod are taking some of the popular mods into consideration compatibility wise when making this.

One thing is for sure, this looks freaking awesome!!!! I'd start a vanilla character just for this mod!! :D
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suzan
 
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Post » Sat Oct 23, 2010 11:52 pm

Hmmm... does anyone have any insight into what kind of compatibility issues we are looking at with this mod? It looks flipping sweet... but I'm running OOO, among other things like Natural Environment, Better Cites etc.

I don't know much, but I'm assuming those types of mods would conflict with this one, correct?

BTW did I say how awesome this mod looks? :drool:


I am doing all I can to make RST compatible with the most popular mods. It will be tested with OOO and MMM as well as FCOM. It performs well with all body mods. The mod functions with environment altering mods pretty well, though some weather/sky mods kill the custom weather schemes in my custom worlds (not something I can fix I don't think). RST has been extensively tested with the UL mods and the UL folks have already prepared a number of patches. So far, there are no incompatibilities with the Open or Better City mods. :goodjob:

The real sticky incompatibilities lay with anything that alters the Blades faction, anything that adds the player to the Mythic Dawn faction, and anything that alters Sancre Tor. :nod:

Thanks for the great comments guys! :wave:
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Adam Kriner
 
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Post » Sun Oct 24, 2010 11:01 am

I am doing all I can to make RST compatible with the most popular mods. It will be tested with OOO and MMM as well as FCOM. It performs well with all body mods. The mod functions with environment altering mods pretty well, though some weather/sky mods kill the custom weather schemes in my custom worlds (not something I can fix I don't think). RST has been extensively tested with the UL mods and the UL folks have already prepared a number of patches. So far, there are no incompatibilities with the Open or Better City mods. :goodjob:

The real sticky incompatibilities lay with anything that alters the Blades faction, anything that adds the player to the Mythic Dawn faction, and anything that alters Sancre Tor. :nod:

Thanks for the great comments guys! :wave:


That is amazingly amazing!! Glad to hear that your already thinking of compatibility! :)
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Catharine Krupinski
 
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Post » Sun Oct 24, 2010 10:25 am

I am so excited for this mod! It promises to be epic... I'm so happy you guys haven't forsaken it, you've been doing such amazing work thus far. Keep it up and awesome job! :)
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Dorian Cozens
 
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Post » Sun Oct 24, 2010 1:44 am

Hey, I've been following this for awhile, and just wanted to say thanks to Darkrider for working so hard on this. :foodndrink: You're awesome.
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Michelle Serenity Boss
 
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Post » Sat Oct 23, 2010 8:54 pm

I can't wait for this mod! It's going to be on the top 100 of TesNexus if it's as good as I think its gona be.
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The Time Car
 
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Post » Sat Oct 23, 2010 11:33 pm

Sadly, it is taking me longer than I thought to finish the main quest. SNIFF SNIFF...I only have 5 Oblivion Planes cleared.
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Pat RiMsey
 
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Post » Sun Oct 24, 2010 5:02 am

Hello - I just found Weynon Retreat, downloaded it and started it last night. I left a post on your download site: the forum thread here with the hints is gone. Would you be able to post some of those hints in a text file and include them with the retreat? That way people could have the hints themselves without having to dig through google and only to find the forum thread is old and dead...

People seem to be pleased with this little mod and I find it's tied into your WIPz mod so I look forward to trying that when you're finished!
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Jade Payton
 
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Post » Sun Oct 24, 2010 12:24 am

Hurrah! I know have 7 Oblvion planes cleared!
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Harinder Ghag
 
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Post » Sat Oct 23, 2010 9:31 pm

Mini Update: :clap:

Hail Blades Fans,
Just checking in to let everyone know the project is alive and well. I've hit some RL snags recently trying to get through my last semester at University, but should be able to devote some good hours this week to RST and getting a proper update out barring no disasters. :)

Questbuilding still dominates the bulk of what's left along with Dialogue recording/mixing. Many of RST's voice actors have received scripts and are working hard. There are a few parts still to be cast and several script still to export. Typos remain the dominant bug found in testing which is good for the mod's stability, but something of a pain to track down in order to prevent voice actors from recording lines to be corrected yet.

I hope to finish the quest build by May which will leave voice acting as the only thing left to be done at that point. Fingers crossed nothing will interrupt that goal and pray my main modding rig doesn't die before RST is released. :brokencomputer:

I'll check in later this week with a proper update with more specifics!


Hello - I just found Weynon Retreat, downloaded it and started it last night. I left a post on your download site: the forum thread here with the hints is gone. Would you be able to post some of those hints in a text file and include them with the retreat? That way people could have the hints themselves without having to dig through google and only to find the forum thread is old and dead...

People seem to be pleased with this little mod and I find it's tied into your WIPz mod so I look forward to trying that when you're finished!


Dang if BGS doesn't keep pruning my favorite threads! :rofl:

I'll work up a text file for inclusion, if you're having immediately trouble you may send me a PM and I'll answer your questions directly in the meantime. :nod:
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Nauty
 
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Post » Sun Oct 24, 2010 12:03 am

May...what a brilliant month! I can't wait!
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QuinDINGDONGcey
 
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Post » Sun Oct 24, 2010 3:21 am

Great to hear! :D And good luck with your last semester, too. :read:
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kennedy
 
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Post » Sun Oct 24, 2010 11:02 am

bump
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Elea Rossi
 
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Post » Sun Oct 24, 2010 1:43 am

So exciting that this is getting closer to release, don't give up now Darkrder, we all are waiting to see this beauty released! :P
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Zoe Ratcliffe
 
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Post » Sun Oct 24, 2010 12:24 pm

I would say that this is THE mod I am most excited about. Keep up the great work DarkRider, I can't wait to see this released :)
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Svenja Hedrich
 
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Post » Sun Oct 24, 2010 5:05 am

Thanks guys, nice to know the fans are still rooting during these long days. It's hard sometimes to focus on the sheer excitement of my goal when the work is so tedious and delicately balanced. Your excitement is contagious so I do appreciate you all very much. :)

Mini Update: :twirl:

RST now has an absolute deadline of November 2nd (due to a WIPz of another nature Ladyflcn and I have in the works). I wager it will be complete long before then gods willing as I'd like to not be juggling RST's release on top of the next TESA Halloween Challenge! There are about 8-10 weeks left of the questbuild provided I can maintain this pace. After that I will be focusing on refining the gameplay, fixing whatever bugs testers find, and mastering voicework. Tentative release looks like it may be this summer, though I still can't offer an exact date as I have never tried to voice a project of this magnitude so can't guess what hurdles I still face in that arena. At this time I am not planning a non voiced release, that may change though if voicework will delay release too long.

I've been meaning to do a proper update for the last month or so, but my time is precious right now and I'm devoting every spare moment to finishing RST, so just know the silence is not a sign of the project's death. The only way RST will die for me is if I'm dead, and even then, there are plans in place to make sure you all are able to play her in my memory. :lmao:

Keep the faith, my good Blades. ^_^
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FoReVeR_Me_N
 
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Post » Sun Oct 24, 2010 12:04 am

...I have never tried to voice a project of this magnitude so can't guess what hurdles I still face in that arena.

No no no! Don't have the voice actors do hurdles! That makes it really difficult to act well. Believe me. ;)

It's great news. Sounds like what I would call the homestretch. I wish you all the best and look forward to the eventual release.

gothemasticator
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Iain Lamb
 
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Post » Sun Oct 24, 2010 9:20 am

No no no! Don't have the voice actors do hurdles! That makes it really difficult to act well. Believe me. ;)


What?! Does that mean the relay race is out too? Dang. :lmao:
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Nicole M
 
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Post » Sun Oct 24, 2010 3:13 am

Still following this. :)
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~Sylvia~
 
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Post » Sun Oct 24, 2010 10:21 am

Looking forward to playing this in the summer :laugh:
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Robert
 
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Post » Sun Oct 24, 2010 1:01 am

Polite bump for the latest mini update :whistling:
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Jason Wolf
 
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Post » Sun Oct 24, 2010 3:57 am

Even if you don't finish it until November...hey, that would be a great birthday present for me! I turn 39 this November 8th!
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Heather Kush
 
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Post » Sun Oct 24, 2010 6:02 am

definitely still following this, sounds like a Sancre Tor-filled summer B)

or fall, or winter, whatever happens.
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Vicky Keeler
 
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Post » Sun Oct 24, 2010 2:36 am

What?! Does that mean the relay race is out too? Dang. :lmao:


Awww man! I even got a new baton for the relay. :shakehead: Is the mudpit tug of war VA session still on? :D
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Katie Samuel
 
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Post » Sun Oct 24, 2010 2:00 pm

Update: Original Post Updated with Release News! :foodndrink:
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phillip crookes
 
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