[WIPz] Reclaiming Sancre Tor, Thread VI

Post » Sun Oct 24, 2010 12:07 am

Reclaiming Sancre Tor
Author: DarkRider/Darkrder
Version: 1.0
Last Update: 16 August 2010

Previous Threads:
[WIPz] Reclaiming Sancre Tor, Thread I *Broken Link*
[WIPz] Reclaiming Sancre Tor, Thread II *Broken Link*
[WIPz] Reclaiming Sancre Tor, Thread III *Broken Link*
http://www.gamesas.com/bgsforums/index.php?showtopic=993539&st=0&start=0
http://www.gamesas.com/bgsforums/index.php?showtopic=1010303&hl=


Teaser Storyline: In the aftermath of the Oblivion crisis, the Emperor is dead and no apparent heir will be named. The Blades, having served the Septim line for centuries, find themselves without an Emperor and without a cause to serve, and so they return to an ancient purpose…

Teaser Storyline 2: Cyrodiil has been saved and the last son of the Septim line has ascended into the heavens. With the passing of time, life in the Imperial City resumes its normal candor and The Champion of Cyrodiil fades into anonymity…until a messenger arrives. Blade Captain Steffan has requested your return to Cloud Ruler Temple. He needs your help to escort a small party of Holymen to the Ruins of Sancre Tor. Seems a simple task; Steffan warns the journey is treacherous one, but if you are successful a new path may opened before you…

Teaser Storyline 3: Thunder rolls overhead, the horses knicker nervously as you prepare to make the long journey to Sancre Tor. As the heavy storm clouds blot out the sky overhead, Captain Steffan catches your eye and smiles gratefully with a nod. The seasoned Blade foresees a dangerous road ahead and is obviously relieved to have a second blade along. As you mount your steed, the animal shakes the rain water out of its heavy mane. The four holymen appear from the Great Hall of Cloud Ruler Temple and begin to chant nervously. Steffan takes the lead and you close the holymen between you protectively as you weave your way down the mountain. Lightning flashes and on the distant road you see an unusual flicker of light. Someone is waiting for you in the darkness...

*NEW* Teaser Storyline 4: Bandits harry your party all along the road to Sancre Tor; with quick thinking and a quicker blade, you manage to keep them at bay. The holymen are exhausted but alive and well when the ruins at Sancre Tor finally come into view. No longer the ancient relic of a fortress you remember from months before, a vibrant living city has sprung up around it, reclaimed at last as a holy place and the new focal point for Blade affairs in Tamriel. Within the gray stone walls you find an army of Blades from across the Providences, living and working as one. Steffan offers you his hand and his thanks for your help with his escort detail, but the smile fades from his lips as he reads your expression. In your mind you wonder, with so many Blades so close at hand, why would Steffan send for you? Why would he require your help? The Blade Captain nods intuitively, "I know what you're thinking," he says evenly, "and you're right. There's another reason you've been called to Sancre Tor..."

What Does RST Add to the Game?: (The list of what's not in it is shorter, involves a flying carpet and a parrot...) :D

-Sancre Tor Reclaimed and Restored to Its Former Glory Inside and Out!
-An Elaborate Multifaceted Main Quest!
-Several Side Quests!
-7 New Dungeon Levels!
-5 New Worldspaces
-Private Player Quarters at Sancre Tor with multiple safe containers and display cases!!!
-Lightside/Darkside Morality Based Final Rewards!!!
-7 Claimable Player Owned Homes Possible!!!
-A shrine to Martin Septim complete with Blessing Alter!!!
-A Dojo, where you will join the Blades in practice and level up your skills!!!
-5 New Towns to Visit!!!
-Custom Blades Memorial! *NEW*
-5 New Blades Armors!!!
-Mini Game Activator Quests!!!
-New Companions!!!
-New Weapons!!!
-Easter Egg World!!! *NEW*
-Coveted Lore Based Treasures!!!
-And much, much, more!!!


Update!!!: :celebration:

Hail and Fair Greetings Blades Fans,

Well it's August 16th and as promised, here's the latest and greatest on RST's development!

Things have been very busy around here as the counter keeps ticking down to finish, both on RST's development and on Ladyflcn's bun in the oven. I have learned (being a first time dad, and of course none of you young blokes will understand now but take notes) that when a pregnant woman says "Honey, if these things aren't done before the baby comes, I will explode" she doesn't mean before the baby comes in the next 3 months, she means, "If you don't do these things right now I will explode". That's an important distinction, fellas. :lmao:

Overall though, Ladyflcn is doing very well and we're down to eleven weeks now so the bulk of the run is behind us. Despite her obviously needing me to help her and do stuff for her, she's been a real champ and been encouraging me to keep going with RST in hopes of seeing it released before the baby comes as much as everyone else. :)

So, where is the project now? :read:

The bulk of RST's run in development is behind us now as well. I had planned to get to Beta by today, but due to RL "honey do" lists and some software madness on TESA, that's been waylaid, but only a bit. RST will definitely be going to Beta this week, I'm just not sure which day, I have some dialogue tweaking to fix, a few boss battles need sorting yet, WhoGuru is still building one of the final dungeons, and I have several models out being worked on. In a nutshell, there are just some loose ends to tie up before she's complete enough for Beta testing to get started.

That said, I think this week looks good for Beta release. There is already enough material for them to play through that it won't matter if all the corners aren't tidy and finished up yet when they start. The goal is to get it started so we can start getting the rest of the bugs worked out as we go. There are seven experienced play testers signed on to test RST, a few have been holding their Beta testing slot for at least the last year. The testers will be posting their reports in the RST Project forum on TESA, while the project forum is currently closed to the public, I will be opening that to the public post release for those who want to dig around and check out concepts and things that were maybe binned, as well as to offer support for the mod.

Alpha tester lilith finished compiling the first big block of actor scripts (kind enough to mark typos for me too :P) and will finish up the second half by next week so voice actors will start recording more than a few generic lines then they'll be getting into the real meat of it. I honestly don't know what's going to happen with the voice acting for RST. It was really important to me when I started, but it really is a time consuming pain in the bum. On a mod RST's size, where there are thousands of lines, the organizing, recording, mastering, is a bit mad really; fortunately lilith is a whiz with organizing and that's been a big help. The voice actors for RST all are experienced, but even then voice acting can be viewed somewhat critically by the mod playing community (not sure why they expect pro quality from amateurs LOL). Dialogue recorded in my office will never sound as good as dialogue recorded in a studio, but we'll do our best to give you a good experience.

At any rate, the current plan is to proceed with voice acting with the goal of finishing by RST's release date. If the dialogue is not finished by then I will release RST without it and add the dialogue in a later update. Even if the dialogue is finished on time though, it will be packaged as a second optional file, so those who prefer no voices will not have to waste their DL time on something they won't use anyway.

At this point I will not update this thread now until August 16th, but do post your support and your cheering, keep the thread alive for the community, I check in often and it's good to know folks are still about! I will post again when the questbuild is complete!

Remember that you can always check my project site http://darkrder.webs.com for more regular news, information, images, and updates on the project! The Dimension has been updated as of 16 Aug 2010, so new pics and new stuff to see.


F.A.Q.: :read:

Answers to the big questions on everyone’s minds!

Q: When will RST release?

A: November 2nd has been set as the final release date goal. The release may be sooner if all goes well this Fall with voice actors. I will do my best to keep up with the progress bar here and to make regular mini updates to keep you all in the know! Of course, as in life there are no guarantees, it will be done when it's done, the important thing is that is will be done.


Q: I’m not a Blade, can I still play this and join up?

A: Yes, yes you can. The rank offered to players in the vanilla game by Grandmaster Jauffre is only honorary, so it doesn’t matter if you have it or not, you can still play.


Q: Do I have to be a certain level to play?

A: It’s recommended that you be at least level 12-15 before attempting RST’s Main Quest. That is the average level for players who start with finishing the vanilla Main Quest before anything else. Characters at lower levels will struggle and some tasks will be impassable; on the flip side, extremely high leveled characters are not recommended either. The super skills of an ancient rogue can actually get in the way of successfully completing tasks just because they can have insensitive controls and some adversaries will pose little challenge.


Q: The old guy and the blade from the beginning are dead in my game, does that matter?

A: Definitely not. Jauffre and Baurus are disabled by RST and replaced with cloned versions specifically for this expansion. It doesn’t matter if they are dead or alive when you load it up the first time.


Q: Does this mod require additional DLC’s or body replacers?

A: No. RST uses only vanilla materials or completely custom materials. There are no additional downloads required. All armors are for vanilla bodies, but have played nicely with the popular body replacers for those who do use them.


Q: Will I need to pay to play RST in whole or in part?

A: No, absolutely not. Reclaiming Sancre Tor will be 100% free to download in it's entirety; as an Oblivion mod should be. Added up over the 3 years of development the 8000+ man hours put into this project were a labor of hobbyist love and dedication. This mod belongs to Bethesda Softworks and they have graciously given us the privilege to build upon their work and distribute it freely. It's a longstanding trust that would be dishonored by asking for compensation.


Q: RST has a weapon\armor\creature\static I would like to use in my mod too, can I use it?

A: I get these requests a lot, and I’m flattered that so many modders see bits of mine in screens that they would like to use in their projects. The answer is yes, you can use any material from RST that belongs to me, however, not until she releases. I get the first bite of the pie, mates! When RST releases I will be releasing additional resource packs for modders to use in their projects. :lol:

More below…
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Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Sat Oct 23, 2010 8:24 pm

Continued from above… :celebration:

New Photos!!!!! ^_^

Some new photos as promised from my latest questing in RST's world! There are a few more new ones on the Dimension.

Flying Dragon:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Dragon06.jpg

Dragons are Tough:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Dragon04.jpg

Isle of Mist:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Isle01.jpg

Lost Tomb:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Isle06.jpg

Ayleid Mine:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Isle04.jpg

Mountain Pass:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Isle05.jpg

Icy Cavern:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Goth01-1.jpg

Watch Your Footing:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Goth03-1.jpg

RST's Trailers!!! :P
RST's promo trailers "The Road to Sancre Tor", “The Oracle's Fire", and “Reclaiming Sancre Tor” (short and long versions) and Teaser “The Golden Hill” are now available on the Dimension’s new Videos page with sound intact! http://darkrder.webs.com/apps/videos/

No new Trailer yet, but soon…very, need to re-film some materials on the new rig.


[RELz] The Weynon Retreat House
Available now, Weynon Retreat House is a brilliant teaser mod with delicate ties to Reclaiming Sancre Tor, which adds a lodge style house near Weynon Priory and a challenging mini-quest. By completing the mini quest, players will receive some nice rewards and can unlock some hidden surprises at the Blades Retreat. Weynon Retreat boasts plenty of safe storage space for even the biggest collectors, a private location for the sneakier sorts and a beautiful view of the Imperial City for those good knights with one eye always on the Empire.

For Download Information Visit my [RELz] thread http://www.gamesas.com/bgsforums/index.php?showtopic=849169&st=0&start=0!!

=====When RST releases, I will be updating Weynon Retreat to include a new playable armor concept that will appear but be unplayable in RST!!! Also the update will include new house features and voiced dialogue!!!=====


Previously Released Photos!!!!! ^_^
Please remember these account for about 25% of the available images. There are many more available for viewing on the Dimension!

Quest 01:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Int/TreetopView-1.jpg

Quest 02:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Int/CatsCradleFog.jpg

Quest 03:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/CapeTown02.jpg

Quest 04:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/OracleDwell01.jpg

Quest 05:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Int/Oracle.jpg

Location:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Apart01.jpg

Entry Interior:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Apart05.jpg

Stairway:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Apart03.jpg

Master Bedroom:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Apart04.jpg

Basemant:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Apart06.jpg

The Supply Shed:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Calvary01.jpg

ST Temple (Old Rig):
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/STTemple.jpg

ST Temple (New Rig):
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/Temple01.jpg

ST Memorial 01:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/SancreTor03.jpg

ST Main Gate 01:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/SancreTor-1.jpg

ST Main Gate 02:
http://i244.photobucket.com/albums/gg21/Darkrder/Sancre%20Tor%20Ext/SancreTor02.jpg


As always, I want to say thanks to everyone on the forums; I sincerely would not be this close to achieving my goal if not for the fan support and the patient technical advice of the people on these forums! A special thanks to all those folks who have invested their time and knowledge into RST along the way, I could not have done this 100% solo. Please post, I always enjoy hearing from you all, reading your comments and curious questions; you really do lend fuel to the fire and a dead thread makes the project feel dead for everyone, me included!!

That’s it for the update! I will post a mini update as soon as we begin Beta Testing. :nod:


Like what you see? Please leave a comment! As always, constructive criticism is welcome, haters go elsewhere. :obliviongate:

Cheers, :foodndrink:
DarkRider

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Josee Leach
 
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Joined: Tue Dec 26, 2006 10:50 pm

Post » Sat Oct 23, 2010 6:29 pm

I was just wondering what happened to this... :)
Nice to see that you're still working on it!
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Jhenna lee Lizama
 
Posts: 3344
Joined: Wed Jun 06, 2007 5:39 am

Post » Sat Oct 23, 2010 10:01 pm

I was just wondering what happened to this... :)
Nice to see that you're still working on it!


Actually, I think he is dreading finishing it, I mean, seriously, he has been working on it for over a year..... When it is done, and released, he is going to be positively BORED. :D

I am REALLY looking forward to this one coming out. I have always been a blades fan. (why does that sound like a hockey advertisemant?)
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Quick Draw
 
Posts: 3423
Joined: Sun Sep 30, 2007 4:56 am

Post » Sun Oct 24, 2010 2:20 am

Testers are about 1/3 of the way through the overall content of RST and have logged an average of 15 game play hours. There’s a lot more to come!!!


Blimey, that actually makes this mod as big as a regular game these days. My hat off to you. :bowdown:
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Rude Gurl
 
Posts: 3425
Joined: Wed Aug 08, 2007 9:17 am

Post » Sat Oct 23, 2010 6:21 pm

I have been involved with the Alpha testing stage of Reclaiming Sancre Tor. First and foremost I must thank Darkrder for the vote of confidence and allowing me to participate in this stage of completion. I eagerly look forward to continuing my journey in the story of the Blades.

I know there are many Reclaiming Sancre Tor fans chomping at the bit and perhaps a few who might have given up hope. I thought I might post to help show Darkrder is continuing development and to spread the rumor it is true this exquisite mod will come to fruition.

Actually to call Reclaiming Sancre Tor a mod does little justice to the work of art which sprung from an idea, a dream, and the ability to see it through. This can easily be called an expansion. The content, the storyline, the places, people and quests are of the highest quality which easily gives the professionals direct competition. Yes, I'm sorry Bethesda, but many parts of Oblivion pale in comparison to the absolute quality and attention to detail which Reclaiming Sancre Tor shows in each and every moment.

I know I have not yet experienced more than a fraction of the total content, but what I have experienced has left me breathless, eager and full of anticipation for the next stage of Alpha testing. I have run the entire gamut of emotions during the time I have spent within the RST realm, from tears to feeling myself swell with giddy happiness to unwavering pride.

There have been several unique and outstanding places I have visited in my journey; one of note is Cat's Cradle, it is very unique and quite fitting for the race which inhabits it. Sancre Tor leaves me speechless; I could have never imagined the wreck of a building it was to be so completely and beautifully restored into the queen beauty that she is now.

The quest line is multi-faceted; it is not something to just saunter or bulldoze through, it is something to be savored and enjoyed. There is very limited spoon feeding and holding of hands, I've had to earn my gains and work for my triumphs, but in saying that I will also admit some of the new weapons I've acquired are fantastic. Matter of fact, I have found many new and improved items which are quite delectable and enjoyable throughout the portion of I have journeyed.

I've already picked a few of my favorite NPC's, but I am sure my list shall change as I meet more creatively crafted and unique NPC's with whom you share your story and your world with. RST is a journey, there is no doubt about that, a time ? a sequence of events which will envelop you and hold you spellbound as it has me.

I can only stress that waiting for Reclaiming Sancre Tor will not disappoint anyone and it will deeply enrich your Elder Scrolls experience.

All hail Grandmaster Darkrder!
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Tom
 
Posts: 3463
Joined: Sun Aug 05, 2007 7:39 pm

Post » Sun Oct 24, 2010 2:46 am

Thanks for the comments guys, and lilith thanks for stopping by to share your experiences! High praise indeed! :embarrass:

@HeyYou: I dunno about bored, already have plans for after RST, but I'm sure it will take some gear shifting to get RST off my mind. :lmao:
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Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Sat Oct 23, 2010 9:51 pm

Oh joy...and guess what? I have a powerful character now...level 31...and have actually closed TWO oblivion gates already! I am going to move on to closing more soon, and eventually will complete the main quest. RST has driven me to further and further goals!
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Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Sun Oct 24, 2010 8:16 am

I have a game safely put away waiting to take on the chalanges of RST. He is a Dunmer and understands waiting. Everything I have read and heard about this Mod makes it worth waiting for. Thank you for your hard work.
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Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Sun Oct 24, 2010 4:20 am

And only 75 total percent left!!!!!!!!!!!!!!!!
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naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Sat Oct 23, 2010 10:02 pm

Nice to see things moving along nicely.

BTW I noticed that Mr. Siika is working on a lot of Akaviri style buildings, maybe you could use them.
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Samantha hulme
 
Posts: 3373
Joined: Wed Jun 21, 2006 4:22 pm

Post » Sat Oct 23, 2010 5:02 pm

OMG OMG OMG.... do i see a hind of an upcoming trailer? OMG OMG OMG...

anyway.... I still have a few character concepts ready.. but i still don't know wich i should take...

one is the typical hero-like paladin.... and is 100% good and majorly the divine crusader... but the thing i doubt about this idea is that is could be a bit to stereotypical and my char wouldn't have a that big of personality... another thing would be that when he's the divine crusader and all that... wouldn't it be strange that the divine crusader would start as traine in the blades faction... besides his "spying" skills is 0....

another idea was on the thief-side of life.... A master thief (Gray Fox) but with a good heart and only enemy to the bureaucratic Empire itself not the gods and the royal bloodline. The downsides i thought off this one is more a gameplay fact since the stealth system isn't that great and my PC sometimes has problems with AI's wich don't work wich makes robbing places dull stupid and way to easy.....

The last one was some kind of Mage character.... but i don't really know the details yet... only that he would become arch-mage.... problems with being the arch-mage first off all the same one as the paladin one.... that it would be strange that someone of so much fame starts at the bottom of the order... another one is the fact that the arch-mage would normally be seen only around his university and working there 24/7..... ofcourse this problem isn't a specific RST problem (and so is the thief-problem)....

but.... I don't have a clue wich to take XD... mayby someone comes with another option since i just want a char to fit perfectly in RST... :P


Anyway.... I can't wait till it's released =D..... but on the other hand take your time.... since it must be perfect and my character is far from finished XD
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Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Sun Oct 24, 2010 1:19 am

but.... I don't have a clue wich to take XD... mayby someone comes with another option since i just want a char to fit perfectly in RST... :P


RST is very giving for a variety of characters. Most folks will find something enjoyable no matter what character they play. But I would recommend a character who is not any type of extreme, but rather more balanced. A super paladin, to the good extreme, might find spywork distasteful to their shiny reputation at times. To the other extreme, an evil character might find the Blades commitment to honor and justice unpleasant.

The best character, in my opinion only of course, is one who is still searching for their path, a character who takes what comes and who is not decidedly good or evil. The reason is that RST presents a number of moral choices for the player to make. If your character is still searching, then your choices will define who your character becomes and you get a nice sense of character growth and development as a result of playing RST. Make sense? :)
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Janette Segura
 
Posts: 3512
Joined: Wed Aug 22, 2007 12:36 am

Post » Sat Oct 23, 2010 5:11 pm

OMFG....no, I meant OH MY FREIDLY GODDESS....this mod is going to add so much more to the game. When it gets released, there will no doubt be huge lines waiting to download it.
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Penny Courture
 
Posts: 3438
Joined: Sat Dec 23, 2006 11:59 pm

Post » Sat Oct 23, 2010 9:17 pm

When it gets released, there will no doubt be huge lines waiting to download it.


Yeah I do sometimes wonder how TESA will hold up under the workload! :lmao:
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Rachel Tyson
 
Posts: 3434
Joined: Sat Oct 07, 2006 4:42 pm

Post » Sun Oct 24, 2010 12:36 am

Actually, I think he is dreading finishing it, I mean, seriously, he has been working on it for over a year..... When it is done, and released, he is going to be positively BORED. :D


I could find ways to distract him so it doesn't get released so soon then :whistle:
Afterall, we wouldn't want him being bored :P
/pvssyrbox
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Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Sat Oct 23, 2010 10:22 pm

Wow. I'm never going to finish this oblivion playthrough if people keep releasing mods like this. Player driven content is so win! :bowdown:
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Connor Wing
 
Posts: 3465
Joined: Wed Jun 20, 2007 1:22 am

Post » Sat Oct 23, 2010 6:23 pm

Testers are about 1/3 of the way through the overall content of RST and have logged an average of 15 game play hours. There's a lot more to come!!!

*Swoon* This is wonderful to hear! Only 1/3 of the way? Oooh, I am shivering in anticipation!

Thank you ever so much!
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Prohibited
 
Posts: 3293
Joined: Tue Jun 12, 2007 6:13 am

Post » Sun Oct 24, 2010 12:22 am

This is going to be a good year. Several great games are coming out as well as mods.
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latrina
 
Posts: 3440
Joined: Mon Aug 20, 2007 4:31 pm

Post » Sun Oct 24, 2010 3:27 am

Keep up the good work dude! Its come a long way! :thumbsup:

-Rayn
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Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Sat Oct 23, 2010 10:56 pm

Keep up the good work dude! Its come a long way! :thumbsup:

-Rayn


My long lost mate! Good to see you, and thanks! :foodndrink:
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Quick Draw III
 
Posts: 3372
Joined: Sat Oct 20, 2007 6:27 am

Post » Sun Oct 24, 2010 7:07 am

Ive been lurking for quite awhile now, been busy with work etc. :)
Planning on doing few small projects of my own soon, depending on how much time i can dedicate :P

Anyways like i said keep up the work, cant wait for this mod!! :thumbsup:

-Rayn
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Jerry Jr. Ortiz
 
Posts: 3457
Joined: Fri Nov 23, 2007 12:39 pm

Post » Sun Oct 24, 2010 6:40 am

look at the bright side people, at least he cant pull out now claiming to have a harddrive crash or something XD
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sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Sun Oct 24, 2010 1:15 am

Hmmm... does anyone have any insight into what kind of compatibility issues we are looking at with this mod? It looks flipping sweet... but I'm running OOO, among other things like Natural Environment, Better Cites etc.

I don't know much, but I'm assuming those types of mods would conflict with this one, correct?

BTW did I say how awesome this mod looks? :drool:
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Sophie Miller
 
Posts: 3300
Joined: Sun Jun 18, 2006 12:35 am

Post » Sun Oct 24, 2010 2:49 am

I'd imagine that when this is released it would have compatibility issues with Better/Open/Open Better Cities, but I'd also imagine that they'd get patched pretty quickly considering the high levels of popularity of all involved mods. As for Natural Environments, I don't see why there should be any issues with that.

I wouldn't worry about compatibility at this stage. Wait till it's been released, then you will be sure, and can start requesting patches as needs be.

But yes, a great looking mod. I'm looking forward to playing it.
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maddison
 
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