Author: DarkRider/Darkrder
Version: 1.0
Last Update: 28 November 2009
Previous Threads:
[WIPz] Reclaiming Sancre Tor, Thread I *Broken Link*
http://www.gamesas.com/bgsforums/index.php?showtopic=880473&st=0&start=0
http://www.gamesas.com/bgsforums/index.php?showtopic=968995
http://www.gamesas.com/bgsforums/index.php?showtopic=993539&st=0&start=0
Progress Estimates:
Phase 01- ████████████████████ -100%
Phase 02- ████████████████████ -80%
Phase 03 (Final)- ████████████████████ -30%
Teaser Storyline: In the aftermath of the Oblivion crisis, the Emperor is dead and no apparent heir will be named. The Blades, having served the Septim line for centuries, find themselves without an Emperor and without a cause to serve, and so they return to an ancient purpose…
Teaser Storyline 2: Cyrodiil has been saved and the last son of the Septim line has ascended into the heavens. With the passing of time, life in the Imperial City resumes its normal candor and The Champion of Cyrodiil fades into anonymity…until a messenger arrives. Blade Captain Steffan has requested your return to Cloud Ruler Temple. He needs your help to escort a small party of Holymen to the Ruins of Sancre Tor. Seems a simple task; Steffan warns the journey is treacherous one, but if you are successful a new path may opened before you…
Teaser Storyline 3: Thunder rolls overhead, the horses knicker nervously as you prepare to make the long journey to Sancre Tor. As the heavy storm clouds blot out the sky overhead, Captain Steffan catches your eye and smiles gratefully with a nod. The seasoned Blade foresees a dangerous road ahead and is obviously relieved to have a second blade along. As you mount your steed, the animal shakes the rain water out of its heavy mane. The four holymen appear from the Great Hall of Cloud Ruler Temple and begin to chant nervously. Steffan takes the lead and you close the holymen between you protectively as you weave your way down the mountain. Lightning flashes and on the distant road you see an unusual flicker of light. Someone is waiting for you in the darkness...
What Does RST Add to the Game?:
-Sancre Tor Reclaimed to Its Former Glory Inside and Out!
-An Elaborate Multifaceted Main Quest!
-Several Side Quests!
-7 New Dungeon Levels!
-4 New Worldspaces *NEW*
-Private Player Quarters with multiple safe containers and display cases!!!
-Lightside/Darkside Infamy Based Final Rewards!!!
-7 Player Owned Homes Possible!!! *NEW*
-A shrine to Martin Septim complete with Blessing Alter!!!
-A Dojo, where you will join the Blades in practice and level up your skills!!!
-4 New Towns to Visit!!! *NEW*
-4 New Blades Armors!!! *NEW*
-Mini Game Activator Quests!!! *NEW*
-New Companions!!!
-New Weapons!!!
-Coveted Lore Based Treasures!!! *NEW*
-And much, much, more!!!
Update!!!: :celebration:
Hail and Fair Greetings Blades Fans,
Time to update [WIPz] Thread at long last!!!
I know some have begun to wonder if progress has hit a plateau or worse, that I have given up, but I bring happy news, neither is the case. Progress on RST has been at an all time high of late I just don’t like to do these major updates without anything truly noteworthy to say; after all you guys and gals would get pretty tired of updates like “Today I made a guy ride a horse and…he actually got off when he was supposed to!” So, rather than update frequently, I work toward goal points in my dev plan and update when I reach one.
So, where is she now? :lmao:
As of today, RST’s phase 02 hit the 80% complete mark as the long and arduous chapter three reaches the 90% complete mark. This chapter, I knew would be rough, but I honestly had no idea how rough until I was in it. The questing involves a lot of travel, and companion travel, plus interacting with various NPCs. Coordinating these scenarios as they overlapped and the player moves through them was very difficult to stabilize enough to move forward. At one point I reached a roadblock so solid I actually felt trapped and wanted to throw in the towel!! But, I am through the worst of chapter three now, just a few tail ends to piece together this week! When I finish chapter three this week I will begin chapter four which, though long gameplay wise, involves dungeons and creatures and way fewer NPCs to coordinate, so I anticipate a smoother road for awhile.
I had originally planned two weeks out for chapter three, but that expanded into eight weeks with all the stability issues. I am relieved the really tricky stuff is behind me. All the work for Phase Two is done now with the exception of questbuilding. Dialogue, NPCs, Creatures, etc are all in place and AI is running fairly smooth; there’s an AI issue with the Sancre Tor guard I need to sort out yet…they are workaholics.
In addition to making great strides in the Main Quest build, I’ve also made progress with the side quests; I’ve finished inputting about half of them. A modeler has finally appeared for the missing RST armor which should be done shortly. I’ve done some rearranging of the RST dialogue to reduce the number of Voice Actors needed which should be a time saver down the road and progress moves right along. I will update again when I get to the next goal line, probably when Chapter 4 is finished and I hope to have a better grasp of a release estimate then!!!
Remember that you can always check my project site http://darkrder.webs.com for more regular news, information, images, and updates on the project!
F.A.Q.: :read:
Answers to the big questions on everyone’s minds!
Q: When will RST release?
A: I honestly have no idea. Modding is not an exact science; I can knock out half a chapter in one day and make almost no progress whatsoever the next. What I will say is that I am shooting for a late summer release as of yet. As that goal gets closer I will update that estimate with a new estimate or release news. I will do my best to keep up with the progress bar here and to make regular mini updates to keep you all in the know!
Q: I’m not a Blade, can I still play this and join up?
A: Yes, yes you can. The rank offered to players in the vanilla game by Grandmaster Jauffre is only honorary, so it doesn’t matter if you have it or not, you can still play.
Q: Do I have to be a certain level to play?
A: It’s recommended that you be at least level 11-15 before attempting RST’s Main Quest. That is the average level for players who start with finishing the vanilla Main Quest before anything else. Characters at lower levels will struggle and some tasks will be impassable; on the flip side, extremely high leveled characters are not recommended either. The super skills of an ancient rogue can actually get in the way of successfully completing tasks just because they can have insensitive controls.
Q: The old guy and the blade from the beginning are dead in my game, does that matter?
A: Definitely not. Jauffre and Baurus are disabled by RST and replaced with cloned versions specifically for this expansion. It doesn’t matter if they are dead or alive when you load it up the first time.
Q: Does this mod require additional DLC’s or body replacers?
A: No. RST uses only vanilla materials or completely custom materials. There are no additional downloads required. All armors are for vanilla bodies, but have played nicely with the popular body replacers for those who do use them.
Q: RST has a weapon\armor\creature\static I would like to use in my mod too, can I use it?
A: I get these requests a lot, and I’m flattered that so many modders see bits of mine in screens that they would like to use in their projects. The answer is yes, you can use any material from RST that belongs to me, however, not until she releases. I get the first bite of the pie, mates! When RST releases I will be releasing additional resource packs for modders to use in their projects.

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