[Beta] Reclaiming Sancre Tor, Thread I

Post » Wed Mar 30, 2011 2:00 am

:woot: Update: Gearing up for release before too long the main section of the RST Project Forum is now open to the public: http://tesalliance.org/forums/index.php?/forum/31-sancre-tor-project/ over the weeks to come we'll be posting some more developer tidbits, sneak peeks, and fun stuff to the visitors area so check back often for updates, news and more. When RST releases, we will open the rest of the forum up for sight seers to poke around in our dev room, hidden gallery, and testing hall. This means it's close kids... :dance:
User avatar
Elizabeth Davis
 
Posts: 3406
Joined: Sat Aug 18, 2007 10:30 am

Post » Wed Mar 30, 2011 12:54 am

Hmmm no comments? :blink: Polite bump for the day time crowd then. :wavey:
User avatar
Sarah Evason
 
Posts: 3507
Joined: Mon Nov 13, 2006 10:47 pm

Post » Wed Mar 30, 2011 12:01 pm

WOOHOO!!!!!!!!!!!!!!!!!!!!!!!!!

Hurry hurry hurry and make it a [RELz]!
User avatar
Erin S
 
Posts: 3416
Joined: Sat Jul 29, 2006 2:06 pm

Post » Wed Mar 30, 2011 5:39 am

WOOOOOOOT!!!!!! Man all kinds of amazing mods are closing in on RELz! Can't wait to play DR this mod looks outstanding thus far!!
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Wed Mar 30, 2011 10:27 am

I am one of the beta testers, and, let me assure you, you will NOT be disappointed.
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Wed Mar 30, 2011 1:24 pm

That is some awesome news DrKrder! I'm patiently honing my skills :)
User avatar
ladyflames
 
Posts: 3355
Joined: Sat Nov 25, 2006 9:45 am

Post » Wed Mar 30, 2011 9:48 am

I got in line for this one a long time ago and have had no problem with waiting here while the final testing and polishing continued. :whistling:
User avatar
sophie
 
Posts: 3482
Joined: Fri Apr 20, 2007 7:31 pm

Post » Wed Mar 30, 2011 3:18 am

I am one of the beta testers, and, let me assure you, you will NOT be disappointed.


I can easily second this based on the very early locations-only beta I participated in last year.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Wed Mar 30, 2011 5:53 am

Eagerly waiting for final release. :) Did you add some new monsters?
User avatar
Celestine Stardust
 
Posts: 3390
Joined: Fri Dec 01, 2006 11:22 pm

Post » Wed Mar 30, 2011 4:32 am

Eagerly waiting for final release. :) Did you add some new monsters?


There are some Retexed/Resource based creatures, and also a few new ones that haven't been seen before. :goodjob:
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Wed Mar 30, 2011 11:13 am

Cool! Hope that there are no spiders. I am arachnophobe, a big one. Still thinking how to avoid those biggies in TES V Skyrim :(
Also, I am a bit curious about new towns...if that is not classified, can we expect addition of a major citiy in Skyrim?
User avatar
Kira! :)))
 
Posts: 3496
Joined: Fri Mar 02, 2007 1:07 pm

Post » Wed Mar 30, 2011 12:56 pm

The only major "city" in RST is Sancre Tor itself. The other towns/villages are located across Cyrodiil and in new worlds, but you can expect some Skyrim flavor in the lost mountain pass of Gothcorga, where the ice caves will keep you running in circles for days. :devil:
User avatar
Stacey Mason
 
Posts: 3350
Joined: Wed Nov 08, 2006 6:18 am

Post » Wed Mar 30, 2011 4:58 am

Oh, that was kinda spoilerish...Wow, ice caves, mountain passes, ST as a functional city - that's more than awesome! Bethesda should give you a job...if they already did not ;)
User avatar
Angus Poole
 
Posts: 3594
Joined: Fri Aug 03, 2007 9:04 pm

Post » Wed Mar 30, 2011 7:39 am

Nah, not really spoilerish, the ice caves were unveiled back in 2009, it's just been lost to the thread pruner. :lmao: Good questions. :)
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Wed Mar 30, 2011 4:17 pm

Very excited about this! :biggrin: Can't wait till release... :woot:
User avatar
Bones47
 
Posts: 3399
Joined: Fri Nov 09, 2007 11:15 pm

Post » Wed Mar 30, 2011 1:12 am

In my current 200+ hr game, I have not started the MQ yet (I have only delivered Martin to Jauffre once in all my previous characters, even though I have been playing the game since 2006).

Does RST affect the main quest in any way? Would you recommend that I hold off starting the MQ to get the maximum out of RST?
User avatar
Melis Hristina
 
Posts: 3509
Joined: Sat Jun 17, 2006 10:36 pm

Post » Wed Mar 30, 2011 7:42 am

Does RST affect the main quest in any way? Would you recommend that I hold off starting the MQ to get the maximum out of RST?


No, RST does not affect the main quest, it picks up where the vanilla MQ leaves off and continues the story then from the perspective of the Blades. Some folks have already finished the MQ and are waiting to start RST, others are waiting to start the MQ until after RST releases and the mod will work technically, either way. That said, I suspect those waiting to start the MQ and playing through RST as they finish will probably have the best experience only because the characters and momentum of the story will still be intact as you go into RST, so for that reason I'd recommend starting the MQ fresh as RST is added to the load order and playing through. :nod:
User avatar
Nomee
 
Posts: 3382
Joined: Thu May 24, 2007 5:18 pm

Post » Wed Mar 30, 2011 6:05 am

No, RST does not affect the main quest, it picks up where the vanilla MQ leaves off and continues the story then from the perspective of the Blades. Some folks have already finished the MQ and are waiting to start RST, others are waiting to start the MQ until after RST releases and the mod will work technically, either way. That said, I suspect those waiting to start the MQ and playing through RST as they finish will probably have the best experience only because the characters and momentum of the story will still be intact as you go into RST, so for that reason I'd recommend starting the MQ fresh as RST is added to the load order and playing through. :nod:


I'm halfway through lol. I don't want to start again as the MQ is one of my least favourite parts lol. I'm at the bit where i have to get teh armour from Sancre Tor for Martin, is this point ok?? Or would you still recommend a restart??
User avatar
Bad News Rogers
 
Posts: 3356
Joined: Fri Sep 08, 2006 8:37 am

Post » Wed Mar 30, 2011 8:20 am

I'm halfway through lol. I don't want to start again as the MQ is one of my least favourite parts lol. I'm at the bit where i have to get teh armour from Sancre Tor for Martin, is this point ok?? Or would you still recommend a restart??


You're good either way, my recommend is just opinion based on timing, for example, if the player finished the main quest a year ago, and then picks it up to play RST, it will work just fine but they might not catch all the connections to the MQ because the story/characters/locations might be rusty for them. Since you are still in play in the MQ, you should be fine starting from where you are. :goodjob:
User avatar
Dean Ashcroft
 
Posts: 3566
Joined: Wed Jul 25, 2007 1:20 am

Post » Wed Mar 30, 2011 1:27 am

:twirl: Update: Just passed Beta version 0.0.7 to the testers, hoping the bugs in this section will be small, I've tested it quite a bit already seems stable but fingers crossed. Never know once you toss in the varying load orders. Testers will likely chew through this over the weekend, my goal is to fix as they report and have 0.0.8 out next week at some point if all goes well. :happy:
User avatar
michael flanigan
 
Posts: 3449
Joined: Thu Jun 14, 2007 2:33 pm

Post » Wed Mar 30, 2011 2:04 pm

Thanks for the updates DarkRider! This will be the mod that brings me back to Oblivion. Keep up the hard work.
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm

Post » Wed Mar 30, 2011 4:29 pm

what IF I use this mod with Servan of the dawn?
User avatar
Allison Sizemore
 
Posts: 3492
Joined: Wed Jul 19, 2006 6:09 am

Post » Wed Mar 30, 2011 4:02 am

Those two mods have un-patcheable conflicts. RST will not function properly with Servant of the Dawn in the same save/load order. That's one of the few conflicts that can't be resolved. :no:
User avatar
Marie
 
Posts: 3405
Joined: Thu Jun 29, 2006 12:05 am

Post » Wed Mar 30, 2011 1:41 pm

what IF I use this mod with Servan of the dawn?


:rofl: Like the Blades would say, 'you're one of the guys who killed the Emperor? Suuuure! Join up! We could use you" :rofl: For target practice maybe.
User avatar
Neliel Kudoh
 
Posts: 3348
Joined: Thu Oct 26, 2006 2:39 am

Post » Wed Mar 30, 2011 7:25 am

Geesh, talk about holding a Grudge...
Wouldn't think a Little thing like That would matter after All this time... :whistling:
User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

PreviousNext

Return to IV - Oblivion