Reclamation

Post » Sat Dec 05, 2015 5:25 pm

So when exploring, I run into a lot, and I mean a lot of places that would make for great settlements but the only thing stopping me is a lack of a workbench. Is it possible in the future we get some means of setting down a workbench in a choice spot? For example, the race track looks like a really good place to build a settlement and watch it grow. But I do anything with it besides do the occasional spring cleaning, fumigating the raiders that always come back after a few weeks and nothing more. It feels like I'm just doing pest control rather than rebuilding. The current settlement system was step in the right direction but is is possible to add on to that later?

User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Sat Dec 05, 2015 4:58 am

You'd eventually settle it all and a world full of friendliest isn't fun unless it's a sims or more so. And you'd crash the computer and there are spawn points.
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Sat Dec 05, 2015 5:31 am

So limit how many you can make. Like make only 5 possible sites reclaimable, removing raider/mutant spawn points and turning the site into a settlement?

User avatar
Scarlet Devil
 
Posts: 3410
Joined: Wed Aug 16, 2006 6:31 pm

Post » Sat Dec 05, 2015 5:35 pm

there are already places like that

User avatar
josie treuberg
 
Posts: 3572
Joined: Wed Feb 07, 2007 7:56 am

Post » Sat Dec 05, 2015 7:40 am

There's definitely locations that could be used, I've come across several that have some workstations (power armour for example) but no workbench.

User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Sat Dec 05, 2015 8:05 pm

This would be great. There are some places that I'd love to make into a settlement. The Federal Rations Stockpile is one of them. All of the surface buildings and potential defenses there are great, and then there's a whole underground section with only two entrances. When I first found the place I thought it was going to be one of the available settlements, but sadly I was wrong.

User avatar
RObert loVes MOmmy
 
Posts: 3432
Joined: Fri Dec 08, 2006 10:12 am

Post » Sat Dec 05, 2015 11:51 am

I'm talking about places that don't have a workstation. Like the aformentioned race track, or hey, maybe even those railway stations.

Possibly an extension of the minutemen in a DLC all leading up to retaking a certain city from a certain faction? Those that talked to the minutemen know which one I mean.

User avatar
JUan Martinez
 
Posts: 3552
Joined: Tue Oct 16, 2007 7:12 am

Post » Sat Dec 05, 2015 2:10 pm

That sounds really complicated to make work, but would be a neat feature. I suspect that at one point they wanted it to be something like that, but couldn't get it to work right and that is why we have so many damn settlement spots to compensate for lack of total freedom.

User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Sat Dec 05, 2015 4:08 pm

You can spawn a workbench, according to http://fallout.wikia.com/wiki/Fallout_4_console_commands. Haven't tried it myself yet.

player.placeatme c1aeb

User avatar
claire ley
 
Posts: 3454
Joined: Fri Aug 04, 2006 7:48 pm

Post » Sat Dec 05, 2015 3:45 pm

curious, I wonder what determines the size of the buildable area of a settlement in that situation. Probably another console command? I assume this is the sort of stuff you could do with the GECK

User avatar
KU Fint
 
Posts: 3402
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sat Dec 05, 2015 5:05 pm

People have http://www.nexusmods.com/fallout4/mods/3846/?, so there is a command for it. The border appears the same, but you can build past it. I won't be trying this one myself, sounds like it could easily make for an unstable game at this point.

User avatar
Danielle Brown
 
Posts: 3380
Joined: Wed Sep 27, 2006 6:03 am

Post » Sat Dec 05, 2015 3:15 pm

I suspect one reason it's not currently in the game is because there are potential game-breaking consequences. If you were to settlement-ise an area where a future quest is to take place, you could end up breaking that quest in an assortment of ways - or vice versa, once the quest triggered and spawned new elements into the area occupied by your settlement, it could wreck everything you've built there.

User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Sat Dec 05, 2015 6:28 pm

Well I don't claim to know how the game was programmed, but maybe just associate the area with a game flag for quest sensitive material. Once those jobs are done the flag sets the area as settle-able.

User avatar
Epul Kedah
 
Posts: 3545
Joined: Tue Oct 09, 2007 3:35 am

Post » Sat Dec 05, 2015 9:51 am

Possible, but how would it interact with additional quests introduced later in DLC, or in mods?

User avatar
Ymani Hood
 
Posts: 3514
Joined: Fri Oct 26, 2007 3:22 am

Post » Sat Dec 05, 2015 1:48 pm

Well I cant settle bunker hill, county crossing or covenant. so I may try dropping a workbench in to see if I can build there.

User avatar
Kelly John
 
Posts: 3413
Joined: Tue Jun 13, 2006 6:40 am

Post » Sat Dec 05, 2015 8:15 pm

i meant there are a few places already that let you kill off whatever is there and build up a settlement and we dont need more, it was in response to your second post about having 5 more places we can take from the locals. we really dont need any more settlement locations, we have plenty, if they want to add anything else to settlements it should be basic functionality

User avatar
Manuela Ribeiro Pereira
 
Posts: 3423
Joined: Fri Nov 17, 2006 10:24 pm


Return to Fallout 4