Recoil

Post » Sun Dec 26, 2010 6:22 pm

OP, and Sadiro.

Well said (particularly Sadiro.

I've posted my opinion already (and possibly less politely than I should have), but I'll repeat it anyway. You can't evaluate the effect of reduced recoil and spread on a game until you've played it. So many of the mechanics in the game have been altered that it will take a good amount of time to really judge whether extra recoil and spread are necessary for the way Brink plays.
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Joanne Crump
 
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Post » Mon Dec 27, 2010 9:37 am

tbh watching the videos i would have preferred the reticle and guns recoil more and to see some longer gun battles, but i think it's ok. i have faith that splash damage will make a game that i will enjoy overall.

i personally like more recoil because it's more satisfying to earn kills with timed burst firing and i can have more respect for the people who manage to kill me (unlike recent CoD games). but splash damage have already said they designed the game so that good players have time to defend themselves, there are no OHK's and players have to earn their kills. that's pretty much all i wanted whether there's lots of recoil or not.
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~Sylvia~
 
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Post » Sun Dec 26, 2010 9:29 pm

OP, and Sadiro.

Well said (particularly Sadiro.

I've posted my opinion already (and possibly less politely than I should have), but I'll repeat it anyway. You can't evaluate the effect of reduced recoil and spread on a game until you've played it. So many of the mechanics in the game have been altered that it will take a good amount of time to really judge whether extra recoil and spread are necessary for the way Brink plays.


Basically the first thing that came to my mind here,whats the point on pointing out something like this with no proper knowledge of the games mechanics.

And saying it takes no skill to kill people with the games mechanics is dumb sorry.
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Dean
 
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Post » Sun Dec 26, 2010 6:58 pm

Crysis 2 has no recoil either, so what?

On consoles recoil is countered by aim-assist anyway.
On PC, recoil is less of an issue because you can easily counter it with the mouse.
There is almost no reason to put it in in the first place, if it's not very present.

Battlefield 3 is coming out, they might give you some more recoil, bullet spread and bullet drop.
Head over there for more details. :)

The 12min gameplay showed almost no recoil.
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OTTO
 
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Post » Sun Dec 26, 2010 9:21 pm

I'm not worried. Once people star playing we'll know, and the devs will know, if it needs to be tuned. And if it indeed needs to be adressed, I'm shure they'll have some lines of text adressing spread and recoil for each weapon on those juicy "necvars" they talked about.

Anyway, I don't understand how aiming at your enemy and shooting is lack of skill.
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Ash
 
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Post » Mon Dec 27, 2010 8:18 am

In black ops the high recoil combined with the horrible hit detection , lag , and poor range of the weapons makes having hemroids more pleasant then playing that game. And as someone said a few posts up having accurate guns allows you to go for those headshots and kill the enemy twice as fast.
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Shannon Marie Jones
 
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Post » Mon Dec 27, 2010 6:28 am

Yeah. Brink has serious problems with a lack of recoil and hipfire spread. This needs to be addressed. Someone contact Splash Damage.




First off, I agree that you cannot accurately judge that the firing mechanic is flawed until you get to use it. But also you need to respect the OPs right to discuss something that bothers him about the gameplay.
Personally I do not think the recoil / spread is an issue. Ive seen that the spread increases when you are running / using SMART. Also the bullet dmg is highly reduced so if the recoil / spread was "Real" then it would be near impossible to kill anyone without resupplying ammo.(also take into account that youre going to be shooting at people that are mantling, vaulting, sliding at high speeds and that possibly have buffed health) It wont be like in CoD where one head shot with any wpn is a OHK and where people are funneled into very predictable paths.
Another important point to consider is that the people you are shooting could be being healed by medics, which combined with the low bullet dmg and the fast pace of the game make reduced recoil / spread a necessary part of the game.

my 2cents
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Andrew
 
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Post » Sun Dec 26, 2010 7:29 pm

I've pre-ordered the game for PC and really like what I see so far, but I would prefer that there was more recoil, at least on the PC version. It doesn't have to be to the extent of what BF3 has, but I feel recoil is much more realistic and makes players learn to control their shots and not just blast away wildly. Obviously, not being able to play it yet, it's impossible to say how this affects gameplay. But in general, some recoil is a good thing. Still, the game looks quite awesome so far and with full Steamworks support, esp. dedicated servers, I'm hoping it will have lasting appeal.
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Budgie
 
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Post » Mon Dec 27, 2010 3:59 am

the maker of the game can't please everyone


This.

We're human. That means "If it exists in any form, someone, somewhere, will outright hate it."
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Sarah Evason
 
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Post » Mon Dec 27, 2010 2:19 am

In a game where you will be doing parkour and jumping all over the place do you really WANT recoil?

If i'm allowed to shoot whilst vaulting over an object i would like it if a bunch of my bullets actually go where i'm aiming. Hell lets just add recoil and then all these guys running around may aswell just hold down the trigger because no ammount of skill will help you fire a machine gun while vaulting over a wall.

The game is meant to be fun, recoil is not fun. Especially when jumping over stuff and just randomly firing off in directions. I want to be able to hit my enemies.
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Lucy
 
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Post » Mon Dec 27, 2010 2:25 am

People are going off the rails here....

Lets just clear the fact that some people want more recoil - some people dont....Either way - Dont judge the game until its played.

SD have obviously thought it through - played it - tested it - And i trust there decisions.


Fact: Theres not much recoil

Not much we can do about it - But try it and see the outcome...

I still think because of such "Fast game play" & constant jumping about, the recoil will not be a "major" concern.

Quick few blasts - run, slide - jump, few more shots, jump - slide, run......Theres not going to be SO much aiming concern, with the constant jumping & running.
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Jeff Tingler
 
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Post » Mon Dec 27, 2010 7:58 am

We're human. That means "If it exists in any form, someone, somewhere, will outright hate it."

I was expecting Rule 34. Phew ...
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Lil'.KiiDD
 
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Post » Sun Dec 26, 2010 9:36 pm

I was expecting Rule 34. Phew ...


You just had to bring that up didn't you :brokencomputer:
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Jodie Bardgett
 
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Post » Mon Dec 27, 2010 8:18 am

i don't see the big deal about recoil, if you've shoot guns often you will instinctively adjust for recoil, also if your a trained soldier you'll know to adjust for it.
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Maya Maya
 
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Post » Mon Dec 27, 2010 2:01 am

Cool /v/idya thread /b/ro.
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Conor Byrne
 
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Post » Sun Dec 26, 2010 11:07 pm

I think the lack of recoil is a response to trying to hit the light operative using parkour to run along a wall to escape someone. Also, attachments and skills could make up for the lack of recoil that is seen. If I have a fore grip, a special stock on my AR (for example), and I have taken a skill that reduces the recoil of ARs or weapons in general then it stands to reason that there would be less recoil.

Then again I haven't played the actual game yet and that is speculation. :flamethrower: :shakehead:
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Mizz.Jayy
 
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Post » Sun Dec 26, 2010 6:51 pm

:flamethrower: :shakehead:

:flamethrower: :flame: (Flamethrower upgraded with less recoil. Now able to set target on fire instead of just make him shake his head at you :ninja:)
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Juanita Hernandez
 
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Post » Mon Dec 27, 2010 9:38 am

I think you have't take into account recoil, spread and damage. These have't to balance with the game play. The damage is relitively low , so you have to be careful about having to much recoil or spread. If you increase the recoil and spread with the current damage modeling, it could and probably would unbalance the game play. I think SD knows this and have found the best balance for the weapons. They can always make patches, but personally I think they've found the sweet spot, but can't be sure until I play. Just because there is little recoil doesn't mean that the weapons is automactically easy to kill with. You have buffing elements in this game which also makes it harder to kill. People make too big a noise about recoil sometimes and don't consider that maybe the devs have a legitimate reason for it. I don't believe for one bit that this game is going to be easy to play or get kills in. They have made a complicated and deep team base game that will take a great deal of skill in reasoning, strategy, planing and gun play as a TEAM to be effective. SD has made it clear that if you lonewolf in this game you will be left out in the cold at getting XPs and moving up the leader boards. So I don't think the lack of recoil is going to make the lonewolves have an easier time of it one bit!
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El Goose
 
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Post » Mon Dec 27, 2010 5:22 am

:flamethrower: :obliviongate:

Fully upgraded flamethrower, with no recoil!, summons an Oblivion gate to kidnap your opponent.
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Tamika Jett
 
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Post » Mon Dec 27, 2010 2:23 am

It's fine the way it is...I say again for the umpteenth trillion time. Tons of highly successful and highly fun games out there with very accurate hip-fire. Tons of highly successful and highly fun games out there with very little recoil. Please don't assume that the two features automatically noobify games.

But, people on both sides just need to chill, I think. Getting hot-headed doesn't help get your point across.
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Charlotte Lloyd-Jones
 
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Post » Sun Dec 26, 2010 7:59 pm

.
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I love YOu
 
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Post » Mon Dec 27, 2010 6:28 am

Because adding more recoil suddenly makes everything more skillful? Don't make me laugh, you haven't even played the game and you bring judgement already.

Actually it does, genius, because having recoil means you must keep a steadier aim and choose how you want or need to fire to kill the enemy. Don't make me laugh. HAHAHAHA too late.

The game WILL be amazing though, it's just a little concern I have.

P.S.
ZernoK, don't make enemies on here.
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Mark Hepworth
 
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Post » Sun Dec 26, 2010 7:49 pm

DO NOT START FLAMING HERE GUYS! I JUST HAVE AN OPINION, NOT A GRUDGE!! :ninja:
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Johnny
 
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Post » Mon Dec 27, 2010 1:01 am

Actually it does, genius, because having recoil means you must keep a steadier aim and choose how you want or need to fire to kill the enemy. Don't make me laugh. HAHAHAHA too late.

The game WILL be amazing though, it's just a little concern I have.

P.S.
ZernoK, don't make enemies on here.


Acting like The One and Only, telling SD that recoil MUST be addressed and you are telling me to not make enemies? :rolleyes:
I don't see a random element that makes your gun jump around as any sort of skill.
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Cool Man Sam
 
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Post » Mon Dec 27, 2010 12:41 am

Acting like The One and Only, telling SD that recoil MUST be addressed and you are telling me to not make enemies? :rolleyes:
I don't see a random element that makes your gun jump around as any sort of skill.

It was just a suggestion. Stop making me angry and drop it. I'll be the mature one here and stop arguing.
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Crystal Clarke
 
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