What's the point of the muzzle brakes, grips, slings, etc. if there's no recoil?
I don't care for random spread or the "bloom" recoil, but having your gun jump in your hands (and it should be semi consistant for each weapon) requires knowledge and ability to compensate.
agreed, but this game is about a lot more than just your ability to shoot. teamwork is the name of the game, the shooting is definitely important but the focus seems to be on strategy.
of course i havent played the game so couldnt tell you how it feels. hard to tell what abilities / attachments the people in the gameplay vid are using that could be reducing recoil.
so then you have to choose what you spend your exp pts on, so reducing recoil could cause you to pass on tactical abilites. so it all depends on how you want to play the game, improve your shooting or improve your ability to complete objectives / strengthen your team.