Recoil

Post » Sun Dec 26, 2010 10:29 pm

DO NOT START FLAMING HERE GUYS! I JUST HAVE AN OPINION, NOT A GRUDGE!! :ninja:

Having higher recoil does require skill, as you have to manually keep your gun on-target. However, having little-to-no recoil also requires skill, just a different sort of skill. Having low recoil rewards accuracy over steadiness, one might say. When it is no longer difficult to keep your gun on a target, it really comes down to who can aim better and get those headshots.
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An Lor
 
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Post » Mon Dec 27, 2010 6:23 am

Having higher recoil does require skill, as you have to manually keep your gun on-target. However, having little-to-no recoil also requires skill, just a different sort of skill. Having low recoil rewards accuracy over steadiness, one might say. When it is no longer difficult to keep your gun on a target, it really comes down to who can aim better and get those headshots.

Huh, that makes sense. Thank you, Mad Hatter, for not flaming and giving a valid point.

I just prefer recoil over none.
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Lil'.KiiDD
 
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Post » Mon Dec 27, 2010 11:26 am

lol. i remember my COD4 days. i had more headshots with my mini-uzi than with any other weapon. this is because the recoil would walk the shots onto my enemies head.
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glot
 
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Post » Mon Dec 27, 2010 8:52 am

There is the fact the guns are not 100% accurate to where you point them to at any distance. And the fact that it is halo ish in the sense of amount of bullets to kill. between halo and COD anyway.
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Ria dell
 
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Post » Mon Dec 27, 2010 2:23 am

Isn't recoil another version of a bloom system? It's basically a RNG.
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Lindsay Dunn
 
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Post » Mon Dec 27, 2010 3:58 am

i don't see the big deal about recoil, if you've shoot guns often you will instinctively adjust for recoil, also if your a trained soldier you'll know to adjust for it.

QFT
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Nicole Elocin
 
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Post » Mon Dec 27, 2010 12:36 am

Pretty sure the lack of recoil/spread will be fine, considering how weak weapons are... seeing as devs are quoted to have said it will take "about half a clip" to kill someone.
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Anna S
 
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Post » Mon Dec 27, 2010 4:14 am

Guys - I got one thing to say..

Modern guns we have now are being made to have less kick and less recoil.
This game is in the future, isn't it just right for it to have very little recoil and kick back?

At least it still has bullet spread :3
And also like I said before, Brink is Brink. It doesn't aim to be a simulator or realistic that's what the Battlefield series are for.

So just kick back relax and play Brink for what is it - Brink.
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Elisabete Gaspar
 
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Post » Mon Dec 27, 2010 1:50 am

So I'm perfectly okay with the idea that "having no recoil makes the game more fun" and if that's the argument you want to use, by all means, but...

then why is it that all the automatics have very little to no recoil and yet the single shot LRs (even without a scope) have recoil? :shrug:
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Eduardo Rosas
 
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Post » Mon Dec 27, 2010 5:23 am

So I'm perfectly okay with the idea that "having no recoil makes the game more fun" and if that's the argument you want to use, by all means, but...

then why is it that all the automatics have very little to no recoil and yet the single shot LRs (even without a scope) have recoil? :shrug:


Single shot LR have recoil <- lol
:facepalm:

Ok so it has recoil but it's a single shot so what's the problem here?
I fail to see it.
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Rik Douglas
 
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Post » Mon Dec 27, 2010 1:51 am

Single shot LR have recoil <- lol
:facepalm:

Ok so it has recoil but it's a single shot so what's the problem here?
I fail to see it.


Taking the second shot is the problem, just like recoil would be with a machinegun.
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Lori Joe
 
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Post » Mon Dec 27, 2010 3:13 am

Recoil/spread adds an element of luck, which I don't like in a game. If the recoil would follow the same pattern everytime, you could adapt, if not you could say it's unrealistic. Either way, I think the recoil is fine when you take in consideration the amount of bullets needed to kill someone.
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Matt Fletcher
 
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Post » Mon Dec 27, 2010 1:11 pm

NHsports ill agree to disagree but if you have played CoD and actually payed attention to what was going on you would see that the recoil literally svcks the skill out of the game. CoD penalizes you for hitting your target first as your damage against someone causes them recoil and as its not random and its always an upward motion shooting someone first only screws yourself since their gun bounces straight to your head (something SD is removing from Brink). The other problem you get from recoil is what Deathshroud was referring to with the CoD4 uzi and the current AK74u in black ops, the guns literally run up a persons body and right to their head without any work from the user (Another thing SD wants to remove). Now some recoil can work but as its applied in most games it doesnt. In Brink you actually have to aim for the head if you want a headshot you cant just pick up an AK74u and have the gun do it for you.
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Chris Guerin
 
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Post » Mon Dec 27, 2010 10:22 am

Recoil/spread adds an element of luck, which I don't like in a game. If the recoil would follow the same pattern everytime, you could adapt, if not you could say it's unrealistic. Either way, I think the recoil is fine when you take in consideration the amount of bullets needed to kill someone.


This. Recoil = Luck kills.
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Kelly Osbourne Kelly
 
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Post » Sun Dec 26, 2010 10:27 pm

if it was just pure luck then everyone should be equally lucky. but the fact that some people can shoot better than others with recoil proves controlling recoil requires skill.

If you pay enough attention to the FPS games you play you should notice recoil is not purely random. recoil usually follows a kind of pattern or algorithm that the player has some control over with timing and aiming. sometimes recoil masks auto-aim and people confuse them for the same thing, but it's actually not.
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Rebecca Dosch
 
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Post » Mon Dec 27, 2010 5:56 am

1.You haven't played it so you don't know what it is actually like.
2. No one is pointing a gun to your head forcing you to play it.
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Jerry Cox
 
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Post » Mon Dec 27, 2010 3:09 am

What's the point of the muzzle brakes, grips, slings, etc. if there's no recoil?

I don't care for random spread or the "bloom" recoil, but having your gun jump in your hands (and it should be semi consistant for each weapon) requires knowledge and ability to compensate.
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Klaire
 
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Post » Mon Dec 27, 2010 2:10 am

What's the point of the muzzle brakes, grips, slings, etc. if there's no recoil?

I don't care for random spread or the "bloom" recoil, but having your gun jump in your hands (and it should be semi consistant for each weapon) requires knowledge and ability to compensate.


agreed, but this game is about a lot more than just your ability to shoot. teamwork is the name of the game, the shooting is definitely important but the focus seems to be on strategy.
of course i havent played the game so couldnt tell you how it feels. hard to tell what abilities / attachments the people in the gameplay vid are using that could be reducing recoil.
so then you have to choose what you spend your exp pts on, so reducing recoil could cause you to pass on tactical abilites. so it all depends on how you want to play the game, improve your shooting or improve your ability to complete objectives / strengthen your team.
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NIloufar Emporio
 
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Post » Mon Dec 27, 2010 6:42 am

They most likely made it that way do to how much people will be moving with the SMART movements. It'd become obnoxious to be trying to shoot someone sliding past you and dealing with a gun that's bouncing insanely and has a decently spread. And don't forget that there are updates etc. So if they see a problem with such, it's not like they can't attempt to sneak something in later.
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Mike Plumley
 
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Post » Mon Dec 27, 2010 12:04 pm

They most likely made it that way do to how much people will be moving with the SMART movements. It'd become obnoxious to be trying to shoot someone sliding past you and dealing with a gun that's bouncing insanely and has a decently spread. And don't forget that there are updates etc. So if they see a problem with such, it's not like they can't attempt to sneak something in later.


using the necvars they can very quickly change the spread / recoil and other features on the fly without having to wait for patches
win
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patricia kris
 
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Post » Mon Dec 27, 2010 5:11 am

So I'm perfectly okay with the idea that "having no recoil makes the game more fun" and if that's the argument you want to use, by all means, but...

then why is it that all the automatics have very little to no recoil and yet the single shot LRs (even without a scope) have recoil? :shrug:



Some of the vids showed people killing with LR with two shots, so I imagine that they put recoil on the LRs so there would be a delay between shots. It balances the weapon.
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Quick Draw III
 
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Post » Sun Dec 26, 2010 9:57 pm

Some of the vids showed people killing with LR with two shots, so I imagine that they put recoil on the LRs so there would be a delay between shots. It balances the weapon.



yep, think of it as more dmg per shot = less shots per second
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Matthew Warren
 
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Post » Mon Dec 27, 2010 10:44 am

yep, think of it as more dmg per shot = less shots per second

On the vids that had a LR, I didn't see much recoil. More like the game makes you wait to take a shot. Similar to the Intervention from MW2 or the Bolt action from BO or the sniper from Reach. You can pull the trigger all you want but you have to wait for it to actually shoot.....
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Sophh
 
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Post » Mon Dec 27, 2010 5:32 am

if it was just pure luck then everyone should be equally lucky. but the fact that some people can shoot better than others with recoil proves controlling recoil requires skill.

If you pay enough attention to the FPS games you play you should notice recoil is not purely random. recoil usually follows a kind of pattern or algorithm that the player has some control over with timing and aiming. sometimes recoil masks auto-aim and people confuse them for the same thing, but it's actually not.


Well CoD (which is considered by most to be the current standard of fps gaming .. which is sad) has completely random recoil. I have spent many hours testing the guns out myself to prove this fact (go into a private match stand about 30 ft from a wall, shoot and watch the spread as it goes off in random directions). Getting shot produces the same upward kicking of the gun over and over but its not the same for shooting the gun. No one ever said that recoil was "pure" luck but i would say lucky headshots happen 4 out of 10 kills on average and as i explained before shooting someone first and having their gun bounce straight to your head because of damage kicking is luck.
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Crystal Birch
 
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Post » Mon Dec 27, 2010 2:40 am

then why is it that all the automatics have very little to no recoil and yet the single shot LRs (even without a scope) have recoil? :shrug:

The rifles fire one high-powered bullet. A scope doesn't make a big difference to recoil, btw. Only if it's a really, reeeaaally heavy scope.
The assault-rifles, SMGs and LMGs fire several lower-powered bullets.
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Syaza Ramali
 
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