Recoil

Post » Sun Dec 26, 2010 4:46 pm

I was watching some videos, including the ones in Wraith's signature, and I realized something. Machine guns have absolutely NO recoil. It seems as if it takes no skill to kill, as you point your weapon at an enemy and they die, and because of the lack of recoil, every bullet hits. This is a major disappointment. I expected some recoil from each weapon, but it's just plain ridiculous how little of it is in the machine guns!
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Chris Ellis
 
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Post » Mon Dec 27, 2010 2:20 am

The heavy machine guns have very little recoil because they are extremely heavy weapons, makes sense, but in order to balance that from a gaming perspective they do less damage than even the assault rifles. And they also have much more spread than the other weapons.
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Sudah mati ini Keparat
 
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Post » Mon Dec 27, 2010 1:41 am

The heavy machine guns have very little recoil because they are extremely heavy weapons, makes sense, but in order to balance that from a gaming perspective they do less damage than even the assault rifles. And they also have much more spread than the other weapons.

EVERY machine gun has little to no recoil, including the assault rifles and SMGs
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Jessica Lloyd
 
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Post » Mon Dec 27, 2010 2:50 am

EVERY machine gun has little to no recoil, including the assault rifles and SMGs

I don't even think this is as big as a deal as the fact that hip firring has no spread.
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Elizabeth Lysons
 
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Post » Sun Dec 26, 2010 4:46 pm

I don't even think this is as big as a deal as the fact that hip firring has no spread.

Yeah. Brink has serious problems with a lack of recoil and hipfire spread. This needs to be addressed. Someone contact Splash Damage.
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My blood
 
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Post » Mon Dec 27, 2010 12:06 am

Appears to be hip fire spread judging from the increasing size of the aiming reticle at 2:31 below, but not much recoil.
http://www.youtube.com/watch?v=AaqCKZOGrZs&feature=player_embedded
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Tyler F
 
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Post » Sun Dec 26, 2010 7:10 pm

Because adding more recoil suddenly makes everything more skillful? Don't make me laugh, you haven't even played the game and you bring judgement already.
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liz barnes
 
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Post » Mon Dec 27, 2010 6:37 am

Yeah. Brink has serious problems with a lack of recoil and hipfire spread. This needs to be addressed. Someone contact Splash Damage.

Its just the way SD wants to do it, they feel its going to make the game better.
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Louise Dennis
 
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Post » Mon Dec 27, 2010 4:46 am

Well - yes it has it's cons but I guess you'll try harder to get in to cover right, not get flanked.
I feel that they have decent spread, are you saying the animation for their guns' recoil? Because the bullet spread is DECENT.
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Austin England
 
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Post » Mon Dec 27, 2010 1:34 am

The game play looks great to me, the long rifles looked like they had a good bit of recoil. And as far as the perceived lack of recoil for smgs / ars I dont think that it will take away from the experience at all(if it actually exists, hard to say from the back seat). The game appears to be more about team work and strategy than pure shooting skill.
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Sheeva
 
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Post » Mon Dec 27, 2010 12:41 am

EDIT: Nvm I'm not in the mood for an discussion/argument, I'm too tired.
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evelina c
 
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Post » Sun Dec 26, 2010 9:28 pm

Why try to find something wrong with the game? obviously they would have noticed complaints from ppl during their tests at Pax and E3 so obviously they dont see a problem.
Also Paul states in one of his previous interviews that it'll take around half a mag the kill someone dending on size with a SMG/AR so if the recoil is bad then you'll half to use two mags or one and a half depending.
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Dawn Porter
 
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Post » Sun Dec 26, 2010 7:27 pm

It works just fine. It's not like they're putting the MW2 ACR against the WaW Thompson.
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Rich O'Brien
 
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Post » Mon Dec 27, 2010 6:43 am

Its just the way SD wants to do it, they feel its going to make the game better.


I agree, If the devs made the firearms have realistic and i mean real recoil, people wouldn't play this game because it will be very hard to hit anyone. Be glad that the devs let you shoot with some help, let you hit people while on the move. If you want realistic FPS, try to shoot some firearms on the move at a traget, no slow shoulder fire, i mean run and try to get a 1-2 MOA group. I can't do that, and Competition shooters can barely do that. the only way you can get anything similar to a FPS spread on full auto is prone with a bi-pod, chain loading with tracers, and the weapon to weigh 9-10 pounds empty.
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Roanne Bardsley
 
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Post » Mon Dec 27, 2010 1:36 am

Battlefield 3 is coming out, they might give you some more recoil, bullet spread and bullet drop.
Head over there for more details. :)

I like Brink for what it is.
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DarkGypsy
 
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Post » Mon Dec 27, 2010 8:43 am

Battlefield 3 is coming out, they might give you some more recoil, bullet spread and bullet drop.
Head over there for more details. :)

I like Brink for what it is.


I agree, just play the game. :thumbsup:
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Haley Cooper
 
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Post » Sun Dec 26, 2010 10:17 pm

I agree, just play the game. :thumbsup:


Ur Damn right :foodndrink:
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Nancy RIP
 
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Post » Sun Dec 26, 2010 11:06 pm

Don't *@&#^ about how skillful/cheap/overpowered a weapon is until you've actually PLAYED the game.

Beyond that, it looks like the weapons, AS SD HAVE BEEN TELLING US FOR AGES, are much more accurate than most "realistic" shooters (which give sensible hip-firing less accuracy than half-trained militia groups would get out of the weapons in real life)
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Lewis Morel
 
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Post » Sun Dec 26, 2010 10:03 pm

The low recoil actually makes the game require more "skill" rather than having luck. If you are able to keep headshotting enemies, you will have an advantage.
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Amy Cooper
 
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Post » Mon Dec 27, 2010 7:05 am

Don't *@&#^ about how skillful/cheap/overpowered a weapon is until you've actually PLAYED the game.

THIS :grad:
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Angelina Mayo
 
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Post » Sun Dec 26, 2010 8:33 pm

Maybe there is less recoil, maybe there isn't. But how is less skill involved is every has less recoil? You can argue for realism..but for skill? If all guns have the same recoil for example it involved less skill? You have a decent argument going but you might want to change the point of it.
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Chloe Botham
 
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Post » Sun Dec 26, 2010 7:02 pm

Think people are getting a bit too aggressive over something so little as someone addressing the issue of "No recoil"....

Think many of you who have a known name here have to step back, Jump down of your high horses - And not forget that this game is also up for discussion on any terms by ANY person.

Many of you seem to be to quick to jump on someone throat for something that "You" disagree with.

Then many other like to jump on the band wagon just to get there nose and say in.

This person is entitled to there opinion just like ive watched everyone of you do - they had a suggestion, You didnt agree with it - Have your quick say then move on.

I for one have been a fan of brink since 2009 - Ive been a lurker here for quite some time, But only gradually started posting - Does that make me better or less than any of you?

Does it mean because my name is known i have the right to act like "My opninion > all".

Seriously the aggressiveness on these forums nowa days is beyond a joke - Cursing in coy to make yourself looks good - Its embarrassing.

And no offense - But i said for a while now "Recoil could do with a little bit more of a punch" - Why? Cause its just the right thing from a gun.

Many guns you fire and had absolutely no recoil at all?

(And no - I hate COD franchise etc - So i wont go play that for recoils)....

Brink demands about "Realism" everyday in there SMART system - AI bots - There gun Sounds....But the minute Recoil is mentioned "Oh hey wait a minute!!!"

And for your information guys - A couple of the beta testers did complain that the recoil was so soft, it almost brought no realism to the firing.

Either way - Remember that "each to there own".
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Ross Zombie
 
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Post » Mon Dec 27, 2010 6:14 am

Yeah. Brink has serious problems with a lack of recoil and hipfire spread. This needs to be addressed. Someone contact Splash Damage.


Haha, so just because YOU don't like it it needs to addressed? Maybe accept the fact that maybe this game isn't for you instead of trying to change the entire game to suit your needs. Which it is already too late for now anyways.

BRINK isn't a (semi) realistic shooter. So its only to be expected guns won't have alot of recoil and hip firing is effective.
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Tanika O'Connell
 
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Post » Mon Dec 27, 2010 8:49 am

the maker of the game can't please everyone
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Isabella X
 
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Post » Mon Dec 27, 2010 6:26 am



I wish these forums had a thanks button.
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JUan Martinez
 
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