Recommand me Mod

Post » Fri Jan 07, 2011 3:30 am

Ok, the only mod i used, is all the official one, ALL, including spell book and stronghold and knight of the nine and the other. And the UOP, UOMP(Unoficial official mod patch) and USIP (Unoficial Shivering Isle patch), all made by Quarn.

But... i never used user made mod, only official one, since i dont want mod that give me good weapon or make every one easy to kill... i hate cheating

Mod that enhence the official mod i have, like the wizard tower, or stronghold, and other, will be very cool

If you could suggest me some good mod... this can range from house, to user interface to quest, anything.

Here is mod i already know, but i did not used them, but i will maybe give a try

- Lost spire
- Dremora companion mod
- Middas magic
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Karen anwyn Green
 
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Post » Fri Jan 07, 2011 3:05 am

bump
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Jack Bryan
 
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Post » Fri Jan 07, 2011 4:14 pm

Almost everything in my Sig

Armamentarium Complete and Artifacts are good for weapons and armor that are not overpowered, Huge amount of both normal and magical to earned or found etc..
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stacy hamilton
 
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Post » Fri Jan 07, 2011 7:42 pm

I saw in ?????????? thread that people posted some of there mod list, and that was big...

So why no one can recommand me mod, except Corepc...
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Alan Cutler
 
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Post » Fri Jan 07, 2011 2:57 pm


So why no one can recommand me mod, except Corepc...


Maybe because there is a thread like this one an almost daily basis, and many people have just gotten tired of responding to them. If you're interested in getting into mods, just look around here and at TES Nexus for something that might interest you. There's lots to choose from. Once you find something that looks promising, post a thread and ask people's advice on whether it's any good or not. You can narrow down your search quite a bit simply by thinking of what part of the game it is that you don't like and would like to change. Chance are that you'll find a mod that does it.
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Janine Rose
 
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Post » Fri Jan 07, 2011 11:50 am

I think your mod request is too vague. There are thousands of different mods which can alter everything. If you ask specific questions about types of mods you will get response. If you want overhaul mods that change many things you could try OOO, Francescos or Martigans. Graphic improvers include Qarl3 or Vibrant textures. A big mod which improves landscapes is Unique Landscapes. There are many more...
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SamanthaLove
 
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Post » Fri Jan 07, 2011 11:57 am

Well here is my setup. I like it and it seems pretty stable. I had problems recently adding Thieves Arsenal and Toggleable Quantity Prompt to this set, but having deactivated them it seems to work fine.

_Utilities_
OBSE18
OBMM
WeOCPS
TES4Edit

Here is my load order of OMODs
Spoiler
Oblivion.esm
Unofficial Oblivion Patch.esp
DLCShiveringIsles.esp
Enhanced Economy.esp
MD_Saddle_Bags_Lite_v2.esp
MD_Saddle_Bags_Accessories.esp
HorseCommands.esp
MD_FasterHorseTurning.esp
Knights.esp
Harvest [Flora].esp
Harvest [Flora] - Shivering Isles.esp
Bag of Holding.esp
DropLitTorchOBSE.esp
P1DkeyChain.esp
Tyler's Hungry, Thirsty, Sleepy, Tired.esp
Let There Be Darkness - Cyrodiil + SI.esp


I like this set because it enhances some basic "realism" features that I find critical to fun roleplaying (dungeons require light sources, you have to eat, drink and sleep to stay in top shape, horses have saddlebags that allow you to carry stuff, horses can follow you, even into towns so you can ferry stuff from them into merchants) and one very nice convenience feature (key chain). I really want to be able to run Toggleable Quantity Prompt but not sure if it will work out. Enhanced Economy makes exploiting the infinite merchant gold with potions less possible. DropLitTorch makes using torches easy and works well with Let There be Darkness (ambient light in underground areas removed).

It is a shame that Thieves Guild seems to conflict and cause CTDs (still not sure which one was causing it but that seems like the best suspect along with TQP) but I cannot give up the nice modular format and easy of use Tyler's Hungry, Thirsty, Sleepy mod.

I also have DLed Lost Spires and when/if I get bored with this character I think I will start up a new character whom will focus on that set of quests.

Some other good ones I've played with but are not testing for stability just yet are: Map Marker Overhaul, Spell Delete and Item Remove, and Alchemy Advanced. Pretty sure Alchemy Advanced eventually leads to CTDs, which is shame cause it is such a good modl.

Also have contemplarted Inventory is a Backpack.
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Mashystar
 
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Post » Fri Jan 07, 2011 8:32 am

Congratulation, you are the first one who respond something good in this thread...
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Queen Bitch
 
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Post » Fri Jan 07, 2011 7:47 pm

Ok, the only mod i used, is all the official one, ALL, including spell book and stronghold and knight of the nine and the other. And the UOP, UOMP(Unoficial official mod patch) and USIP (Unoficial Shivering Isle patch), all made by Quarn.

But... i never used user made mod, only official one, since i dont want mod that give me good weapon or make every one easy to kill... i hate cheating

Mod that enhence the official mod i have, like the wizard tower, or stronghold, and other, will be very cool

You are bound to get few replies with such a vague request. And snarky little comments won't gain you any favours either.

Best advice: Just hunt around the download sites and this forum. Then perhaps come back to us with more specific questions ("Is mod X any good?" etc.)


Some ideas to start off with though:
Be sure to download the latest http://www.tesnexus.com/downloads/file.php?id=27710 as well.

http://www.tesnexus.com/downloads/file.php?id=9769 is a huge and excellent update on the official tower mod.

http://tesnexus.com/downloads/file.php?id=21104 can add a great deal.

http://www.tesnexus.com/downloads/file.php?id=19370 is an excellent addition to the feel of the game. <
The cities can do with a facelift. Options include http://www.tesnexus.com/downloads/file.php?id=16513, http://www.tesnexus.com/downloads/file.php?id=16360 and http://www.tesnexus.com/downloads/file.php?id=33003.

Arthmoor's mods are all pretty good actually (he is the author of those open cities mods) such as his village mods like http://www.gamesas.com/index.php?/topic/1064766-relz-feldscar/

With no guide to what you might be interested in such a list could go on forever though.
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john palmer
 
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Post » Fri Jan 07, 2011 5:38 am

there is any mod, like weapon rack mod, or other thing, to help me putting my sword in that wodden rack in my stronghold chamber?... i know there is a manquin mod... i should try it, but i dont want a house full of mannequin or a DISPLAY CASE ROOM HOUSE... so any mod mod to help showing my fight's reward in my house, withou putting 53452345 display case or mannequin?
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Brentleah Jeffs
 
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Post » Fri Jan 07, 2011 5:38 pm

Almost forget... what is omod??
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Lynette Wilson
 
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Post » Fri Jan 07, 2011 3:40 pm

there is any mod, like weapon rack mod, or other thing, to help me putting my sword in that wodden rack in my stronghold chamber?... i know there is a manquin mod... i should try it, but i dont want a house full of mannequin or a DISPLAY CASE ROOM HOUSE... so any mod mod to help showing my fight's reward in my house, withou putting 53452345 display case or mannequin?

Yup.
Now if I can only find it (and remember it's name!) Ah here we go:
http://www.tesnexus.com/downloads/file.php?id=13730
Adds a number of places to display your items in player homes.

And/or:
http://www.tesnexus.com/downloads/file.php?id=4703
A shop where you can buy weapon racks (and all kinds of furniture etc) to place wherever you like.

Almost forget... what is omod??

OMODS are files formatted for http://www.tesnexus.com/downloads/file.php?id=2097 -a good tool for installing complex mods.
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priscillaaa
 
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Post » Fri Jan 07, 2011 5:58 pm

Instead of having miniature forum hissy fits, pay some attention to this thread: http://www.gamesas.com/index.php?/topic/1104051-mod-detectives-115/

There you'll find a long list of links of recommended mods :)
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des lynam
 
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Post » Fri Jan 07, 2011 5:42 pm

I can suggest a few things to look into.


I'd have to suggest OOO and MMM if you want a lot of new custom things to fight, atop of some bits of armor and weapons. There's a lot in them and a lot to deal with, but it's worth the trouble. FCOM only adds onto this.
TIE is nice for those who want immersion or thieves. A bit less resource heavy but has a lot of very nice perks. I'm waiting for TIE4MODS Reborn so I can enjoy both worlds.
COBL- a nice addition adds a lot of things in here, awesome for alchemy and there is a lot and I do mean ALOT of houses out there that use this. I'm contemplating coblizing my mods. when I can make COBL play nice that is.

A plethora of homes, Aranmathi is a very beautiful Ayleid home, I strongly suggest ORE for homes for your characters. Some are just fancy storage homes, others have a lot of extra goodies. There's a new castle I just downloaded(haven't played with yet) a floating castle, a nice idea and looks gorgeous. Theryon looks very nicely done. If you'd like take a look at the mods(in my sig, just some minor hunting on nexus or TESA for them) I'm in the planning phased for even more amongst other projects I'm dabbling in.

Magic overhauls there's a few like Midas or fearsome magicka.. just look around. Battle overhauls.. I'd wait for Unnecessary violence II to come out or look at the first one and enjoy the fun. really just hunt around and look. There's small rare gems out there, that's well worth things.
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cosmo valerga
 
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Post » Fri Jan 07, 2011 4:25 pm

If you work your way through this thread, and follow and read all the links guys gave me in it, you should learn a lot more about options

http://www.gamesas.com/index.php?/topic/1099292-any-first-time-advice/

I recommend starting with the following steps.

Defrag the hard drive where Oblivion lives. Do a clean boot of the machine. For details on how to do that, look at TomLong's post in this thread

http://www.gamesas.com/index.php?/topic/1103716-seeking-advice-on-optimizing-my-mod-configuration/

Now as for Oblivion Utilities it would be wise to install first

First and most importantly: check out Oblivion Crash Prevention Arsenal (has its own page on TES Nexus): follow ALL advised steps to optimize your system here, including installing Windom Earles' Crash Prevention System WeOCPS, and Oblivion stutter prvention app
I also DLed Game Booster and run it too.

OBMM: install this utility second, and then use it to install everything else. Create a shortcut for it where you keep your shortcuts. You'll be using it a lot.
Third, OBSE latest version, (Oblivion Script Extender) many mods require this. Also create a shortcut of this, and use it to launch Oblviion instead of the vanilla launcher
BOSS (Better Oblivions Script or some such, basically reorders the load order of your mods for you)
TES4Edit (allows you to look for conflicts in mods and decide which ones to drop once you get problems)
Fast Exit 2 also a utility that prevents Exit crashes

Even assuming you are not having performance issues now, it seems that as soon as you start adding mods you may well get performance issues, so it is a good idea to just go ahead and install a basic set of performance enhancing utilities and utilities for dealing iwth mods in an organized way. Use OBMM to install EVERYTHING from this point on (except if you install additioanl utilities). Later you can switch to BAIN but I have not got to that point yet myself.

There are other utilities, but I think that is a good starting set. Unless it is something that you just want to run always and don't intend to ever uninstall like one of these utilities, install all mods as OMODs using OBMM. It is a bit tricky at first. Just DL the zip archive for a mod, then open OBMM from its launcher. Click Create Mod in bottom middle of window, causing a new window. In that new window click "Add Archive and then select the archive of the new mod you want to make an OMOD for. If it has been packaged for OBMM it should be auto- at that point. If it has not been, you should fill in the title, author, and description fields then hit OK. Now you'll get the new OMOD in your list on the right and when it is highlighted can be activated.

ADDIT: the beauty of this OMOD system is that each mod is its own separate module, and all your OMODS are synthesized in a nice comprehensive list. You can activate or deactivate any one of them you want using the OBMM application and be pretty confident that they really are activated or deactivated. I try to avoid installing files directly into the Oblvion/Data directory as some of the older or less polished mods require. For me, if it is not packaged to work as an OMOD, or I cannot get OBMM to load it as an OMOD, I won't use it. I had to do a reinstall shortly after starting to play and I suspect having overwritten a number of things by installing mods directly into the Data directory was part of the problem.

Once you have installed a new mod and turn off OBMM, always run BOSS to optimize load order. I also always run TES4Edit then filter to look for conflicts. I still don't know the code well enough, so I basically just try to avoid running any additional mod that shows conflicts with any preexisting ones.

Try to always activate one mod at a time, run BOSS, run TES4Edit, then play for a while (ideally hours) to see if the configuration is still stable with the new mod you added. Assuming it shows stability after playing in a variety of game contexts, then after you've tested it enough, (and used TES4Edit to confirm lack of conflicts) then you can consider adding another mod. Repeat this process for each mod you install. Be patient, do not activate two or more mods at once without doing some testing between each one.
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Baby K(:
 
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Post » Fri Jan 07, 2011 7:29 am

I can suggest a few things to look into.


I'd have to suggest OOO and MMM if you want a lot of new custom things to fight, atop of some bits of armor and weapons. There's a lot in them and a lot to deal with, but it's worth the trouble. FCOM only adds onto this.
TIE is nice for those who want immersion or thieves. A bit less resource heavy but has a lot of very nice perks. I'm waiting for TIE4MODS Reborn so I can enjoy both worlds.
COBL- a nice addition adds a lot of things in here, awesome for alchemy and there is a lot and I do mean ALOT of houses out there that use this. I'm contemplating coblizing my mods. when I can make COBL play nice that is.

A plethora of homes, Aranmathi is a very beautiful Ayleid home, I strongly suggest ORE for homes for your characters. Some are just fancy storage homes, others have a lot of extra goodies. There's a new castle I just downloaded(haven't played with yet) a floating castle, a nice idea and looks gorgeous. Theryon looks very nicely done. If you'd like take a look at the mods(in my sig, just some minor hunting on nexus or TESA for them) I'm in the planning phased for even more amongst other projects I'm dabbling in.

Magic overhauls there's a few like Midas or fearsome magicka.. just look around. Battle overhauls.. I'd wait for Unnecessary violence II to come out or look at the first one and enjoy the fun. really just hunt around and look. There's small rare gems out there, that's well worth things.



ADDIT: one more point I'll make reflecting my experiences so far. Modding is a perilous adventure in Oblivion, set out into the dangerous world of Mods at your own risk. It can be very frustrating, and when you are just learning what you are doing quite un-fun because of all the time you spend figuring stuff out, let alone when you have to do a reinstall because you screwed things up. Still, if you want to maximize the playability of Oblivion, mods are great, and you've got to crawl before you can walk. I feel like I have got past the most painful stage of basic orientation to Oblivion modding, but even then I find I spend about as much time fixing and maintaining my mod setup as I do playing.

There is a lot of expertise on these forums and if you ask nicely and are patient, you will get fantastic help from volks. But you will have to be patient, and resistant to frustration, because modding involves a LOT of that.

You probably will have to totally uninstall and then reinstall the game at some point . . . svcks. I alread did it once.

I have a folder inside my Oblivion directory called "Oblivion Mods DLs" this is where I put EVERYTHING that I download (DL) for Oblivion. EVERYTHING. All DL files stay here, never get deleted, and never get changed. Assuming they are self-extractors then I let them self-extract whereever they need to go, or if they are archieves then OBMM works with them from that spot. It works, and it keeps everything I've DLed separate from the main game files, but in close enough association that I can't lose stuff. When/if I ever have to reinstall the game again, first thing I'll do is to copy that "Oblivion Mods DLs" folder to my desktop (as well as maybe some of the Save files from the My Games/Oblivion/Saves directory, and then it should be pretty easy to get back up and running after uninstalling and reinstalling the game itself.
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Kevin S
 
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Post » Fri Jan 07, 2011 9:03 am

Check the pinned threads at the top of the mods forum. They are a gold mine of great links and information.
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Guy Pearce
 
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Post » Fri Jan 07, 2011 2:22 pm

Yup.
Now if I can only find it (and remember it's name!) Ah here we go:
http://www.tesnexus.com/downloads/file.php?id=13730
Adds a number of places to display your items in player homes.

And/or:
http://www.tesnexus.com/downloads/file.php?id=4703
A shop where you can buy weapon racks (and all kinds of furniture etc) to place wherever you like.




any other mod for rack or decoration...
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Terry
 
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Post » Fri Jan 07, 2011 8:19 am

You've gotten a fair bit of response and have been pointed to the best resources there are. Time for you to do some legwork and searching on your own.

gothemasticator
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Evaa
 
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Post » Fri Jan 07, 2011 5:28 pm

Instead of having miniature forum hissy fits, pay some attention to this thread: http://www.gamesas.com/index.php?/topic/1104051-mod-detectives-115/

There you'll find a long list of links of recommended mods :)

Ah yeah that. I was looking for that link to post in this thread lol.
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kiss my weasel
 
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Post » Fri Jan 07, 2011 10:03 am

Apart from installing the Uofficial Oblivion Patch my feeling is newbies to Oblivion should just play the game.
What's the point of modding it if you've no idea of likes and dislikes or what you may wish to alter?
There's mods that will change the very structure of how the game can be played - ie leveling mods, game overhauls, realism etc. etc. right down to simple armour and weapon mods.
It's not really a good idea modding it just for the sake of it.
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Emily Martell
 
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Post » Fri Jan 07, 2011 12:38 pm

I don't think (s)he listens to you anyway, so the best thing to do is probably to stop posting now, and let him/her read through the answers (which I don't believe (s)he has). Just sayin' :yawn:
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Beast Attire
 
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Post » Fri Jan 07, 2011 10:07 am

I already played over 200 hour in this game... what i love to do is to be master of each guild, complete each side quest and collecting unique weapon. But i dont really know wich mod i should use... i aready made over 6 hour of search on PES, and 4-5 hour of search on TES Nexus... there is just to many mod for me... i just want something new, and balanced.
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Claire
 
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Post » Fri Jan 07, 2011 12:21 pm

You can already be master of each guild without mods I think. However there is a quest mod that will prevent such for the Fighters Guild.
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NeverStopThe
 
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Post » Fri Jan 07, 2011 8:59 pm

You can already be master of each guild without mods I think. However there is a quest mod that will prevent such for the Fighters Guild.


i know that i can be the guild master of each guild, since i am already guild master, why i posted that, is because of that comment: Apart from installing the Uofficial Oblivion Patch my feeling is newbies to Oblivion should just play the game.

just to said i am not a newbie since i have a lot of experiance in this game... i just dont know what mod to install.

i know there is mod that like almost every one use here... can you say me what are these mod?
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Brittany Abner
 
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