» Mon Nov 28, 2011 6:30 pm
I really liked the "old style" FO games (if you can deal with graphics about as primitive as DF's, but in 3rd Person Perspective). Absolutely brutal, and the game seems to go out of its way to make life difficult for your character, but it gave that sense of satisfaction for success which OB never did. The interface is very dated, and I felt like I was struggling against that as much as against the in-game challenges, but the underlying game is a classic, with near-infinite replayability with different character builds and a dark sense of humor that FO3 only hinted at.
In my opinion, Witcher was far too linear and offered the "illusion" of choice without really giving you any (Alchemy is a "skill" which you either have or don't, and can't advance, but you have to take it to complete one of the first missions; most of the 100+ "skills" advertised are merely "perks" to give bonuses to the 10-15 "actual" skills). If you like "combos" and timed attacks, arcade-style, it's fine; I couldn't stand it.
I've played quite a bit of X3:TC, and while it's an odd mixture of a "space RPG", "flight simulator", and "empire builder", the missions and opponents are as blatantly levelled and scaled as OB, but at least there's plenty of other stuff independent of your Fight and Trade ranks. The interface is really non-intuitive, there are LONG periods of boredom while you go from point A to point B, and the learning curve is painful, but if you're into "micromanagement" it can svck 200+ hours of your time away before you know what hit you.
Baldur's Gate 2 is an "all-time" classic. It's old, but still interesting if you can stand the pace of the old-style games.
To me, NWN was too constrained by the silly D&D "class" rules to be enjoyable, and "one piece" armor and D20 to-hit mechanics just don't cut it after playing TES.