Skyrim has faults that could be fixed or modded to become a better game. Let me list a few for argument justification.
Skyrim has faults that could be fixed or modded to become a better game. Let me list a few for argument justification.
Please change your font color from that dark blue to white - your post is practically impossible to read.
That color is really really hard on the eyes.
1), don't take all the perk's in the sneak tree
2) TES game ... trolls and other creatures have their own legends
3) Dragons are scripted to pick up drop npc's ( and PC) from high altitudes, it just doesn't happen often
4) save and save often.. you can resurrect with console commands on PC
5) theirs a mod for that... set to "coward" the horse will run away. Same with armor, theirs a mod
6) End game??? WTF would you want an end game, that really svck's RP wise.
7) Theirs a mod for that too, I believe it was in the top mod's for last month... or close to it.
color dude...please
Recommendation for Skyrim Posters: avoid blue letters.
1), don't take all the perk's in the sneak tree
2) TES game ... trolls and other creatures have their own legends
3) Dragons are scripted to pick up drop npc's ( and PC) from high altitudes, it just doesn't happen often
4) save and save often.. you can resurrect with console commands on PC
5) theirs a mod for that... set to "coward" the horse will run away. Same with armor, theirs a mod
6) End game??? WTF would you want an end game, that really svck's RP wise.
7) Theirs a mod for that too, I believe it was in the top mod's for last month... or close to it.
color dude...please
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1) Sneak perks are acceptable, but there should be some scripting conditions that bring some realism to the game. (How could an enemy not recognize the player who is standing right in front of them, in the open, in a well lit area?) ***In the future TES game, I hope the character can either blend with the shadows or background (camouflage) or become invisible when conditions are met.
~I know there are potions to make invisible but I am talking about skill based "Hidden" conditions only.
2) I know creatures have their own stories in "Skyrim", but some creatures such as "Trolls" should should die strictly from their weakness only. (Trolls can only die from fire set to their bodies when defeated, if not they will revive) **Alternative way will also be acceptable if they are beheaded in combat.
~This should also be considered with Vampires and Werewolves that should only die by certain weapons or items, but can be killed by beheading also.
3) I haven't witnessed that combat technique with dragons, but glad that you have. **Good Job!!!
4) I know you can use console commands for resurrection, but NPC characters lose their scripting afterwards. What I was addressing that the Temples at holds in "Skyrim" should provide services to resurrect NPC characters or used as a respawn point after death of the player.
~ I remember in TES:Arena, Temples provide services to heal, purify and cure the player from disease, curses and damage.
5) I gotta look for that mod as mentioned, it really bothers me when the horse would combat enemies and eventually dies. The worst part is when the horse runs away without a trace and you have to chase him down. ***Maybe there should be a "Shout" mod made just to call your horse back.
6) I like games that have alternative endings or a main goal other than just keep questing and leveling. (For example: If you do bring peace to the land by conquering (clearing) all locations, complete all quests and stop the war, why would the game continue?) **Alternatively they game should progress the character to become old age and able to retire when conditions are met.... or die from old age as I have mentioned.
7) Multiplayer mod for "Skyrim" ??? I didn't know it existed but will search for it asap. ~I always heard about a Multiplayer Mod was in development for "Morrowind", but don't know if it was ever completed.
......lastly, sorry about the "Blue" font.
After a few thousand hours of playing, I eventually witnessed that in dragon attacks on villages or settlements two times in my current game; the last one near the stables at Windhelm, an Elder dragon grabbed a guard and dropped him on the shore of the river.
I wonder if this behaviour only appears in stronger dragons, beginning with the Frost dragons?