Recommendation for Skyrim Developers and Modders

Post » Fri Aug 07, 2015 7:55 pm

Skyrim has faults that could be fixed or modded to become a better game. Let me list a few for argument justification.

1) Better AI scripting (able to be undetected in the open, well lit area, while an enemy is within arms reach facing the player is very unrealistic and not practical)
2) Trolls (in every legend or folk-lore, can only be destroyed if their bodies are burned after slaying them, because they can rejuvenate their heath/life force and relive again if you do not)
3) Dragons (there should be additional AI scripting for them to grab their prey while in flight to drop them from high elevations and other attack abilities)
4) Resurrection (there should be a spell, item or temple to resurrect NPC characters or player revive point similar to "Final fantasy" games)
5) Horse (the player's horse should have options for it to carry items and wear armor to survive combat) **AI scripting should be fixed to run from dangerous enemies that it cannot defend itself against.
6) Game Ending (there should be alternative endings to the game such as capable of aging in the game to die naturally, restore peace to the province of "Skyrim" from settling all disputes and pleasing the gods, and finally capable of moving on from "Skyrim" to live elsewhere in Tamriel.
7) Multiplayer (yes this game could be better if capable of questing with other players of an adventure party of 2-4 players only) ***Each party member should also have individual quest goals for their characters to contribute to the party
..... I could list more but I am certain everyone get the bid picture!
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TWITTER.COM
 
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Post » Sat Aug 08, 2015 1:47 am

Please change your font color from that dark blue to white - your post is practically impossible to read.

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Noraima Vega
 
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Post » Fri Aug 07, 2015 5:16 pm

The PS3 and 360 were pushed to their limits with Skyrim. Being that the game had a multitude of bugs, adding more content would break the game. It is now in the hands of modders. Skyrim is done, no need to ponder the things that could've been.
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Niisha
 
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Post » Fri Aug 07, 2015 11:37 pm

That color is really really hard on the eyes.

1), don't take all the perk's in the sneak tree

2) TES game ... trolls and other creatures have their own legends

3) Dragons are scripted to pick up drop npc's ( and PC) from high altitudes, it just doesn't happen often

4) save and save often.. you can resurrect with console commands on PC

5) theirs a mod for that... set to "coward" the horse will run away. Same with armor, theirs a mod

6) End game??? WTF would you want an end game, that really svck's RP wise.

7) Theirs a mod for that too, I believe it was in the top mod's for last month... or close to it.

color dude...please

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tannis
 
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Post » Fri Aug 07, 2015 4:56 pm

Recommendation for Skyrim Posters: avoid blue letters.

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Vicki Blondie
 
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Post » Fri Aug 07, 2015 7:08 pm

1), don't take all the perk's in the sneak tree

2) TES game ... trolls and other creatures have their own legends

3) Dragons are scripted to pick up drop npc's ( and PC) from high altitudes, it just doesn't happen often

4) save and save often.. you can resurrect with console commands on PC

5) theirs a mod for that... set to "coward" the horse will run away. Same with armor, theirs a mod

6) End game??? WTF would you want an end game, that really svck's RP wise.

7) Theirs a mod for that too, I believe it was in the top mod's for last month... or close to it.

color dude...please

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1) Sneak perks are acceptable, but there should be some scripting conditions that bring some realism to the game. (How could an enemy not recognize the player who is standing right in front of them, in the open, in a well lit area?) ***In the future TES game, I hope the character can either blend with the shadows or background (camouflage) or become invisible when conditions are met.

~I know there are potions to make invisible but I am talking about skill based "Hidden" conditions only.

2) I know creatures have their own stories in "Skyrim", but some creatures such as "Trolls" should should die strictly from their weakness only. (Trolls can only die from fire set to their bodies when defeated, if not they will revive) **Alternative way will also be acceptable if they are beheaded in combat.

~This should also be considered with Vampires and Werewolves that should only die by certain weapons or items, but can be killed by beheading also.

3) I haven't witnessed that combat technique with dragons, but glad that you have. **Good Job!!!

4) I know you can use console commands for resurrection, but NPC characters lose their scripting afterwards. What I was addressing that the Temples at holds in "Skyrim" should provide services to resurrect NPC characters or used as a respawn point after death of the player.

~ I remember in TES:Arena, Temples provide services to heal, purify and cure the player from disease, curses and damage.

5) I gotta look for that mod as mentioned, it really bothers me when the horse would combat enemies and eventually dies. The worst part is when the horse runs away without a trace and you have to chase him down. ***Maybe there should be a "Shout" mod made just to call your horse back.

6) I like games that have alternative endings or a main goal other than just keep questing and leveling. (For example: If you do bring peace to the land by conquering (clearing) all locations, complete all quests and stop the war, why would the game continue?) **Alternatively they game should progress the character to become old age and able to retire when conditions are met.... or die from old age as I have mentioned.

7) Multiplayer mod for "Skyrim" ??? I didn't know it existed but will search for it asap. ~I always heard about a Multiplayer Mod was in development for "Morrowind", but don't know if it was ever completed.

......lastly, sorry about the "Blue" font.

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Adriana Lenzo
 
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Post » Sat Aug 08, 2015 1:29 am

No multiplayer isn't a fault, it's a godsend in an industry that feels multiplayer needs to be stupidly slapped onto everything. No multiplayer is better then having multiplayer and that's the truth in the matter.
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Brιonα Renae
 
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Post » Fri Aug 07, 2015 7:12 pm

After a few thousand hours of playing, I eventually witnessed that in dragon attacks on villages or settlements two times in my current game; the last one near the stables at Windhelm, an Elder dragon grabbed a guard and dropped him on the shore of the river.

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LittleMiss
 
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Post » Fri Aug 07, 2015 3:51 pm


I'm sure there is a mod that increases this if not it's probably possible to create one.
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Mrs Pooh
 
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Post » Fri Aug 07, 2015 10:15 pm

I wonder if this behaviour only appears in stronger dragons, beginning with the Frost dragons?

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Jesus Sanchez
 
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