Blade
Heavy Armor
Alteration
Illusion
Restoration
Light Armor
Marksmanship
Maia is currently level 15, about 46 hours into the game.
Blade is 100, Heavy Armor is close to 90, Restoration is close to 70, all other majors are at 25, untouched. She will hit 19 when Heavy Armor and Restoration max out.
This is by design, as I subscribed to the "some majors as minors" school of thought when I created Maia last spring. Overall, works out great for me. She doesn't always get all +5's when she levels, often there's +2's and +3's in there that she goes with too, but she's becoming formidable in the way I imagined she might. Her Strength and Endurance are 100, and her Speed is 76. Now she focuses on Intelligence, Willpower and more Speed as she levels. As a Silver Knight she will never wear Light Armor or use Marksmanship. However, she would consider using Alteration or Illusion later on, possibly.
I RP this as pretending she showed aptitude for the bow and for being a light armor user before she heard the call of Talos and pursed the road to knighthood -- thus they are majors, but majors destined never to be leveled. Alteration and Illusion would be considered, and since she has barely started the road to membership in the Mages Guild, a later focus on these skills would fit in with the timing of that endeavor.
My question is: What is a good level to stop leveling at altogether? And to be more specific, at what level is at at least possible to see every major item and every major enemy type? Is it 21?
I don't want to level Maia up to her max potential of 50+. I'd prefer to stop somewhere in the early 20's, but I'm just not sure at what specific level to stop at.
Your input would be appreciated. Thank you.
If it helps, I plan to play Maia for a long time post-leveling. I simply want as many options as possible, and ideally I'd like Maia to be in a world where not every single bandit was in full glass/ebony. Right now I like how I see a nice blend of fur/leather/mithril/chain/elven as well as iron/steel/dwarvish/orcish. I don't want it to get too much beyond this, but I would like it to be possible to see glass/ebony/daedric now and then, just not on every bandit!