Recommended Mods

Post » Wed Nov 03, 2010 5:18 am

I'm doing a clean install of Oblivion. I haven't played in ages, and was wondering what mods I should get for optimum gaming experience. I've been looking at a few, such as Deadly Reflex and Unique Landscapes. However, I have absolutely no real idea of which mods are compatible with each other and whatnot.

Just looking for recommendations and a bit of help, thanks much for your time.
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Solène We
 
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Post » Tue Nov 02, 2010 10:49 pm

The best idea if your unsure of what your looking for is to use the forum search funtion with the key word "recommended"
You'll come up with dozens of hits to choose from.
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Brad Johnson
 
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Post » Wed Nov 03, 2010 3:07 am

I personally enjoy all the Unique Landscapes, except for Imperial Isle. The reason I don't care for II because another one of my favorites, Red Bag- Imperial City, interferes with it.
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Love iz not
 
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Post » Wed Nov 03, 2010 1:06 am

...optimum gaming experience.

Hmmm... Well, what do you like? Here's what I like: (Just search for the titles on TESNexus.)

Visuals:Unique Landscapes - as many of them as you can keep compatible with everything else you want. There are many compatibility patches.
  • Corepc's Vibrant Textures - colorful, which I prefer. Low performance impact, which is always nice. Complete, as in, covers every aspect of the landscape, architecture, flora, SI and Oblivion realms, too - this is something no other single replacer can claim.
  • AmpolX's book jackets

Quests:
  • Kragenir's Death Quest
  • Heart of the Dead
  • Windfall
  • Ayleid Steps
  • Let the People Drink
  • Mimics!

Gameplay:
  • FCOM (or at least OOO)
  • Oblivion XP - if you like do-stuff-get-xp style play
  • nGCD and Progress - if you sorta like the Oblivion system but wish it made more sense.


I could go on, but once you choose and install your first dozen or so, you'll be off running on your own. Cheers,

gothemasticator
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Sophie Miller
 
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Post » Wed Nov 03, 2010 12:40 am

The best idea if your unsure of what your looking for is to use the forum search funtion with the key word "recommended"
You'll come up with dozens of hits to choose from.

I have a whole bunch http://www.gamesas.com/index.php?/topic/1072579-the-any-mods-list-of-topics/page__p__15593408__fromsearch__1&#entry15593408, could also try searching azerbagb
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Britney Lopez
 
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Post » Wed Nov 03, 2010 1:17 am

A few of my favorites:

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=3953 by Oscuro, dev_akm, MadCat221. Not just a 'creature-adding' mod, not just a 'difficulty' mod, not just a 'gameplay-tweaking' mod, Oscuro's Oblivion Overhaul is actually one of the finest finest roleplaying mods around. http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1757 by Martigen, Corepc Dev_Akm Shadowborn is the perfect complement to Oscuro, adding much-needed spontaneity to Oscuro's static world. Crank Martigen's mod all the way up and Oblivion will feel as wonderfully unpredictable as an MMO. These mods are so inseparable to me I count them as one.

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=2764 by, of course, DarN.
This essential mod goes a long way toward making Oblivion's consolized interface useable. Configurable from within the game via a menu.

http://www.tesnexus.com/downloads/file.php?id=14065 by tej?n, or http://www.tesnexus.com/downloads/file.php?id=13879 bu ABO.
Two excellent character-levelling mods that do away with stat management, excel spreadsheets, visits to Wiki pages, etc, to research "builds". With these mods a player can just play and let a mod handle leveling seamlessly and invisibly in the background. I tend to prefer RL but I am using nGCD in my current game and am very impressed.

http://www.tesnexus.com/downloads/file.php?id=14304 by tej?n.
This mod allows the player to control the speed of advancement of each skill. Easily configurable via an .ini.

http://www.tesnexus.com/downloads/file.php?id=11237 by tej?n. (My games would be unplayable without tej?n.)
Willpower again has an affect on the player's vulnerability to magic, as in previous ES games.

http://www.tesnexus.com/downloads/file.php?id=7484 by Deathless Aphrodite.
Makes the player lose fatigue when running. When the player's fatigue hits 0 he starts to walk. Also allows the player to sprint for a brief time.

http://www.tesnexus.com/downloads/file.php?id=25078 by TheNiceOne.
Using this mod merchants' gold goes up and down with each trade. Also does away with the haggle slider (what a relief!) Allows the player to specify how much gold they recive from looting containers, enemies, as quest rewards, etc. All configurable via .ini.

http://www.tesnexus.com/downloads/file.php?id=4387 by CorePC. Adds much-needed life to Cyrodiil's roads. The merchants are great if you like to spend extended time away from cities as I do.

http://www.tesnexus.com/downloads/file.php?id=16513 by Bananasplit, Wolfslady, Reckless, SilentResident, Nernie, Vorians and last but not least, Ismelda.
The way the cities of Tamriel should have looked. Spend hours wandering around like a tourist, awestruck at how different (and gorgeous) everything looks. Comes in modular form - you can choose to redo all of Cyrodiil's cities or just one. It's your choice. When I'm not using Better Cities I'm using Arthmoor's http://www.gamesas.com/bgsforums/index.php?showtopic=1019807, which tranfers the vanilla cities into the Cyrodiil worldspace. Wonderful for those of us who love to ride horses through town.

http://www.gamesas.com/bgsforums/index.php?showtopic=942911, also by Arthmoor, adds Morrwind-style transport to the game. A nicely immersive touch.

http://www.gamesas.com/bgsforums/index.php?showtopic=984109 by XMarksTheSpot, Brumbek & Ismelda is another mod I can't play without anymore. It adds windows that turn off and on in synch with day/night cycles and also, optionally, smoke from chimneys. Comes with a nice variety of window color tints too.

Emma has recently released one of her wonderful companion mods for Oblivion, http://www.tesnexus.com/downloads/file.php?id=28977, an Alchemist-oriented companion with a mind of her own (and, as a bonus, dialog voiced by Emma herself).

My favorite armor mod is Brash's http://oblivion.brashendeavors.net/bows/. A great mod for anyone who loves light, ranger-ish amror and slightly more natural, non-fantasy-type bows. I also love the ranger camp just outside Weye.

http://www.gamesas.com/bgsforums/index.php?showtopic=1073491 by onra. If you like to explore, this is the mod series for you. Replaces the 'placeholder' landscape of Valenwood and Elseweyre (and, soon, Summerset Isles) with fully-realized land, ready to be modded. Which goes perfectly with:

http://www.gamesas.com/bgsforums/index.php?showtopic=1072969 by Side777, which adds seven ships of varying sizes you can pilot around all this new coastline.

http://www.tesnexus.com/downloads/file.php?id=25023 by Iliana.
An ambitious project whose aim is to recreate the province of Elseweyr, home to Khajiits and, of course, Moon Sugar. Compatible with Tamriel Heightmaps.
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Victoria Bartel
 
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