
I cannot get one thing out of my head. Saidenstorm wrote he recreates the whole imported skeleton with max bones and nubs. I think that is the real deal so I got started. Unfortunately I am very unsure how to handle some things:
I create a bone with nub and use the align-tool (alt-a) to align the position of the bone root. Then I use the nub and align it to the tip (root of the next bone). After that I create a new nub and so on…
- The local orientation of the created max bones differs from the orientation of the imported skeleton. How do I handle the orientation alignment here?
- As the skeleton.nif is more a collection of root-points with lines between them, the last bones of some chains are not displayed (fingertips, toes). How do I recreate those?
- What about the nodes (weapon, shield, animobject etc). Do they need some special care?