red arrows and ! points on characters and on shelves.

Post » Wed Aug 29, 2012 7:59 pm

They are almost like big signs lol not sure whats caused this. Probably a mox mix up or something. Anyways, anyone encounter this? Basically only been 10 to 15 minutes into this game on pc.
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OTTO
 
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Post » Wed Aug 29, 2012 8:40 pm

It means that mesh files for the items those people have are missing. Some mod didn't install properly.

Locate a NPC who shows that, open the console (key left of number 1) click on the NPC and type inv.
The game lists his inventory. Any item that that's code doesn't begin with 00 is added by a mod (or DLC), one item at a time use command removeitem on those. So for example: removeitem 0100433f 10. (That example would remove10 miniguns added by Dead Money :hehe:)
If the exclamation mark disappears, that was the problem mod.
The first two numbers are the mod's index that added that item, so look in NMM what mod occupies that number, and reinstall it.
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Jennifer Rose
 
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Post » Wed Aug 29, 2012 5:20 pm

edit: nevermind.
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Jenna Fields
 
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Post » Thu Aug 30, 2012 3:54 am

It means that mesh files for the items those people have are missing. Some mod didn't install properly.

Locate a NPC who shows that, open the console (key left of number 1) click on the NPC and type inv.
The game lists his inventory. Any item that that's code doesn't begin with 00 is added by a mod (or DLC), one item at a time use command removeitem on those. So for example: removeitem 0100433f 10. (That example would remove10 miniguns added by Dead Money :hehe:)
If the exclamation mark disappears, that was the problem mod.
The first two numbers are the mod's index that added that item, so look in NMM what mod occupies that number, and reinstall it.

it says something about requiring a reference, after the show inventory
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helliehexx
 
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Post » Thu Aug 30, 2012 12:02 am

Then you propably didn't have an NPC selected. When you click on one, his name and formID are diplayed top middle of the screen, like "NCR Trooper (0005f7da)". Sometimes there can be elements of the level in the way (like smoke effects), so if you only see a code, you didn't hit the NPC.
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Kirsty Collins
 
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Post » Wed Aug 29, 2012 11:44 pm

So after the regular esm files, I have (esm's) FOOK, Electro City, NSkies, Strip Open, (esp's)JE Sawyer, WMX, Mod Config. Menu, NSki's, strip open, bounties 1, FOOK DLCs, FOOK esp, and then a merge patch
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helen buchan
 
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Post » Wed Aug 29, 2012 8:53 pm

The codes seemed to begin with 00. it was a remington varmint rifle. doing the opening tutorial with sunny. and when she gives me a rifle, I get the red arrow as well.
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Marie Maillos
 
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Post » Thu Aug 30, 2012 8:03 am

Thinking I missed a couple things with FOOK. Theres a compatibility patch there for JE Sawyers, and a optional files download too. Don't think I had those ones. Will try shortly. Starting from scratch again.
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Sheila Esmailka
 
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Post » Thu Aug 30, 2012 5:40 am

Sounds like FOOK renamed the varmint rifle, maybe it has a new model for it too. If i remember correctly, FOOK comes in two parts; a small plugin package and the big main resource package. Do you have both?
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Noely Ulloa
 
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