It's Washington D.C., year 2289. A highly technilogical organization known as the Red Hand has begun rauaging the small, makeshift settlements in the area. They use abandoned technology left behind by the destroyed Enclave, the remnants of the U.S. government. A large group detaches from the organization, taking with it stolen guns, equipment, and Veritbirds. They begin to attack Red Hand, as they completely disagree with the cruel tactics they had taken on. Using Vertibirds and nukes, they name themselves AIRCLAW, and become a sort of rebel hero faction to the wastelanders of Washington. War rages on between The Red Hand and AIRCLAW, and eventually it ends violently when The Red Hand unleashes a chemical weapon on AIRCLAW, a weapon left behind by the Enclave called FEV. They tampered with the FEV, supposedly heightening its powers.
The FEV tears apart AIRCLAW, killing most of them slowly and painfully. But, due to Red Hand's chemical tampering, and evolved genetics, some of AIRCLAW is mutated by the FEV in strange ways, ways that the Enclave never witnessed. They adopt superhuman talents, adept athletic abilites, and abnormal or even paranormal powers. Super powers. The remnants of AIRCLAW use their newfound powers to lash out at Red Claw, and they manage to push them out of wastelander-inhabited territory. But soon The Red Hand realizes their mistake, and begins creating tools with which to fight back against these new "superheroes". Special guns and weaponry designed to render their powers useless. Eventually, the "heroes" are nothing but outlaws, and The Red Hand deems them as such, using their new "Pseudo Government" status to enforce law on them. Years pass, and soon the commonfolk accept these superheroes as criminals. The Red Hand continues to rise in power, and whats left of AIRCLAW disbands, and they go their seperate ways.
It is now 2297, eight years later. Two groups have formed out of the old AIRCLAW. Cypher, an underground organization that devotes their time to stealing technology and weapons from The Red Hand, or the "Reds" and using it against them, in an attempt to retake the government and destroy the society established on fear and treachery. The second group are the Vulcans, a more powerful group of superhumans, intent on corrupting society further by turning everyone into "mutants" so that it is a norm, and then overthrowing the Reds and Cypher. Cypher and the Vulcans have similar goals, but are polar opposites in beliefs. Cypher is honorable, trusting, and kind, the Vulcans are usually sociopathic or thoughtless killing machines that prowl the streets. But both have a common enemy: The Red Hand. Winter is coming to the town of Red Haven, a large city built out of the D.C. ruins, a city controlled by Red Hand.
This is where you come in. Do you fight for justice, to free Red Haven of the authoritarian grasp of The Red Hand? Or maybe to mutate all of society, completely wrecking us in the process? Or is it control you desire? To destroy the mutant freaks and reign supreme over Red Haven, and thus Washington. Are you a normal human in the Red Hand patrol, a pyschopathic villian in the Vulcans, or a rebellious member of the secretive Cypher? You decide. But your choice alone may very well decide the fate of Washington, and the fate of superhuman society.
Rules
1) No flaming or trolling other players
2) No language that the board filters
3) Romance is fine, but only as much as the board allows
4) No one liners, make your posts of good length (but not a novel, please) and make them of good quality!
5) You may not post until you PM me your character sheet and I approve of it
6) Make all OOC (Out of character) posts in small brackets that are properly labled, and placed at the top/bottom of your post
7) Always include a bold location tag at the top of your post
8) No super powers that are flat out incredible like Dr. Manhattan, Superman, or Hulk. Keep it basic or at least not overpowerful (I.E. Death beams, inpenetrable shield)
9) VERY IMPORTANT! You may have up to four super powers, but for ever two powers you MUST have a weakness, and it can't be something like "I'm allergic to milk".
NOTE: If you're in Red Hand, you shouldn't have super powers. But you CAN acquire them somehow later in the story. However, I will allow superhuman Red Hand players, but give a good reason.
10) You may have a second character, thus to experience another faction, BUT I ask of you to make it sometime later, so we don't get overflooded with too many characters early on.
Character sheets
Name:
Gender:
Ethnicity:
Age:
Appearance: (Eye color, hair color, height, weight, outfit, that kind of stuff)
Weapons: (You know, guns, knives, swords...)
Superpowers: (See rules 7 and 8)
Weaknesses:
Equipment: (Non-offensive)
Faction: (Red Hand, Cypher, or The Vulcans)
Disposition to Red Hand:
Disposition to Cypher:
Disposition to The Vulcans:
Disposition to the Commonfolk/Wastelanders:
Outlook on life:
Backstory: (Short tale of your history and upbringing and what not)
Misc. Information:
Red Haven
This is a brief description of Red Haven. It is the largest city in Washington, larger than Megaton or Rivet City. It is completely circular, surrounded by a tall make-shift wall. Guard posts full of Red Hand soldiers line the wall, and various districts. There are several districts:
The Market District (Cypher maintains a small, hidden base within a saloon here)
The Government District (A large "Palace" is here, and a fort of guards. Basically where Red Haven is maintained from)
The Docks (This is a gap in the wall that lies on the potomac, just outside of D.C.)
The Slums (Adjacent to the docks. Here resides The Vulcans, hidden in a secret underground complex)
The Shentel District (A very small block full of pre-war hotels and motels. This is where the small group of nobility lives, the ones who bribed or threatened their way to the top of Red Haven
society.)
My post
Name: Roland Darkwater
Gender: Male
Ethnicity: Caucasian
Age: 37
Appearance: Sharp and calculating grey eyes, scraggly black hair, a roughly trimmed, short goatee, small frame built for nimble movements. Roland wears a black leather jacket, dark jeans,
a pair of retro, brown shades, fingerless gloves, and a pair of sneakers. He is tall, and though his frame is small he is quite muscular.
Weapons: A Scoped .44 Magnum, an Ingram Mac-11 Sub-machinegun, a sawn-off shotgun, and a switchblade.
Superpowers:
1) The ability to shoot super thin, extremely sharp wires from his fingertips. They are almost invisible they are so thin. He can twist and bend them, manipulating them like
extra fingers, so he can pick locks or grab or restrain things with them.
2) Roland can turn into barely-visible, totally ordorless grey mist, that he can change from large to small. He can also turn the smoke into a lethal, laughing, or sleep-inducing gas. He doesn't have to turn fully into mist, in fact he can transform just a fingernail into sleeping gas, which he can knock someone out with.
3) Roland is extremely athletic, able of jumping upwards of ten feet, and surviving falls of over thirty. He is also very agile, comparable to a star track runner from pre-war times.
4) Roland is practically a genuis, with an IQ averaging out at 186.
Weaknesses:
1) Roland sometimes falls into a loud, deep coughing fit, that can last for several minutes, almost as if he had smoked for decades.
2) Roland's body, when touched by fire, will immediately ignite, and unless extreme diligence is made to putting out the flames, it would be fatal.
Equipment: Various maps completely detaling Red Haven and the surrounding wilderness, as well as underground tunnels and sewers, an Electronic Lockpick MKII he stole from Red Haven,
Breaching charges, a pack of cigarettes.
Faction: The Vulcans
Disposition to Red Hand: Wants nothing but to strangle their leader and important figures.
Disposition to Cypher: Sees them as just another obsticle in his path of justice
Disposition to The Vulcans: Nothing he cares about, just an aid in his journey.
Disposition to the Commonfolk/Wastelanders: Nobodies. They just sit around, while the mutants do all the work.
Outlook on life: Dim. He only wants to finish unfinished buisness with Red Hand, and his life is unimportant after that.
Backstory:
Roland was in AIRCLAW when the FEV was unleashed. He saw countless friends and family die at its hands. During those days, before the wars, he was a good man, with simple interests and a happy family and wife. But then Red Hand came. And everything changed. He saw the leader of Red Hand eliminate the leader of AIRCLAW, and since then, wanted nothing more than to murder him brutally. Roland had since set out on a path of so-called "Justice" by joining the Vulcans. After eliminating Red Hand, he couldn't begin to care what the Vulcans do with Cypher or Red Haven.
Misc. Information: Roland carries with him a locket containing his family's pictures. Roland also has a pet gecko named Sid that lives in a pocket on his jacket, and he often feeds him pieces of fruit.
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Note: I'll be posting a little while after this gets started, I'm giving you guys the chance to get this going. Have fun!