Red triangles

Post » Wed Sep 01, 2010 12:39 pm

Like I said before (or in another thread), if the game gave better directions (maps, NPC dialogue, etc) and didn't design quests assuming you have the arrows, it would probably work to remove them.


But some of the quests in OB (and especially Fallout 3, among the many subway systems & inner city "ruins" zones) would have been freakin' impossible without those markers. :)
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Tasha Clifford
 
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Post » Wed Sep 01, 2010 8:03 pm

do you think im pulling this idea out of my (censored) no this is basically how you navigate a ship
and yes if you move a couple of feet to the left or right your line is now off but its a simple matter of relining up you string

Key word 'ship'.
It wouldn't work like that in world full of creatures that are after your sorry little ass where you can get lost in no time at all.
Please, stop... just stop. >.>
Even if somehow that could pass as a proper argument, there are still scenarios in Oblivion (and will be in Skyrim) that will kill it totally.

If Fable II and III can have an optional "breadcrumb" trail, Skyrim should most definitely have optional quest markers.

And optional markers that show us points of interest (dungeons, deadric shrines, ruins, etc.).
I want it to be a normal compass like it should be.

I think the overall consensus is that it should be an option, so I guess there isnt really much more to discuss.

I highly doubt we will ever see them completely removed, because too many people find them helpful....obviously including the developers at gamesas. So your only hope to play without them is an option to turn them off, or to have them removed in the hardcoe mode.

I dont know about you guys, but quest markers NEVER stopped me from experiencing the entire world TES had to offer. That magical gps that tells you when there is a nearby shrine that hasnt been discovered, is amazingly convenient, and I never once stopped to say "Hey! Why thats not very realistic!!". It helped me make sure that I explored every location there was to offer. Unrealistic? Who gives a hoot. You want real, step outside your front door.

As for the quest markers....what do you do when you get to a location via NPC directions, and dont know what to do? When you cant find the person you need to talk to? When you simply cannot continue in a quest due to not knowing how or where to proceed? I find that far more obnoxious than a magic quest arrow.

I completely understand where you are all coming from, but there are a lot worse things than a video game instructing you on where to go for missions.

Comments like this make me stomp kittens.
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Mason Nevitt
 
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