Wait. Wait. A quest marker is horribly unrealistic cheating... in a world, where immortal god-like beings can literally go out for a stroll on a world floating in a magical void.
WHAT?!
There is difference between fantasy and silliness.
I mean, I can understand wanting an option to turn off the way-point marker... but come on, it's clearly a magic compass. I mean, a wizard literally did it. Boom! Way-points make sense in context. Wow, that was hard. No technology required. No satellites, no GPS, just MAGIC, you know, in a world full of it.
Erm, sorry, but this is not Harry Potter, THIS... IS...
TES!!!Seriously though, magic is not answer for everything.
It's totally uncreative and boring, not to mention stupid.
I do like the idea of having to find someone who can mark the way-point/point you in the right direction, which a few quests in Oblivion had. But in a large, expansive, free-roaming world, people need things like maps, compasses, way-points, and/or mini-maps or else they'll get hopelessly lost. I mean, I sort of liked the way Morrowind did it, when it was done well, but the fact is sometimes you were given absolutely horrible directions. And getting lost and having to check your pause-screen every 30 seconds is not something I find fun. Realistic? Sure it is. But it's not something I want in my interactive entertainment. Most people do not find bad directions and getting lost to be fun or enjoyable experiences.
I actually never got lost in Morrowind, at least nothing big that would make me pull my hair out and went QQ.
Maps and compasses are good stuff for finding your way, but
GPS''magical'' compass is something that svcks big time.
I'm sorry but I honestly do not understand the desire some people seem to need to be constantly eating, drinking, and checking their map/journal as they levitate over mountaintops on a hunt for dragons.
Tell that to Tolkien.