Main changes: texture strip swap between column base and border for a more neutral (less bright orange) decor, vastly improved floor texture, darker doors to blend better, some missing Redoran textures added. Screenshots below are updated to show the new results.
CS screenshots:
http://i-asm.com/Morrowind/Redoran01.jpg
http://i-asm.com/Morrowind/Redoran02.jpg
http://i-asm.com/Morrowind/Redoran03.jpg
http://i-asm.com/Morrowind/Redoran04.jpg
http://i-asm.com/Morrowind/Redoran05.jpg
http://i-asm.com/Morrowind/Redoran06.jpg
http://i-asm.com/Morrowind/Redoran07.jpg
http://i-asm.com/Morrowind/Redoran08.jpg
http://i-asm.com/Morrowind/Redoran09.jpg
http://i-asm.com/Morrowind/Redoran10.jpg
I started looking at the Redoran door... and got discouraged by the low quality of the uninspiring existing texture and the problematic shape. But then I noticed other bits of Redoran architecture added by the Morrowind Visual Pack. It was a very strange mixture of colours and styles, based around two quality stone textures that outclassed everything else in detail.
The poor quality tiles were an obvious thing to replace, and that set me thinking about Islamic/Moorish influenced tiles instead. The orange column base tiles were the starting point, as they toned well with the yellow and blue stone textures. I started playing with tile resources and tesselation motifs I found, then saw how the mesh for two "tiles" were warped around the door surrounds and used as domed roofing, and that led to the Islamic source patterns which have a geodesic quality that work perfectly for those big, curved roof expanses. One also worked perfectly as a wall covering, athough I spent a day cleaning up a gorgeous tesselation from the Alhambra that was sadly disappointing when actually placed in situ.
Simplifying the border and mirroring it covered up the worst of the mesh problems in the "ribbed" roof supports. That also had to look reasonable stretched and shrunk in many different sizes - the blatant mis-sizing and mis-shaping of meshes is a particular problem with the curved Redoran architecture, but getting square tiles to stay square would have been nice - thanks Bethesda. :down: Getting the tilesizes right for the most seen areas and matching the detail "grain" everywhere was most important. The tile floor is also much better, I think, than uninspiring stonework. There is a bit more of the plain cream marble now to balance the busy patterns.
What amazed me was how the colours and designs gelled quickly. I remember the first time I explored Aldruhn - I gasped at the style and grandeur of the manors. I so wanted to find an empty manor there as a player house! I was gutted when Brara Morvayn moved back in... This takes it to a new level but it certainly doesn't feel like you're walking into a mosque, and in the huts and taverns the tile walls and floor have a clean, homely feel. It's all just warm orange rather than grey/blue. I like the idea that there's more colour in their houses to make up for the ash awfulness outside, and the ascetic Islamic motifs do seem to have a resonance with the Redoran honour/duty motifs for me.
Finally, I tried to do something special with the doors. They were difficult because of their shape with the strange recessed panels and one was used as the template for a round trapdoor, which made finding an architecturally realistic solution tricky. I can't say the gothic studwork is the perfect match for the Islamic-inspired tiles, but they are fine-looking solid doors!
I've inserted some of the unchanged MW Visual Pack textures into the archive so that the look I intended is complete. I hope the Pack authors don't mind. Much of what I did tweaked and reused those textures anyway. There's also a striking but matching plain red rug I made from something else which seems to crop up nicely in the manors a lot if you keep that texture naming. I need more and better rugs.
Usage restrictions: none, for my stuff. If you like it, share with friends! But the Visual Pack original textures may be more restricted...
So: if you like the look, go http://i-asm.com/Morrowind/RedecoratedRedoran.7z!
And don't forget my rebuilt http://www.gamesas.com/index.php?/topic/1173024-velothi-doors-texture/!