ai redefined?

Post » Tue Jul 08, 2014 6:29 am

so I was thinking just as an idea

AI/bots/

a organic hybrid selection of AI awareness to options depending on parameters outlined

for within the selection proses can take place

]]]]]]]]]

eg. bot # 1 = 0

bot # 2 = 0

bot # 3 = 1

bot # 4 = 1

if count is = [2] trigger: action "evaluate"

[ defend by a separate collective, that is a director with set desired bot depth count levels

for activation of its piratical]

so boots depth count = 2 [the 0+0=2] it knows to go to action evaluate

action: evaluate depending on parameter set variant for each bot for [ destination ] AII tag

pasice = 0 " 11

defensive = 1 go to ai tag #005

ofensice = 0 " 9

ai tag #005

action : go to action #1

#1: PlayDef #001

PlayerDef #001

parameters count 1/x

AI parameter are defend by a brush dragged like a volume to thinly cot area

so the ai can be pit into play sequence almost animated in defensive position

to informant not just a zombie along so in a way directed with animation tags inside its func sprite

oll do this later I lost thought

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Janette Segura
 
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