Redesign Fallout 1&2 by new 3D Fallout3-engine

Post » Mon Sep 28, 2009 12:31 am

Is it possible? :brokencomputer:
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Tammie Flint
 
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Post » Sun Sep 27, 2009 2:12 pm

Meh, why bother ? They are perfectly fine as is.
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claire ley
 
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Post » Sun Sep 27, 2009 4:13 pm

Meh, why bother ? They are perfectly fine as is.

Why not?

Anyways, at the given moment, I think that a total port of FO1/FO2 to the FO3 engine is not possible given the size of their World Maps, but this is mere speculation on my part.
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Stace
 
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Post » Sun Sep 27, 2009 7:40 pm

Please don't. Just leave those games as they were intended.
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Chris Jones
 
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Post » Sun Sep 27, 2009 9:53 pm

We saw enough cultural destruction in 1933. Let's not make that happen again.
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Anna Watts
 
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Post » Mon Sep 28, 2009 4:39 am

Is it possible? :brokencomputer:


I've debated getting the PC version for the GECK so that I could remake the originals in Fallout 3 as mods. While it is totally possible it's a monstrous undertaking that would require a team of modders comparable in size and experience to Bethesda's own development team, in other words, possible, plausible even, but very unlikely.


That said, I fully expect someone will probably try but just like the http://www.blackmesasource.com/ mod for HL2 (complete recreation of the original Half Life in source engine, really looking forward to it) by the time it's finished everyone will have moved on and you won't get quite as many hits at you'd expect to get.
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Big mike
 
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Post » Sun Sep 27, 2009 8:39 pm

Fallout 1 and 2 are perfect as they are. They should remain as such. Bastardization of a series through remakes, even ones with good intentions at heart, are not worth it.

Plus it'd require a ton of work. I think one reason you want to remake FO1/2 for Fallout 3 is so that the "new generation" of Fallout fans can experience them. THE WRONG WAY. Let them discover the past the way it was. Don't try to fix what isn't broken.
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Elle H
 
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Post » Sun Sep 27, 2009 8:17 pm

Would be cool but think of all the work :cryvaultboy:

Some locations would be easy to remod with the engine (The Den, Redding, Broken Hills etc) but think of the unique places like Vault City, NCR, Gecko, New Reno etc, would take a huge amount of new textures and models. Not to mention rewriting all dialogue, quests and all that jazz.

Then ofc the distances in original two, took a couple of days to just get to Klamath from Arroyo or from Vault 13 to Shady Sands, in Fallout 3 scale only a small section of the California map would fit to the pre-designed area.
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kat no x
 
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Post » Mon Sep 28, 2009 1:00 am

I've debated getting the PC version for the GECK so that I could remake the originals in Fallout 3 as mods. While it is totally possible it's a monstrous undertaking that would require a team of modders comparable in size and experience to Bethesda's own development team, in other words, possible, plausible even, but very unlikely.


That said, I fully expect someone will probably try but just like the http://www.blackmesasource.com/ mod for HL2 (complete recreation of the original Half Life in source engine, really looking forward to it) by the time it's finished everyone will have moved on and you won't get quite as many hits at you'd expect to get.


That, and the players who would be the most interested in remaking the original fallouts may be the same players who have a hard time with FP/RT
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Nikki Morse
 
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Post » Sun Sep 27, 2009 11:48 pm

Why not?

Anyways, at the given moment, I think that a total port of FO1/FO2 to the FO3 engine is not possible given the size of their World Maps, but this is mere speculation on my part.


I can't see any reason why. The games were good, and the only reason to port them to the new engine is so that people put off by older graphics, heh, can play the games. Don't understand this drive to see everything remade. Oh, and yeah I think that the fans of Fallout and Fallout 2 can't handle real-time or first person games, it's just too hard for those dinosaurs.
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Ridhwan Hemsome
 
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Post » Sun Sep 27, 2009 2:07 pm

Would be cool but think of all the work :cryvaultboy:

Some locations would be easy to remod with the engine (The Den, Redding, Broken Hills etc) but think of the unique places like Vault City, NCR, Gecko, New Reno etc, would take a huge amount of new textures and models. Not to mention rewriting all dialogue, quests and all that jazz.

Then ofc the distances in original two, took a couple of days to just get to Klamath from Arroyo or from Vault 13 to Shady Sands, in Fallout 3 scale only a small section of the California map would fit to the pre-designed area.

There's more new textures and models than is just required to do those locations. The creatures are different (new model for West-Coast Centaur as opposed to the current one for example), FO2 had about twice as many weapons and a ton of different armors that aren't in FO3.

But I think that the biggest problem is the "outside" issue. Distances in the first two games are so much greater than in FO3. Perhaps a fix could be worked in - treat travel the same as FO1/FO2 did - when you exit an area you end up in a World Map travel screen and plot a course to your next location. You don't actually come out of the World Map unless you have a Random Encounter.

With that "fix" in mind, I'm revising my guess and saying that "Yes. Such a mod is possible - but it would be a LOT of work."

As to all the folks saying "Leave it alone" - well, you're probably right in that it wouldn't be profitable - especially considering the amount of work that would be required - but other than that, why not? I'm sure there are at least some people who would like to play such a game. Or are FO1 and FO2 some sort of Holiest of the Holies that Should Never Be Tainted?
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Mr.Broom30
 
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Post » Sun Sep 27, 2009 6:21 pm

No, just no - the first two games are perfectly fine the way they are (special encounters aside). If the Fallout 3 generation can't get into them because of their graphics; too bad, it's not like they have to play them. Besides, the scale of the wastes in the first two games is much larger. It takes days, weeks (sometimes even a month) to get from one settlement to another in the first two; in Fallout 3 it usually doesn't take even a day. Unless Bethesda wanted to pull an Assassin's Creed by placing locations ridiculously close together then it would be a pointless undertaking. Also, remakes tend to cheapen games.
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john page
 
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Post » Sun Sep 27, 2009 5:11 pm

Let me say this, I wish they would fix the engine on FO1 and FO2 atleast so they could be playable on modern machines. All I get is a map/control panel disapearing every second or every time I move. From what I've read on other forums, it's actually a common problem for a lot of people.

AMD Athlon 1.2ghz, 1gig ram, Win2k, DX9, Nvidia FX5200 video card installed on a HDD with other 20gigs free.

What do I need to do, dig out my old 486 motherboard and throw together an old downgraded machine to play these again? Haven't tried running it under VMWare or MS Virtual PC, wonder if that might work....
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Darlene Delk
 
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Post » Sun Sep 27, 2009 4:23 pm

No, just no - the first two games are perfectly fine the way they are (special encounters aside). If the Fallout 3 generation can't get into them because of their graphics; too bad, it's not like they have to play them. Besides, the scale of the wastes in the first two games is much larger. It takes days, weeks (sometimes even a month) to get from one settlement to another in the first two; in Fallout 3 it usually doesn't take even a day. Unless Bethesda wanted to pull an Assassin's Creed by placing locations ridiculously close together then it would be a pointless undertaking. Also, remakes tend to cheapen games.

Huh? If some dilligent Fallout fans decided to "remake" FO1 or FO2 with a 3D engine - that would "cheapen" the originals? I don't understand. Perhaps you mean that the product of such an attempt would be a cheapened version of the originals. Well, yeah - I guess I agree that that tendency is there, but it's not impossible for a remake to be "true" to the original or even possibly an improvement.

Obviously doing most of California as an explorable area the way the Capital Wasteland is, well that's impossible - but what if they did what I suggested upthread - a World Travel system exactly like it is in FO1/FO2. That would solve the "too big" problem.

Seriously, if one some of the great strengths of FO1/FO2 is the writing and dialog (I totally agree with this), changing the engine isn't going to affect that.

edit: writing and dialog are two things!
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LuCY sCoTT
 
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Post » Mon Sep 28, 2009 6:00 am

Well, yeah - I guess I agree that that tendency is there, but it's not impossible for a remake to be "true" to the original or even possibly an improvement.


The classics have many skills that were useful but didn't make it in Fallout 3. Outdoorsman, Gambling, Throwing, First Aid, Doctor, Steal and Traps.
The team would have to use scripts to include those skills in. (And how would someone be able to increment them on level up?)
Then you have the SPECIAL system that works differently than Fallout 3. Skills can be boosted up to 200%. This can be easily done indeed, but in the classics, having 100% doesn't mean you always succeed. So there are some mechanical changes that most be done to all skills.
About dialogue, Fallout 3 does not allow long dialogue lines. You are limited to 80 characters for the player's answer and 120 for the NPC's response. It's fine for the NPCs since you can simply add more dialogue "pages" but limiting a player's answer to 80 characters will be difficult to work with. Some Fallout 1 and 2's player's choices could be much more than 80 characters.
You also can't get rid of the [Stat/Skill/Karma/Perk] thing beside some choices.
There must be other things I forget that were in the originals and couldn't be "imported" into Fallout 3.

This being said, though, level design is the easiest to do. As seen http://ca.youtube.com/watch?v=O6WYb0XMmwE to get the hang of the GECK.
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Nadia Nad
 
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Post » Sun Sep 27, 2009 1:47 pm

Huh? If some dilligent Fallout fans decided to "remake" FO1 or FO2 with a 3D engine - that would "cheapen" the originals? I don't understand. Perhaps you mean that the product of such an attempt would be a cheapened version of the originals. Well, yeah - I guess I agree that that tendency is there, but it's not impossible for a remake to be "true" to the original or even possibly an improvement.


I was talking about a Bethesda remake.


Obviously doing most of California as an explorable area the way the Capital Wasteland is, well that's impossible - but what if they did what I suggested upthread - a World Travel system exactly like it is in FO1/FO2. That would solve the "too big" problem.


Can you even incorporate random encounters into the Oblivion engine? I find it hard to believe that you could go from point A to very distant point B with no hostile encounters. Even in Fallout 3 the fast travel is a bit of a stretch.

Seriously, if one some of the great strengths of FO1/FO2 is the writing and dialog (I totally agree with this), changing the engine isn't going to affect that.

edit: writing and dialog are two things!


The stellar voice acting cast helped. You had the likes of David Warner, Jim Cummings, Kath Soucie and more who are all big name voice actors in the animation and video game industry. No fan could replicate their performances, and Bethesda certainly couldn't mimic them with their generic voice actors. Directly porting the original voice files from the first two games to even a mod for Fallout 3 would be illegal.
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Daramis McGee
 
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Post » Sun Sep 27, 2009 3:05 pm

Can you even incorporate random encounters into the Oblivion engine? I find it hard to believe that you could go from point A to very distant point B with no hostile encounters. Even in Fallout 3 the fast travel is a bit of a stretch.


Could be done by adding an invisible barrier at the city gates asking you where you want to travel to. Like the exit grids of the classics. Then, like in the classics, a scripted Outdoorsman skill is used to determine if get a random encounter or not. If so, you are teleported in a wasteland where you must deal with the battle or run to the exit grid. It's possible and requires scripting. :)
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Beulah Bell
 
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Post » Sun Sep 27, 2009 11:01 pm

Absoultly not as a gamesas product. I had thought about this, and in theory it's cool. The downside is the amount of work needed, it'd be almost as many people as doing Fallout 4 using the F3 engine. I'd rather see more original content then just a rehash.

I'd totally play it if some modders gave it a go, but that would be an epic undertaking. F1 and F2 run pretty well for me in Vista, I mostly have some annoying graphical glitches that I can fix by forcing a redraw (by bringing up the settings panel).
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TOYA toys
 
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Post » Sun Sep 27, 2009 6:18 pm

for those of us that only know fallout 3 it would seem like best but for those that like the old one's no, me im voting for yes they should it would be fun and weed get a better grasp on the game
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sally coker
 
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Post » Sun Sep 27, 2009 11:17 pm

About dialogue, Fallout 3 does not allow long dialogue lines. You are limited to 80 characters for the player's answer

Ah, I was wondering if they had improved that a bit for Fallout. Oblivion has a ridiculous 38 characters limit.
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Kat Lehmann
 
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Post » Sun Sep 27, 2009 6:45 pm

Diablo anyone?
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Emily Jeffs
 
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Post » Mon Sep 28, 2009 3:03 am

for those of us that only know fallout 3 it would seem like best but for those that like the old one's no, me im voting for yes they should it would be fun and weed get a better grasp on the game

Just play the old games, they're worth a try. If you really care about good gameplay graphics shouldn't be an issue anyway
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Andrea P
 
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Post » Mon Sep 28, 2009 4:58 am

Fallout 1 and 2 are great as is...they require no modification. Here's an interesting thought though, rather then remaking the "Originals" into the new version...why not remake Fallout 3, in the style of the "Original" Fallout games! Now that's a GREAT idea.
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WTW
 
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Post » Mon Sep 28, 2009 6:10 am

Fallout 1 and 2 are great as is...they require no modification. Here's an interesting thought though, rather then remaking the "Originals" into the new version...why not remake Fallout 3, in the style of the "Original" Fallout games! Now that's a GREAT idea.

Ha, nice one, I couldn't agree more :tops:
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Alina loves Alexandra
 
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Post » Mon Sep 28, 2009 4:07 am

ARE YOU CRAZY???? 0.0 If they remade Fallout into those old 2D Graphic game then people would be less Intrested
in it, well I sure would be. Cause why use Lame Old technology if we are able to use this Awesome technology we have now
Plus Fallout 3 was some what good cause of its graphics. But if you like that retro stuff then i insist Playing with those old
school GameBoy's with Pokemon Yellow version still in it :P
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Hairul Hafis
 
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