Redesigned Vivec Problems

Post » Mon Dec 20, 2010 8:15 am

I've used this mod a bunch of times before with MGE 3.8.0 without any problems. Now it seems as if the RV version and the vailla version are both there. It seems I can walk around RV, and walk right through the pyramid structures. I've never seen anything like this before:

http://i52.tinypic.com/34qmm8n.jpg

http://i55.tinypic.com/33fgwon.jpg

Could it be a Distant Land generatiing problem?
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Jennie Skeletons
 
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Post » Mon Dec 20, 2010 9:00 am

Load order plz.
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Ashley Hill
 
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Post » Mon Dec 20, 2010 10:55 am

I'm sure a load order would help, so here it is (as suggested by mlox):

_001_ Morrowind.esm
_002_ Tribunal.esm
_003_ Bloodmoon.esm
_004_ Havish.esm
_005_ Morrowind Patch v1.6.4.esm
_006_ Weapon Rotate.esm
_007_ Book Rotate.esm
_008_ GDR_MasterFile.esm
_009_ MCA.esm
_010_ H.E.L.L.U.V.A._Merchant_Containers.esm
_011_ The Undead.esm
_012_ MW_Children_1_0.esm
_013_ abotWaterLife.esm
_014_ Better Heads.esm
_015_ Better Heads Tribunal addon.esm
_016_ Better Heads Bloodmoon addon.esm
_017_ WeatheredSigns.esp
_018_ weight_fix_0607.esp
_019_ LadyD_Reduced_Commentary.esp
_020_ Animal Behaviour.esp
_021_ The_Swords_of_Morrowind.esp
_022_ bones.esp
_023_ Elders 0 Count NPC add-on (Trib & BM).esp
_024_ AreaEffectArrows.esp
_025_ LGNPC_NoLore_v0_83.esp
_026_ DagonFel_Well_v2.esp
_027_ Lgnpc_SN.esp
_028_ Well.esp
_029_ New Suran Extended CoM 1.5.esp
_030_ A_flock_of_seagulls.esp
_031_ LGNPC_GnaarMok_v1_10.esp
_032_ LGNPC_AldVelothi_v1_20.esp
_033_ Real_wildlife_2b Complete.esp
_034_ Booby Traps.esp
_035_ chain_armor_set.esp
_036_ LGNPC_MaarGan_v1_20.esp
_037_ Suran Archery Store_v3.0 NSE.esp
_038_ Creatures.esp
_039_ Museum of Artifacts Improved Expanded.esp
_040_ H.E.L.L.U.V.A. Complete Weapons.esp
_041_ DN-GDRv1_NOM.esp
_042_ Drug Realism.esp
_043_ Havish - Scimitar Update + GCD (no MWE).esp
_044_ LGNPC_HlaOad_v1_32.esp
_045_ The Neverhalls.esp
_046_ Clean Ebonheart Interior Expansion.esp
_047_ UT2walkthrough.esp
_048_ LGNPC_Aldruhn_v1_20.esp
_049_ LGNPC_Aldruhn_v1_20_suppl.esp
_050_ Unique Banners and Signs.esp
_051_ LGNPC_Pelagiad_v1_22.esp
_052_ Better Bodies.esp
_053_ LGNPC_TelMora_v1_20.esp
_054_ LGNPC_Khuul_v2_10.esp
_055_ LGNPC_VivecFQ_v2_10.esp
_056_ LGNPC_TelUvirith_v1_20_UI.esp
_057_ Havish Mini Patch.esp
_058_ Toys.esp
_059_ Clean Atmospheric Balmora.ESP
_060_ B79_RacersRoost_v1.1.esp
_061_ Janine_v1.2.esp
_062_ Gnisis Riverfront.esp
_063_ CI_Global.esp
_064_ full_glass_armor.esp
_065_ IoC_Clean_FullV1.0.esp
_066_ Slof's Better Beasts a.esp
_067_ Art Of War Museum.esp
_068_ NPC Functionality.esp
_069_ DM_DB Armor Replacer.esp
_070_ Make_sure_you_check_this_esp.esp
_071_ The_Ebonheart_Well.esp
_072_ The Haunted Tavern of the West Gash.esp
_073_ Anya's Directions.esp
_074_ Better Telekinesis.esp
_075_ Pursuit Enhanced.esp
_076_ sm_goblinshman.esp
_077_ CR Caldera Cellar 2.0.esp
_078_ Quieter_UI_Sounds.esp
_079_ TownSounds.esp
_080_ Windows Glow - Tribunal Eng.esp
_081_ Evil Eye - Dark Robe v1-5.esp
_082_ Windows Glow - Bloodmoon Eng.esp
_083_ New Suran Extended NoM.esp
_084_ witchwoodXx.esp
_085_ UniqueFinery.esp
_086_ plazahideout_v2_cleaned.esp
_087_ Prison Moon Enhanced.esp
_088_ Slof's Better Beasts b.esp
_089_ Building Up Uvirith's Legacy1.1.ESP
_090_ Uvirith's Legacy_Final_2.0.esp
_091_ Clean Swiveller's Sounds.esp
_092_ Slof's BB neck fix.esp
_093_ VoduniusNucciusixtended.esp
_094_ LGNPC_SecretMasters_v1_30.esp
_095_ LGNPC_IndarysManor_v1_51.esp
_096_ LGNPC_VivecRedoran_v1_50.esp
_097_ Pearls Enhanced.ESP
_098_ Pearls Enhanced - Colored Pearls Add-on.ESP
_099_ DN_1st_Person_Helm1.1.esp
_100_ Better Clothes_v1.1_nac.esp
_101_ NewBlood_MwTbBm1.1.esp
_102_ Illuminated Order v1.0.esp
_103_ Illuminated Order v1.0 - Bloodmoon Compatibility Extras.esp
_104_ BM-Fixes.esp
_105_ dh_furn.esp
_106_ dh_furn_stores.esp
_107_ dh_homes.esp
_108_ dh_thriftshop.esp
_109_ Lighthouse.esp
_110_ DB_Attack_Mod3.esp
_111_ WildDurzogs_easy.esp
_112_ Suran_Underworld_2.5.esp
_113_ LGNPC_PaxRedoran_v1_20.esp
_114_ Lantern replacer By Leeloo.esp
_115_ LGNPC_SoulSicknessPatch_v1_00.esp
_116_ Jac_Passing Time While Reading - BRBJ Patch.esp
_117_ MW_ch_orc.esp
_118_ havish13_nom_patch.esp
_119_ RW2B_NoTownCreatures.ESP
_120_ Fliggerty's Fleeing Fetchers.esp
_121_ JAC_Jasmine.esp
_122_ DN_Companions.esp
_123_ MW_family2_0.esp
_124_ Redaynia Village.esp
_125_ The Raven.esp
_126_ Clean Aln'Baldrahn.esp
_127_ MoreGems.esp
_128_ TLM - Complete.esp
_129_ Redesigned Vivec.esp
_130_ Amulets and Rings 2.1 Upgrade A.esp
_131_ Thirsk Expanded Family.esp
_132_ DwemerLoot1.0.esp
_133_ A Portcullis for Pelagiad (v1.1).esp
_134_ Red_Eyed_Skeletons_V_1.esp
_135_ Guarded GhostGate.esp
_136_ A Portcullis for Hawkmoth (v1.1).esp
_137_ BAR_Comp_Arya_v1.3_NoCap.esp
_138_ Windows Glow.esp
_139_ Key Replacer Trib & BM.esp
_140_ Weapon Rotate - Tribunal.esp
_141_ Weapon Rotate - Bloodmoon.esp
_142_ Weapon Rotate - Vendors.esp
_143_ Sils_Pottery V1.0.esp
_144_ INDYBANK.ESP
_145_ A Portcullis for Moonmoth (v1.1).esp
_146_ K_Potion_Upgrade_1.2.esp
_147_ House of Mannequins v1.0.esp
_148_ abotWhereAreAllBirdsGoing.esp
_149_ Mournhold Clockmaker 1.0.esp
_150_ A Portcullis for Wolverine Hall (v1.0).esp
_151_ Northern Winds V1.1.esp
_152_ NG_New_Carnithus'_Armamentarium.esp
_153_ Book Rotate - Tribunal v5.3.esp
_154_ Book Rotate - Bloodmoon v5.3.esp
_155_ Mournhold Expanded COM.esp
_156_ The regulars - Sitting NPC's v2.02.esp
_157_ House of Mannequins - Mistform fix.esp
_158_ New Suran Extended MCA.esp
_159_ Galsiahs Character Development.esp
_160_ GCD StartScript for Trib or Bloodmoon.esp
_161_ GCD better balanced birthsigns.esp
_162_ GCD Restore Potions Fix.esp
_163_ GCD_Havish_patch.esp
_164_ Clean Key Replacer MW Renamer.esp
_165_ CS_Sound_CoinReplace.esp
_166_ WhiteSuran.esp
_167_ Kaylas_Kick-Knacks.esp
_168_ TLR_Gnisis_Bridge.esp
_169_ BetterClothesForTB.esp
_170_ Birdies by Cait and Leeloo.esp
_171_ BetterClothes_Patch.esp
_172_ Lich Father Act I.esp
_173_ Wayfarer's Rest v1.21.esp
_174_ Lich Father Act II.esp
_175_ Ald Redaynia Extended COM.esp
_176_ ARJAN_A_Lords_Men_v2.0.esp
_177_ Improved_No_Glow_v1-MW_Trib_Blood.esp
_178_ LMHistoricalTapestries.esp
_179_ BB_Clothiers_of_Vvardenfell_v1.1.esp
_180_ Arms of the Empire V.1.2.esp
_181_ MCA - COV Addon.esp
_182_ MCA - More Enemies.esp
_183_ MCA - NOM Patch.esp
_184_ MCR_Khuul Lighthouse.esp
_185_ LGNPC_SecretMasters_MCA5.esp
_186_ Clean Redesigned Vivec - com_mca patch.esp
_187_ New_Skaal_Village.esp
_188_ Fligg's Slave Mod.esp
_189_ almalexia armor.esp
_190_ CoM_Fix.ESP
_191_ Windows Glow - Raven Rock Eng.esp
_192_ Uvirith's Legacy CoM Add-on.esp
_193_ The Sable Dragon 1.5.esp
_194_ MGP PearlsEnhancedB.esp
_195_ UL_Primus_MWSE.esp
_196_ Clean POTD Paintings.esp
_197_ Armour Realism and Balance.esp
_198_ Velanbannu1-4.esp
_199_ UL_MWSE_patch.esp
_200_ UG2PhaseC_v07.esp
_201_ Sanity Globe for TU2_v1.esp
_202_ Census and Excise Office.esp
_203_ Clean Chargen_Revamped_v2_3.esp
_204_ Unofficial Morrowind Comes Alive - City Attack Patch 1.ESP
_205_ UL_TLM_ambiance.esp
_206_ mel_teleportPlugin_1_3.esp
_207_ AAG_StatusBars.esp
_208_ Better Skulls.ESP
_209_ Books of Vvardenfell.esp
_210_ Protective Guards.esp
_211_ MDP Compilation.ESP
_212_ Silt Strider Armor - Ashlander Guards.ESP
_213_ Hold it - replacer.esp
_214_ Vurt's Leafy West Gash.ESP
_215_ Vurt's Ashlands Overhaul.esp
_216_ Hold it - NOM addon.esp
_217_ Hold it - MCA addon.esp
_218_ Clean dark molag mar.ESP
_219_ Abu's Retreat v.2.esp
_220_ Vurt's Solstheim Trees & Bushes Replacer.ESP
_221_ Abu Manor v.2.esp
_222_ blight_storm.esp
_223_ Icy_Water.esp
_224_ mel_teleportPlugin_1_3_Patches.esp
_225_ icy_water_NOM_patch.esp
_226_ NOM 3.0 (beta).esp
_227_ NoM_CoM Compatibility Patch.esp
_228_ NoM_IO Compatibility Patch.esp
_229_ @_weaponSuit(BM).esp
_230_ NoM_Creatures Loot PHW.esp
_231_ Merged_Objects.esp
_232_ Mashed Lists.esp


A few things at the end like the NoM beta (which isn't actually the beta; I just renamed it to go back into the same slot) and the NoM patches were put there by me. I tried regenerating Distant Land and it still didn't seem to work. I also noticed im not seeing Better Heads (I noticed the EYES For Better Heads poking through the original heads) and Elders Of Vvardenfell. The regulars doen't seem to be showing up either, but that's just an .esp. I'm going to reinstall those meshes and hope that does the trick.

On a slightly different note, How would I use a custom face/hair for my character and where could I find some? I notice people have heads and hair that I don't recognize as coming from anything i'm using.
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Jack
 
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Post » Mon Dec 20, 2010 7:12 am

Here may be the problem. Do NOT run both my patch and the original RV mod at the same time:

_186_ Clean Redesigned Vivec - com_mca patch.esp
_129_ Redesigned Vivec.esp

Mlox should have caught this because I told John about it a few months ago. Anyway, take out # 129 and try rerunning distant land and see if that fixes the issue.
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brenden casey
 
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Post » Mon Dec 20, 2010 4:06 pm

Oh, ok. I didn't realize your patch was essentially the entire mod. Although I did notice your patch was a large one. I'll try that.
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Laura Mclean
 
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Post » Mon Dec 20, 2010 2:07 pm

I removed the original RV and regenerated distant land and Vivec still looks the same. I'm totally confused as to why this is happening. I had this working fine before. :banghead:
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Motionsharp
 
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Post » Mon Dec 20, 2010 2:53 am

It's possible the conflicting data may be stored in your saved game.
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Strawberry
 
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Post » Mon Dec 20, 2010 8:57 am

I've actually been starting a new game. I haven't really gone to far past the beginning. I was still testinng out the new NoM grass mods.
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Deon Knight
 
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Post » Mon Dec 20, 2010 5:11 pm

I don't know what to tell you, then. I guess MGE is thinking that Vivec should have the pyramid cantons. I guess ask in the MGE thread about it. :shrug: Anyway, I used PL's mod as a basis for my patches because his mod had GMSTs that shouldn't have been changed and dirty cells so I cleaned everything out.
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SaVino GοΜ
 
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Post » Mon Dec 20, 2010 4:08 am

I'm not sure either, Jac. This did work before though, and I was using your mod as well. I was running into some other problems with other mods as well, so my game was all messed up. I deleted that MW folder and im going to start from scratch again. I'm just going to try to go light on the mods (easier said than done). :flamethrower: Morrowind!
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Mel E
 
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Post » Mon Dec 20, 2010 4:43 am

This is going to sound stupid, but did you make sure that your Redesigned Vivec.esp has a later time stamp than your morrowind.esm?
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Amanda Leis
 
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Post » Mon Dec 20, 2010 12:10 pm

In my world when it concerns Morrowind, there's no such thing as a stupid question. lol Mlox placed it much later in the load order than the Morrowind.esm. I'm not sure if that means it had a later date or just an obvious suggestion. I'm so used to using RV these days that it might be hard going back to vanilla Vivec. I'll try it again next time around.
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Claire Vaux
 
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